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Darth Lazarus

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Everything posted by Darth Lazarus

  1. some very nice vehicles Rune. i'm going to try some of the jets for exploration of Kerbin. maybe it will help me to build my own planes, cause i ... well .. .suck at the moment in designing planes in KSP. your idea with stock station parts i great. i hope you don't mind if i use your double dockingport for my own station but i think that is the idea behind KSP ... players helping each other with new ideas
  2. well Mulbin, speaking of fairings. you have seen teh fairings on teh Soyuzrockets in my thread, and i saw some other even bigger fairingsattempts with the stock plates. i think it would be possible to build fairings for it. but it don't know if the additional weight will have an impact on the capability of the rocket. more testing i guess
  3. very nice giggleplex. the idea of expandig the orbital module to a more real size is good. the only sad thing is, that the the color is now ... messy. white of the nosecone, dark grey of the SAS and black of the intake. well time for more playing around with parts i think i hope i can get some spare time tomorrow to play around with KSP and the Soyuz ships. thanks to the first day in May here in germany. seeing Rune, posting here make me proud. such a good engiener in KSP ... seems more and more people are going to love Korolevs R-7's ^^ and yes Korolev did a great job. the R-7 has a very cool looking staging. somehow it is impressive. it was first designed for destroying and now it is bringing us to space. And don't worry Mulbin: your Soyuz Mark 2 ship will have no ladders, just an other Soyuz spacecraft for my hangar it is really cool to see more and more people working together on the Soyuz. i think i have to update the thread to a more collectingpoint of awesome Soyuz rockets. everyone has nice ideas and fine rockets. non is superior to others. i like the individual designfeatures. Mulbin and his jetengines. gigglepelx and his more reallooking clusterengines and Soyuz spacecraft and my personal design with the wings on the boosters and the somehow special looking servicemodule (more gold and the black/yellow striping) on my Soyuz spacecraft. and fairings, everyone loves fairings ! so far so good. good night everyone. i hope the silent watchers and readers are enjoying the Rockets as much as we, the engieners in ksp do. Soyuz should have a special place in everyone spacelovingheart.
  4. still not at home, but these pictures are looking very good ! i'm curios to play around in the VAB with your Soyuz and to see some details in the Engiener. am i right, that i see a bunch of mor the 4 R24-77 for the corestage? got the idea some hours early here, but it seems you were faster. very good job ! i'm impressed. do you mind, if i update my rockets (fairings and engincluster) to v1.2 and add your Soyuzspacecraft as third avalible, let's say "Soyuz-G1" ?
  5. well thanks for the offer, but the rockets are complete at the moment i reached my personal goals so far, especially in the overall real look (enginecluster, design of boosters) if you want, you can try to improve the rockets, but 'i'm happy with the capacity of the engines and fuel.
  6. i was talking about moon mission and not Mars i know that a TMI-stage and a Block-D tug would be too much for a single Soyuz rocket. but as i said, it was a plan in the old days during the spacerace. i don't know why teh soviet union scraped the plan, maybe 'cause the americans were first on moon. but assembling the moon-craft in earthorbit with cheap and effectiv rockets like the Soyuz sounds makeable.
  7. thats the bigegst honor i can get: the original source of my inspiration is using now my versions for his orbital / spacestation dutys thanks a lot Mulbin ! UPDATE okay guys, i had some ideas in upgrading the rockets. i was not satisfied with the engineclusters, some minor designthings and the fuelconsumption. well i changed the clusterdesign so R-7, Sputnik, Vostok and Voskhod are now looking like the real thing! (see pictures) only the Soyuz rockets need an additional LT-T30 or the trust. because of the new engine design, the rockts can fly higher with the same fuel (except of Soyuz, they got extra fuel for teh boosters) i also added the little wings on the boosters comparison the real rocket and my cluster:
  8. well Mulbin, thats not entirly right. during my research for the R-7's and Soyuzspacecrafts, i discovered a plan using two Soyuzrockets instead of one N1. One Rocket should lift the LK-lander with the TMI-stage (and maybe Block-D tug) into orbit, the second would lunch the Soyuzspacecraft into orbit, then rondevous and flight to moon in apollostyl. and this was in the olddays today, there is a plan by a civilian millionaire with a nearly same mission, only thing different is a biger habitatmodule for teh flight. imagine to life in a soyuzcapsule for a week ... speaking of R-7's ... upgrading my thread right now i build the R-7 1.1 with better enginelayout and much more fun to play with ...
  9. dude, you are awesome right now working on my improved R-7's for more relistic clusterengines and other stuff. But your Duna-LK is ... well ... as you said: sovietpower ftw!
  10. one word: awesome keep going, it's a realy wonderfulyl stor,y but i' mafraid to work on my own AAR
  11. @ astropapi: one of teh resons the Voshkod programme was shut down: the safty for teh crew. so Soyuz got the LES for the lunch @ Cpt- Kalawang: LOL! nice attempt for teh R-7, but i bet you have a way better TWR and bigger trust then my R-7's ^^
  12. high temstar well the four radial boosters have 4x Rockomax 24-77 each to match the look of the real R-7. already planing to add two LV-1 for each. The Core stage was a big troublemaker. i had to look at the efficiency and trustratio, so the Semyorka and Sputnik has a single LV-909 with 8x 24-77. the other tree needs more thrust so the corestage has by nearly the same fuelefficiency 4x 24-77 and a single LV-T30. Semyorka and Sputnik: Vostok, Voskhod and Soyuz:
  13. hello kerbonauts, scientists, amateur rocketbuilders and agents from a "three-letter-agency" today, i present you my Soviet R-7 Rocketfamily. These rockets have a big historical past. The first ICBM, artificial satelite and first human in space ... all done with the R-7 and their derivates. I want to thank Mulbin for his Mun-LK lander and his Soyuz Spacecraft. I got some really good ideas for building my rockets from him. And i want to thank maro for his Ancient Lunchers. There i got the idea to recreate the R-7. His first attempt wasn't a beauty (he already updated it with the new R-7 design, inspired by Mulbin). My goal was to recreate the Rockets as close to the real thing as possible. Of course, this wasn't possible. KSP is to limit right now to get the perfect engine clusters or fuel amount into the spacecrafts. But i think i did a good job - even after the update to v1.1 now with update v1.2 even better looking Rockets. only some smal updates like the parachutes or the look of the third stage. but a big rework of the engineclusters are coming, thx to Giggleplex777 update v1.3: worked again on the now called "Minis". reworked the engineclusters and did some minor improvments, like twoshell fairings. i also added some advertising for other russian inspiered stock rockets and spacecrafts at the end of the first post. it is a big "thank you" to all other players, who helped me and build their on russian stuff in KSP. plans for v1.4: my own bigsize Soyuz rocket for 3 Kerbals ... ~scraped~ update v2.0: well ... over a long time i developed the Mark IV version of my Soyuz Spacecraft. only slight improvments on performance. a breakthrough was the Mark V. Two kerbal returncapsule, "bigger" thridstage to fit the overall look, but it felt not right (and i wan't able to desgin the corestage and straponbooster proberly) two steps forward, one step backward. the new Soyuz is just an improved Mark IV .... but the launcher got a major overwork. intersting fact: i was able to eliminate asparagus totaly. and during the designprocess, i wasn't foced to clip additional fueltanks into the maintanks, thanks to new engines Rockomax 48-7S engine. evrything is just "perfect" update v2.1: somehow i got the feeling that i will need a Progress ship. here it is. together with the Progress, i slightly reworked the Soyuz servicemodule, only 50 monopropellant now. also added retrorockets on the 2-3 third stage for less debris. update v2.2: thx to giggleplex and some search on google, i change the look of the Progress to match teh real one, no decoupling and stuff (there is a decoupler to dissable crosfeed), additional i reworkd the RCS to match more the real one. only two thrusterblocks now for all the manovering update v2.3: thx to sgt_flyr, i added totaly stock launchclamps to the rockets (except for Soyuz-1). they are working like the the real ones ... the rocket is hanging in there and you have to do the softlaunch by throttling up until th TWR gets above 1.0 additional, i changed the engines of the boosters and sputinik/vostok corestage to RAPIER's (closed cycle)... they look more like the original clusters and reduce slightly the partcount, so i could add the launchclamps. retrorockets on the 2-3 thirdstage removed due to partcount - just finish orbit with the servicemodule engine of Progress or TMA so teh third stage will just crash back into Kerbin... update v2.4: thanks to KSP patch 0.23.5, i had to fix several issues, while working on some majorthings. staging events now work corretly again and i finished the work on the russian tulip, the big launchtower! additonal, the shape of the orbitalmodule for Soyuz TMA and Progress got an update as well (now with dockinglamp and small sciencepack), monoprop increased for balanceissue. biggest improvment of the look of the Vostok-spaceship. Now its a sperical returncapsule with a normal Pod hidden inside. jettision the "side" of the sphere let you get access to the hatch. together with these changes, i added the LITE version of the Soyuzpack with reduced partcount (up to 260 parts lesser) for weaker PC's. I removed the stock launchtowers on all rockets and changed the secondstage on Progress and TMA to save parts. main goals: recreate the shape and staging of the R-7's and Soyuzspacecraft liquid engines only no asparagus clustering of engines in the boosters for the real look - obsolete thanks to RAPIER's same stages as the real thing, no additional stages or less geting the payload into LKO (75km) and above stockparts only "Soviet Soyuz Rocketfamily v2.4" includes following Rockets: Sputnik Vostok Soyuz-1 : Soyuz 2.1v lunchvehicle with Volga upperstage and a deep space probe (DSP01) Soyuz 2-3 with Soyuz TMA : Soyuz luncher with NK-33 engine in the core stage. Mark VI Soyuzspacecraft with improved look (Soyuz TMA spacecraft) Soyuz 2-3 with Progress : Progress transportship instead of manned vehicle. holds 100 monoproppelant and liquid fuel (tanks are clipped together, fueltank only smal piece visible on top of mono-tank) download: -> Soviet Soyuz Rocketfamily v2.4 <- LITE Version (heavy reduced partcount): -> Soviet Soyuz Rocketfamily v2.4 LITE <- every rocket is tested and fully functional, able to put the payload into LKO, some have sparefuel for slighty higher orbits. before flying one of the rockets, please look over my flightinstructions and actionsgroups. general flight instructions -> doing the softlaunch -let physics kick in -zero throttle, SAS on -stage to release fuelclamp -stage to unlock launchclamps -throttle up for softlaunch -begin slow gravityturn at around 9 kilometers, reach 45° at an apoapsis of ~45 Km (all rockets) -after 45°-45Km, finish LKO entry at around 75x75 orbit -decouple payloadfairings for Vostok, Soyuz-1 and Soyuz 2-3 at altitude of ~35 Km, shortly before thirdstage ignition -have fun okay ... enough with words, time for pics: Sputnik -first artificial satelite, 4 October 1957 -> hit Actiongroup 1 for deploying antennas. Vostok -first human in space, Yuri Gagarin, 12 April 1961 -> hit Actiongroup 1 for deploying antennas. -> Vostok has only dv of 1440m/s for returnburn , don't go into to high orbit! Soyuz-1 -first flight 28. December 2013 -light lifterrocket for satelites with volga upperstage or 2 ton payload, NK-33 engine in corestage -> hit Actiongroup 1 for deploying satelite. Soyuz 2-3 w/ Progress -can deliver 100 monopropellant and some liquid fuel -> deactivate usage of monoproppelant from the big white/yellow striped tank! Soyuz 2-3 w/ Soyuz TMA -lifterrocket not in service ... yet -one-kerbal soyuzspacecraft, NK-33 engine in corestage -> hit Actiongroup 1 for deploying antenna and solarpanels. -> actiongroup 2 for a moe pointy LES -> ABORT fires LES and decoupls Pod -> actiongroup 0 decoupls LES after abort -> actiongroup 9 deploys parachute after decoupling LES I hope you all can enjoy these fine rockets. It took me roughly a week to develop the original v1.0 R-7's in KSP. sadly the rework took an eternity If you have some critiques, advises or wishes, feel free to comment version history: 28. april '13 first release 30. april '13 update to v1.1 -new engineclusters -designupgrades (fairings!) -two new rockets 4. May '13 update to v1.2 -minor improvments on Spacecrafts and Rockets. 31. May '13 update to v1.3 -minor improvments on Engines and fancy stuff 17. March '14 upadte to v2.0 -four completly redone rockets. 18. Mcarch '14 update to v2.1 -added Progress -minor updates to Soyuz service module and lesser debris 19.march '14 update to v2.2 -redesign Progress -reworked RCS-blocks 28.march '14 update to v2.3 -changed engineclusters to RAPIER's -added stock launchclamps 13.May '14 update to v2.4 -fixes for 23.5 -finished work on russian tulip -design improvments on TMA, Progess and Vostok -LITE version added -updated gallery credits: Mulbin for his Mun-LK lander and Soyuzspacecraft, great inspiration maro, got the idea doing this after reading his thread of Ancient Lunchers Giggleplex777 thanks for his work improving the R-7 Design Gusturbo for Ideas and a BigSize Soyuz and N1-rocket Sgt_Flyer for Ideas, help and other russian stock-stuff in ksp ...and big thanks to all the other KSP-lovers. thanks for playing KSP and sharing your creations. i took inspiration by many other designs to A D V E R T I S I N G: Mulbins Duna-LK: - a Soyuz inspired Duna Mission -> here Gusturbos heavy Monsters: - the headless horsenman,. a Soyuz without paylod -> here -the mighty N1-rocket, russian Moonrocket. -> here Sgt_flyer awesome rockets - Angara Rocektfamily, a workhorse for every Spaceprogramm -> here - Kliper spacecraft with Onegaluncher -> here ~ very big sorry, if i forgot someone important, who helpd to improve my Minis or had good ideas/rockets to show. if you feel left out, write me a note and i will include you asap! ~
  14. i have to say: awesome work on this rocketfamily. i'm totaly goint to use the Zenith's for my nxt space station. it's so much easier if you dont have to worry about good looking, save, and usefull carrierrockets. i already use an inspired Nova-rocket as lifter for my Mun-Mission. still have to workout some minor issues, but the idea about the clustering is awesome! so big thanks
  15. Very Nice Rockets so far ... but for the R-7 ... you should look for Mulbin's Sovjet Mun-LK Landers. i think he is still rebuilding his old thread about these landers. he was able to build a very nice looking R-7 or Wostock styl rocket, with the special shape of the boosters, and not your ... well .. non-aerodynamical design ^^ http://forum.kerbalspaceprogram.com/showthread.php/25696-Temporary-Download-links-Munbug-Dunebug-Muna-LK-and-Horizon maybe ask him for a real bad*** looking sputnik mission
  16. well, i already had an account here. presenting my space station and working on a AAR-styl misison and then *sigh* ... the big "Jeb-stumbled-over-the-powerwire"-serverthingy. so again. Hello my friends, fellows, spacefans and rocketscientists or even just spacetourist. here again Lazarus. since my early days here on earth, i was facinated by space. watching old footage of the apollo missions on youtube i pure joy. i was so happy to find KSP, even words can't describe it ^^ so i'mworking on my own spaceprogramm, first station and satalitenetwork is complete and now my mün-mission. let's see if i can write a aar-style münmission over and out, back in VAB, working on my rocket...
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