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Everything posted by Darth Lazarus
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Looking for a manufacturer for a Kerbal Space Program
Darth Lazarus replied to elkar's topic in KSP1 The Spacecraft Exchange
Laz. Corp mangement is pleased to hear this and is ready for the production and delivering of several Dragonfly-Tanis II Setups. -
Looking for a manufacturer for a Kerbal Space Program
Darth Lazarus replied to elkar's topic in KSP1 The Spacecraft Exchange
i hope you will like my Dragonfly, if you have ideas for impreovemtns, like fancy coffecupholder, just say it ^^ -
The New Stock Repository Version 0.21
Darth Lazarus replied to Maxed-Rockets's topic in KSP1 The Spacecraft Exchange
Laz. Corp prouldy presents a crew vehicle for standard orbital and spacestationdutys: the Dragonfly Features: -completly stock -around 60 Parts -12 ton -3 Kerbal Crew -enough Monopropellant for extensive manovering -detachable heatshild for reentry -antennas for communication -searchlight for docking -able to reach 150Km Kerbin Orbit (and higher with using Dragonfly mainengine) -Tanis II rocket with LES for lunch into Orbit. (complete debris free!) -the Dragonfly - Tanis II system has 156 Parts Actiongroups: ABORT - will fire LES and decouple Capsule, Shutdown of Tanis Engines Group 1 - activate Solarpanels and Antennas Group 2 - open Dockingportshild Group 0 - after emergency escape with LES, decoupling LES and open parachute (i have my groups on num-block) download: -> Dragonfly - Tanis II <- -
Looking for a manufacturer for a Kerbal Space Program
Darth Lazarus replied to elkar's topic in KSP1 The Spacecraft Exchange
Laz. Corp can offer a crew vehicle for standard orbital and spacestationdutys: the Dragonfly Features: -completly stock -around 60 Parts -12 ton -3 Kerbal Crew -enough Monopropellant for extensive manovering -detachable heatshild for reentry -antennas for communication -searchlight for docking -able to reach 150Km Kerbin Orbit (and higher with using Dragonfly mainengine) -Tanis II rocket with LES for lunch into Orbit. (complete debris free!) -the Dragonfly - Tanis II system has 156 Parts Actiongroups: ABORT - will fire LES and decouple Capsule, Shutdown of Tanis Engines Group 1 - activate Solarpanels and Antennas Group 2 - open Dockingportshild Group 0 - after emergency escape with LES, decoupling LES and open parachute (i have my groups on num-block) download: -> Dragonfly - Tanis II <- -
an adapter? no problem i have one and you ask for detaisl for my try for teh big Soyuz, here a pciture in the VAB with only one booster attached. all struts have been removed. i'm still working on the freaking death-wobble ... first and second stage are going to be solid like a rock, but the coupler to teh third stage is makeing trouble ...
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hey Gusturbo, i took your idea of a bigsize Soyuzrocket and worked on it ... still working on the wobble-of-death. it has the right amount of fuel and .. ,technicaly, enough trust in the third stage. lot's of things to do, until i can release a download for teh craftfile ^^ edit: over550 parts so far ... -.-" my PC is loving me XD
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Outsourcing my troubleshooting
Darth Lazarus replied to Assault Bunny's topic in KSP1 The Spacecraft Exchange
interplanetary enginering ... AWESOME ^^ keep the good work. -
okay you two guys, you really got me working now on a 3-kerbal Soyuz Spacecraft. i have some ideas about the Orbital module and i will include retrorockets. i would say: two engieners with two designs: what can go wrong? the rsult will be an awesome 3-kerbal Soyuz. (you are great in distracting me from upgrading my engineclusters on the R-7s )
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with such a large rocket, a three-kerbal mun-mission shoud not be a problem. the question is: how should it look? to build a good looking Soyuz spacecraft with the big 3man capsule is the problem. edit: okay 10 minutes of brainstorming can be awesome i think you can work with such a design. it's far from being "good" but ... well i can fit the role of a threeman Soyuz. lot's of upgrades still need in look. -actiongroup 1 for solarpanels and antenna -> 3 Man Soyuz <-
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yeahm, the real design of teh R-7 is a bit tricky to replicate in KSP. if you have time, you should look into my thread about the R-7 family (link in signature) hrm ... getting soem ideas right now. damn, too much great input from other players
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not that bad for your Soyuz i think we need a collecting thread for all the Soyuzrockets flying around here in the Exchange XD hey maro, getting better and better! keep the good work.
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wow ... how many parts has this baby?
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sry guys for not beeing here the last days but i had a very troublsome time. nevertheless, i updated my Rockets, played around with some details, minor improvments on the look and my Soyuz spacecraft. i will stay with the sphere probcore for the "small" topversion of the Soyuz Spacecraft. sadly i had not the time to rework the enginecluster like giggleplex, so for the next update, engines are on the shedule. so far, i'm happy with the look of the Rockets and i think that the engines will be the last big update. hrm ... currently i plan to upgrade the Soyuz to a more powerfull rocket. with thee the real looking engineclusters, i can't lift heavy paylods into LKO, but i plan to build my second spacestation with the Soyuz, so a rework to heavyduty clusters will be done. Are you guys intersted in this Project too? A workhorse Soyuz for Stationparts? i have to say, that i'm not going to build a very big station. only something like MIR or ISS inspired. thepayloadmass will be around 10 to max.20 tons.
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hrm ... very intersting. i like the idea of the big dockingport. it's like during the apollo-soyuz meetinmg in space, so Soyuz could couple with american space crafts, let's say the big port version is a comercial version for "western" kerbin countrys but two ASAS ? maybe changing the lower one in the service modul to a normal SAS to get thge benefits of both. old Soyuz with smal ports and now modern Soyuz with big port. things are going to be better and better