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KSP2 Release Notes
Everything posted by lyndonguitar
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they will be conducting real experiments, but on a very small scale only
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I was reading around in the forums and many are mentioning that they will implement interstellar travel in the future, but I looked at the wiki and the site and they don't mention this. So my question is will we ever get to other stars or we will just get stuck on Kerbol? Is this an actual feature really planned by the devs or just a community request/wish?
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wonder if we get a mod in the future when interstellar stars come in where you can visit are our own solar system, and when you go anywhere near earth, your ships will be blasted by homing human rockets
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Beautiful space scenery-Post your Space scenery here
lyndonguitar replied to ouion's topic in KSP1 Discussion
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So I was just landing another component of my Mun base...
lyndonguitar replied to Itchono's topic in KSP1 Discussion
On my manned mission "Armstrong VI" in tandem with a earlier rover mission "Armstrong V", I spotted the same arch you found in high orbit, and proceeded to make plans for a pinpoint landing near it, Armstrong VII was a failure, the rocket disintegrated even before reaching Kerbin orbit, so I proceeded to Armstrong VIII, mission was a success. -
That's because Kerbals don't have the concept of economy and money, Everything is just free, at least for now
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Just like we do in KSP? LOL!
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What has KSP do to change your regular life
lyndonguitar replied to TheCanadianVendingMachine's topic in KSP1 Discussion
As a child I wanted to be an astronaut and go to space, not knowing how and why to do it, I just read a lot about the moon landings especially apollo 11 in our old encyclopedia we had lying around, But I just really looked at only the pics and some captions, because I was too little then to undestand it all, that's even before I got to school. Then the interest(or fantasy) was lost while I grew up (I'm 19 now), while I still liked space things, like the x series, galciv, star wars, etc, I never really got into that real astronaut stuff until KSP, I remember back then when I tried a program called Orbiter and I tried to go to the moon manually and headed straight toward it and obviously I failed and I never tried Orbiter again. KSP taught me how and I might try Orbiter once again. KSP opened my eyes about real space navigation and I'm seriously into it. Now I try to introduce it in all of my friends, and even my dad, to try to "awaken them", So I'm kind of "the real space navigation prophet"to them. lol -
How much g-force endurance average human have?
lyndonguitar replied to Pawelk198604's topic in Science & Spaceflight
"Stapp" oh man the name really fits, a.k.a. an Aptronym -
Lets say the world of Kerbal Space Program is real, the sun Kerbol is real, and all its planets and life. and somehow in the future, These two met, either by probes, manned mission, radio signals, in whatever way you can imagine, etc What do you think would happen? share your thoughts
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If would be awesome if somehow in the future we would be master navigators on space, and we can intercept the voyager probes any time we wish(but not interfere with its movement) and watch it as a sort of "moving museum art"
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I downloaded a mod called modular multiwheels which is supposed to help you make trucks and vechicles, I tried making some in the last few hours but I don't know which parts compliments with each other and the wheels are hard to place manually for me, because the parts I put in doesn't have nodes, I have to place it one by one Anyone here have a .craft file using modular wheels that you can share with me? So I can have a basis how trucks in the game are made? I'm using the following structural packs, KSPX, Nova Punch, KWRocketry, Deep Space Pack, and B9 Aerospace.
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banned for being a fellow countryman (pinoy din ako hahaha)
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mechjeb does this and I found it pretty good
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I am trying to make a station and I'm having a hard time finding some station parts, the game is really lacking some, even with mods, I've been searching the whole spaceport and forums and only found a few ones that are very good and fitting. Basically a good module is this: Compliments with the stock parts, or if not, must have other parts that fit together as a set. Habitable and has a functioning Crew Hatch IVA is optional but it would be nice to have some. (that means it must be a command module) Also some modules that do different things other than providing habitation would be good (roleplaying research or life support) Any suggestions?
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Thanks, Good to know that I have lazor mod installed, I will try if I can set up some manuever modes with a ship, execute them using the manuever planner, switch to a ship in range, and watch if it moves
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thanks, how about the start turn and end turn? I don't quite get it in relation to the orbit altitute. For example, if I set my orbital altitude at 100 km, should I put my end turn at 100, <100, or >100? Also how can I use ascend guidance to jump directly into solar orbit? or in the trajectory to the moon note: I know how to do this all manually, just looking for a way to do it automatically so I can leave it running