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Everything posted by lyndonguitar
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http://kerbalspaceprogram.com/0-18-1-kw-rocketry-overhauled/ There you go, It's even on the frontpage of the spaceport for you guys to see, geez, a little bit of googling will help before posting
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How to cheat the game*
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Also to have easily placing of wheels you can try the SPH, it is doing mirror placements rather than symmetrical placements
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and so I was reading about this http://en.wikipedia.org/wiki/Antimatter_rocket and this http://www.dailytech.com/Earths+Dirty+Secret+Our+Magnetic+Field+Traps+Antimatter/article22375.htm and many other anti-matter related things and found out that it is very much plausible to do. However things brings me to a question, If we had faster propulsion techniques, how would we travel? What's the best method? 1. Could we just burn straight up? 2. Burn more delta-v and thus making a wider hyperbolic trajecjory, significantly reducing travel time? 3. Just burn normally? and hope to conserve as much fuel as possible to reduce fuel mass but also increase travel time(or just the same as using conventional rockets) 4. or what? In that wiki link it is stated that "Most proposed antimatter rocket designs require a large amount of antimatter (around 10 grams to reach Mars in one month)", so if they had 10 grams of antimatter and a capable rocket, what maneuver would they do to reach mars in one month? (normally it takes 8-10 months to go there)
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How do you assemble ground bases?
lyndonguitar replied to ngianoplus's topic in KSP1 Gameplay Questions and Tutorials
Sorry for offtopic but, do your solar panels(if that's from the kosmos pack) retract after a reload? -
maybe the civilizations of kerbin were using a similar tech so we can't see them, apparently only KSC doesn't have this cloaking device
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which is harmful
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Are you not allowed to make mods that dont involve parts?
lyndonguitar replied to Excellent's topic in KSP1 Discussion
You can, Subassemly loader, Kerbal Alarm Clock, Haystack, etc etc -
[WIP Plugin] Extraplanetary Space Centers!
lyndonguitar replied to skykooler's topic in KSP1 Mod Development
So If I combine this with orbital construction redux, I can have a fully functioning(sorta) kerbol empire right? -
If I transfer to steam will I be eligible for the expansions when/if they come out? If you bought the game before may 2013, yes. Do mods work the same on steam? Yes. Have any of you had any issues with the steam version? Nope, I used steam from the start and actually find it more easier, it adds to your collection, tracks playtime, and sharing screenshots is very easy. also updates tend to come alot more faster edit: mod ninja'd
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sorry to go out of topic, but, what's better this or Universe Sandbox? or are they similar at all?
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No, POV doesn't make it look like that, must be FOV
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Can't we substitute this as the real ingame texture?
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Oh my that cools beautiful, how do i change FOV?
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I know the view, I was playing Orbiter long before KSP, but that's just it, once you go down, you would see a rather empty, lifeless planet, Kerbin is lifeless as it is now(no size of civilization, etc, at the moment), and if you go away, it would take minutes even at timewarp to get somewhere else. Like you, I don't mind playing 1:1 either if it was an extra feature or a mod, as long as they keep the scale of the core game untouched. Then It would be like Orbiter but you can design and build.
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Do you use time warp? If yes then you are contradicting yourself. in other words you just want to add a few more meaningless minutes into the game because you "like to see slow yet steady process" There's no actual benefit or difference in adding lets say 30 more minutes of mid-flight boredom, with nothing to do than just stare at the ship and time warp to death. And kerbals and their rockets are about 2-3 the size of humans as previous posts say, so the scaled down solar system is just right. In fact if you modify the game to effectively double or triple the shown units size (1m will be shown 2m/3m) same with gravity (but actually change it behind the scenes, and the shown value won't change) It will almost become 1:1 without sacrificing anything. But what happened? nothing, you just changed the numbers
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Mechjeb: why limit to 40m/s acceleration?
lyndonguitar replied to Spektyr's topic in KSP1 Mods Discussions
wrong, There is a thing called terminal velocity, that's why mechjeb has a auto-throttle feature. if you keep max throttle at all times especially if you have a strong rocket and high TWR, you would just waste fuel -
Is necessary useless and flaming reply? I said orbiter because if you know it that game has 1:1 scale and has a much more realistic approach than KSP(and it has humans too!), you can also download more HD texture packs and make the graphics better KSP is a FUN video game and will stay that way. They scaled down the planets and distance to reduce boredom, so you would see more action than just sitting around there watching the rocket go up the atmosphere. Nothing would change by having a 1:1 scale, except for the fact that everything that you do will just take a lot more longer. and Kerbals are bout only 20-30% percent the size of humans, so it's completely useless to make it 1:1 tell me one good reason why they should make at 1:1 scale? It's not even Earth to begin with, it's a completely different planet. so even If you make it the size of the Earth, It would look nothing like Earth Why is it "ten times more beautiful than now"? Graphics quality is determined by the detail and the quality of textures, not how big the planet is.
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Research only, If you mean Colony by people on the moon living normally, having sex, using the internet, playing video games and under the US gov't. I want none of that. A Research outpost on the moon doesn't mean no people will live there, they will, not for colonization, but for research. Kinda like the ISS is not a Colony in space, more of an orbital research space station. Now mars is the best one suited for a colony
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Simple form of multiplayer, some development questions
lyndonguitar replied to Forced1988's topic in KSP1 Mod Development
How to handle Timewarp: If you press timewarp a screen would appear in the game asking other players to timewarp and what speed, sorta voting screen, if every one is ready then go it timewarps, and anyone can stop it anytime. I'm sure It will work because I'm sure it would get to a point where all the players will be done doing their thing and will need timewarp, you may wait 5 minutes for some one to do something, but regardless it will still lead to a simultaneous timewarp for all players. thus cutting a significant amount of boring time The game would feel like a turn based game then. Waiting for other players before a warp session, then play again, then all warp, then play, then all warp. but then it's the only way and it still would be awesome