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lyndonguitar

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Everything posted by lyndonguitar

  1. first try I don't know what to do or what to build, then I did the tutorials and I instantly got how to navigate around, the rocket building isn't part of the tutorial, so you will have to learn that all by yourself through trial and error.
  2. I am using mechjeb to get many ships to orbit easily and I have done it many times, In the ascent path editor, most of the time I just enter a guessed value or use the default and it seems to work, however I don't really know how to use it properly, maybe i could save some more fuel by knowing how to use it. I tried experimenting different values to understand what it does but I don't get it. Can someone explain it to me? thanks
  3. That's what I thought, yesterday i was docking with mechjeb and while switching to back and forth with the station and craft, the craft seems to continue auto docking procedures
  4. Kinda like can you launch a vehicle, leave a manuever and go to another ship/view and it can auto pilot itself? I like kerbal alarm clock, but you still need to control the ships when time comes, is this possible?
  5. whats better this or the zeus telescope? they seem exactly the same
  6. I don't know what youre talking about cause I haven't tackled the spaceplane part of the game yet but you might be looking for this http://kerbalspaceprogram.com/0-19-1-b9-aerospace-pack-release-2/
  7. I won't play KSP without mods... well I still would but with mods its better
  8. Yes, but for all intents and purpose, many devs puts their version around 1.00 or 1.xx as the release product, seeing as KSP is only at 0.19.1 with all these features already(there must be a reason for that zero in the first eh?), I could only imagine what updates and features they could bring in as we get closer to 1.00, or maybe i'm mistaken and they would actually release it at let's say version 0.41.2?
  9. I agree, I like it too, but we could use a little more variation, the game will be played for lots of hours and people don't like hear only 1 soundfile everytime
  10. Just asking, because the game is in version 0.19.1, and If it means version 1.00 is complete then basically the game is only 19.1% done right? and the game is super awesome even as of now that would only mean the game would get five times more better at release!
  11. Why does KSP soundtrack sounds like the sims? everytime I play it the sound reminds me of playing the sims, It just have that feel to it, especially in the ship editor lmao, the space part kinda sounds like X-series-ish
  12. How can I edit existing servo configs like the name? I can't find a file related to it
  13. Anyone here from the Philippines? I'm a filipino hello kamusta
  14. 5/10 I know that you are an agent, specifically an agent with the number 30632
  15. I don't know the rules but maybe you can release it and credit him? and if he comes back and doesn't like it then you could remove it then, or at least, if you could, upload it to mediafire and PM me the link please
  16. Damned robotics stops working when docked for me, I tried to make a rotating truss with large solar panels connected to it so I can it can have 360 degrees full coverage of the solar light without switching the whole station over. I tested it before connecting = ok it rotates, After I connected it and boom, no move, I thought its trying to spin the station instead so tried to disconnect a large portion of it and still nothing rotates Here is the pic. You can see the rotator part between the fuselage and the truss Nevermind, It works now after selecting the station again from tracking center
  17. I would die if the game was completed and then that's it, no expansions whatsoever, sure mods expands the game, but nothing beats the devs, they got the tools, the skills, the passion.. This game needs expansion packs. and PAID, Sure the early buyers might get it free as a promise, but I can tell you the 2011-April 2013 buyers are just a minor number compared to the post release buyers. When the game is released the game will get tons of Public Attention, especially if it gets great reviews and it would gather sales more than it got in those 2 years, Because many players don't actually buy early access games and wait for reviews/final product, etc, that's when the expansion pack buyers come in. For example = ExpPack 1 focuses on Astronaut activity(IVA EVA), ExpPack 2 focuses on more exploration, ExpPack 3 focuses on more techs and resources, ExpPack 4 on random events, etc, etc. just adding things that mods can't do, each costing 5-20 bucks, then its instant earn. No need for a completely new game. This is one of the few instances that I really wanna "milk" the game. unlike games like COD, Sims, etc etc
  18. Please resurrect this mod, add some textures, it looks great and fits the stock parts
  19. The game is lacking space station modules, this adds some to it, thanks, I hope you make more station modules
  20. thanks, I am looking forward to it, but do you have any suggestion on any parts pack that I can use now that I may have missed?
  21. What I do is I delete parts that I don't want/not gonna use, BUT we should be able to delete parts in the game itself, so we can delete easier, its a hassle to select mod parts to delete as of now
  22. Hi, I'm new here and looking for some space station parts/modules to spice up my station building and fit the stock parts, I downloaded Kosmos, Fustek, B.A.C.E. and some other mods but I need more, and preferably fits the stock parts KOSMOS = Great but doesn't fit the color of the stock parts (Maybe as a seperate station later) Fustek = Great for an extension module B.A.C.E. = too buggy, Hatches doesn't work and parts have gaps, don't fit I have seen some cool looking parts but all their links are dead(I hear maybe because of the recent forum accident?)
  23. Thanks!, this is exactly what I want to do, never knew that [] command, I only know of the double click and it doesn't work, hopefully in future patches you don't have to control everything one by one anymore
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