tstehler1
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Everything posted by tstehler1
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I thought, upon reaching the sun, that my craft would slowly start to heat up, weakening its structural integrity. I thought that as I approached, I would begin burning up, similar to an atmospheric reentry, only much, much brighter and hotter, to eventually see the spacecraft explode beautifully into a mass of burning probe parts. So, as you can probably imagine, I was slightly annoyed when my probe, upon reaching the sun, simply went *poof* and vanished in a cloud of dust. Does anyone know if this is a planned feature for the game? I know it's minor, but I think it would be a cool thing to add.
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That looked like an explosion. I seriously thought the thing failed on launch.
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Granted. Awl de mudkipz iz now teleported to Jool. I wish Jeb would stop pushing the mysterious red button that I keep telling him not to touch.
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PD was released from Squad due to some staffing/position changes. The video you saw was probably his YouTube explanation on the situation, which happened around two months or so ago (someone correct me on that if I'm wrong). Why it would be blocked I don't really know. He was respectful of Squad in the video (if my memory serves me correctly), which would give them no reason to hide it. EDIT: Necro-posting for the win
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My Pioneer III launch vehicle. Basically, if something is in space in my game, there's a ninety-nine percent chance it rode a Pio-3 to get itself there. Also, my Pioneer II (almost identical, but without SRB's, built for lighter loads when Jeb isn't on board speed isn't a huge issue).
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Flags shouldn't count as flights
tstehler1 replied to spacetortoise1's topic in KSP1 Suggestions & Development Discussion
I agree with this 100%. I think everything that's landed/solidly grounded/etc should be in a different category. *places two cents on table* -
Successfully landed my first full munbase! The crew lander came in a few days later, and missed the base by about 8 km. Both crewmembers were forced to EVA over to it. An EVA malfuction (also known as the StickyKeys pop-up jumping onto my screen at the worst possible time) caused the lander's pilot and scheduled base commander, Jorzor Kerman, to be killed. I hate it when kerbals die... I have a weird attraction to my little green creatures. I've haven't lost a kerbal before (ever since I started taking the game seriously, around 0.19 or so). You will never be forgotten, Jorzor.
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This is a tiny little pet peeve that annoys the [redacted] out of me. When I'm building my rockets, I use the same launch core for almost everything. Therefore, with the new update and all its lovely features, I created it and saved it as a subassembly. However, this is almost equally as tedious as building the darn thing over and over. When I stick the launch core onto my rocket, it puts the core's engines into stages 0,1, and 2... Directly overlapping whatever I have already built. I then have to add more stages and redo the entire order of the engines, which was half the work of building the darn thing. Is there a fix for this? If not, I think it should be included in an update in the future. *Places two cents on table*
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Whack-a-Rover?
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Terminate/Recover Vessel
tstehler1 replied to UnthinkableThinker's topic in KSP1 Suggestions & Development Discussion
+1 to this. Any Terminate All option should be very well-hidden, so as not to be hit by accident. This goes back to the same idea as the old End Flight button, which turned hundred-hour space stations and moon bases into instant kraken food. -
Brand: Several smooshed together. Processor: Intel Core 2 Quad Q6600 (4 cores, 2.4 GHz) Mobo: Dell WG855 (Dell Dimension 9200/SPX 410 stock)^ RAM: 4 sticks, totaling 6 GB, whatever brand I could find lying around (DDR2)^ Graphics: Asus Radeon HD 7770 Ghz Edition (2 GB, the thing I'm most proud of in my system) PSU: Apevia ATX-680W-BL Case: Dell Dimension 9200 (Don't laugh...)^ HD: 4 internal SATAs totaling about 1.2 TB^ Keyboard: Some pretty sweet-looking Microsoft thing.^ Mouse: Some pretty sweet-looking blue Logitech wireless thing. Cost to me: About $300 I know the Dimension 9200 is an absolutely ancient system. Don't laugh at me. Anything with the ^ symbol means I found it lying around my basement, where there are at least five old dismembered computers. Anything without that symbol I bought, because I wanted to pull the best possible performance out of a nearly decade-old PC. I think I did pretty well, as KSP runs 50-60 FPS almost nonstop on highest possible graphics (exception: reentry flames can bring my framerate down around 20 or so). Anything that maxes out on FPS makes me happy. I'm proud of what I've done to this old machine.
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Story of every spaceplane that I [attempt to] build. The insane amount of intakes on my last one probably have a combined mass roughly equivalent to that of Gilly.
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No, but I've been thinking about getting into them lately.
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This matter has been bugging me for a good while now. When I run KSP, My computer's RAM usage only goes up by about a gigabyte and a half, far below the maximum amount allowed in the 32-bit game. If a 64-bit version of the game does appear (yes, I know there's a Linux one already), what would the difference be? Wouldn't the game still only use about 1.5 GB, since that's all it needs to run in the first place?
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Safely aboard my flagship station, orbiting Kerbin at about 84 km.
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Graphics card does indeed help. However, I would say that the CPU has much more impact (depending, I suppose, on your system).
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I run the game on a fairly old computer (see my bio on my profile for the full spec list), and it runs okay. When I'm out in space, I'm running at a solid 60 FPS about 90% of the time. If I'm looking directly down at Kerbin, it drops to around 10-20 FPS. If I'm looking at the horizon, it runs about 5 FPS. If I'm on the launchpad and looking at the horizon with a spacecraft of over about 200 parts, my framerate will hang around the 1.5 mark while the game loads, then raise to about 4 or 5 when I move the camera to look straight down. By looking at the spacs on the Azus T100, I would conclude that if you try to launch a rocket of any decent size, you're gonna have a bad time.
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The flame taking up my entire screen disappears, and my brand-new spacecraft is now about 15 km MSL and falling, having just survived reentry. I waited a bit before opening chutes (I think I triggered them around 4500 m MSL or so), and slowly floated down towards the surface. The spacecraft's service module (all that remained at this point) consisted of the basic one-man command pod, with the 90-size fuel tank and an LV-T30, as well as four mystery goo modules and four landing legs, all placed in radial symmetry. I pressed the button to extend the landing gear. I blinked, and I missed it. But before I even knew what was happening, everything below the command module had disappeared into thin air. There was no explosion noise, just *poof* gone. I did see a couple of very small debris pieces shooting toward the ground at incredible speed, but that was it. In addition, I had suddenly switched from a 140 m/s fall to about a 50 m/s climb, causing my parachute to disappear. Thankfully, whatever force pushed me back up also pushed me slightly over the coastline, allowing Jeb to make a rather sloppy but survivable splashdown. But I'm curious. I think this happened around 3000 m MSL, but I'm not one hundred percent sure. Has anyone else had this happen, or know how to prevent it? Cause although random explosions can be fun, I'd like to keep my crew alive if possible.
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As well as the fact that they're shown as online about 90% of the time anyway.
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What do you want to see in .23
tstehler1 replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
Why are you people already asking about 0.23 when 0.22 has not even been released yet? One thing at a time. In addition, are you seriously wasting your time asking for a release date of 0.23? With the exception of tonight, I cannot think of a single time Squad has let us know exactly when an update is coming, and the date for the next major update, which is very likely several months away, sure as heck wouldn't be known by anyone right now anyway. Give them a break, there are thousands of us and only a few of them. There will probably be several small patches in the next few days, we can all be excited for those. But don't spam the forum with threads about 0.23 yet. Not the time.