Nazari1382
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KSP2 Release Notes
Everything posted by Nazari1382
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**(Beta 2)** * Experimental Docking Port Nosecone * Experimental Shuttle Tail * Mk3 Extended Fuel Tank * Mk3 Refit Cockpit (A non-Squad version that won't be affected by the 0.25 patch) * - Fixed smoothing and collision for Rear Tank. * - added texture changes by Lack (bulkhead doors & window tint) https://kerbalstuff.com/mod/188/The%20Mk3%20Refit%20Project
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[WIP ]KSP part.cfg file writer script for unity
Nazari1382 replied to DSSP's topic in KSP1 Mod Development
try this: http://www./download/i8xctppaa1ouf02/DSSPTools.zip -
That's the old texture but the same nosecone (last pic only)
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Yea that's outdated. Try the new stuff out!
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Great pics. I've got a half length fuselage to be included soon. The CoM is at the current spot to allow standard engines to line up with it. You might want to try stacking another layer of wings. There's more stuff in the works. Planning on doing on IVA. Texture improvements and short fuel tank coming. I made a shuttle style tail too but I plan to keep this pack very focused on stuff necessary for mk3 extended.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Nazari1382 replied to helldiver's topic in KSP1 Mod Releases
The rover delivery vehicle is meant to be brought to the mun by another lander. That said, I threw it together in a few minutes to give an example; didn't pull out delta-v charts or anything. -
Nice! I'd include those if youre interested.
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Nice pics, thanks for sharing them. I think I'll be adding a standard tank to fit in front of the engine mount. It wouldnt be hard to make an adapter with different nodes, but I'm not sure how many arrangements could fit in that space. What were you thinking of?
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Apart from an IVA, I'm going to stick to things that are in high demand for mk3 specifically (give feedback here :0) and can't be found in one of the popular shuttle/spaceplane packs.
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Yea. Use the other cockpit iva that's out there somewhere for now.
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HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
Which Hotrockets Zip file did you download? -
Maybe... Updated OP with new download.
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Getting close. Only thing holding it back is "texturer's block"!
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HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
No. The lack of a HotRockets KW cfg will give you the effects that come with KW Rocketry. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Nazari1382 replied to helldiver's topic in KSP1 Mod Releases
It's tuned to get cargo to orbit around stock Kerbin. Since Kerbin is way smaller than earth, it won't work out of the box for RSS. Maybe if you put it on a much larger lift vehicle... -
[0.90] Kerbin Shuttle Orbiter System v4.13
Nazari1382 replied to helldiver's topic in KSP1 Mod Releases
Check your DRE config in the KSO/FX folder -
HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
- Removed KW config - Added a dedicated config to put launch smoke on all rocket engines. Remove launch_hotrockets.cfg if you don't want the effect. http://www./download/grj0jgvcvl66b4i/hotrockets_7.24_nazari_launchsmoke.zip -
HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
Whenever I tested two emitters, it didn't work. I'd use multipe effects for an engine, and multiple transforms with the same name. That should be able to create the effect you want. -
HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
No, like this: Note that I'm using MODEL_MULTI_PARTICLE_PERSIST, from the Smokescreen mod, which might not even require unique names. Using unique names is what squad said to do in order to have multiple sets of particles or sounds under one effect. The problem was that using multiple effects with the stock system was breaking the game, and I'm not sure if any of those issues were fixed, because having Smokescreen's extra features is better. -
[24.2] Karbonite Ongoing Dev and Discussion
Nazari1382 replied to RoverDude's topic in KSP1 Mod Development
Sent a VTS tank for Karbonite. For anyone who hasn't used VTS, its a small container mod configured for use with KAS features. -
HotRockets! Particle FX Replacement + Tutorial
Nazari1382 replied to Nazari1382's topic in KSP1 Mod Development
Changes to stock made loading old craft files and existing craft throw out the FX errors people are mentioning. I believe it will need to be fixed by Squad. ".24 had a change in the module loading to fix a problem when the module are not in the same order in a part and in a saved ship. It seems that fix make things worse when the module count is not the same (aka old save since most part in .24 had module added to track contract). So when you load a KerbalX the module are messed up. You can see ii in your logs with those messages : Attempting to replace PartModule 'XXX' with 'YYY' " - Sarbian