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About me
Insane Aeroengineer
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Hi, great mod, fun to play, very few bugs, well done. Quick question - is there any way to change passenger requirements? Going from mission type 2 (10-12 passengers) to mission type 3 (Only 80+ passengers) is a bit jarring. Are there any intermediaries like 30-40 passengers and 50-60 passengers?
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I enjoy the flight portion of KSP, and the procedural wings are going to be a gamechanger. I do wonder how multi-segment wings will work, and if I could ever get a proper ogive, but they're just new challenges I can't wait to tackle.
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jocax188723 changed their profile photo
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Hi, guys, I just update to 1.8, and I'm looking for a 1.7 mod that gives me new parts for science and laboratories. There was one in particular that lets me store and process larger amounts of data - something in the thousands range instead of the hundreds. The part was named something like 'Advanced Processing Lab' and used the DMD Labs model. I can't find it any more, either through Spacedock or the Forums, so any help would be much appreciated.
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
jocax188723 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Holy moly. That Super Sylph, though. Any chance of a Mave or Valkyrie cockpit in the future? -
I usually pop it on stations between modules, both as a traversing tube and a backup docking port. Absolutely no use to me on SSTOs, though. The convenience isn't worth the many times in weight.
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You Will Not Go To Space Today - Post your fails here!
jocax188723 replied to Mastodon's topic in KSP1 Discussion
Kinda reminds me of EDI. From Stealth, not our favorite AI from Mass Effect. Some inspiration there? -
The Whack is back...again! Just curious, but have you ever considered doing youtube?
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Well. I'm working on my main AA save, as I really should start documenting my crashes. There's also AA Experimentals, and AA Special Ops. I tend to divide my programs by flag, really.
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(Modded Career) Altair Aerospace: First Steps (Pic Heavy!)
jocax188723 replied to jocax188723's topic in KSP1 Mission Reports
Basic Rules: I am allowed one ‘simulation run’ on every mission. If I screw up the second time that’s it. I have to either send another one or give up and try again later. I have to minimize Kerbonaut casualties. In the event of a casualty, the planetary or lunar body I was aiming for is off limits for one Kerbal year to simulate investigations, burials, memorials, etc. I’ll also follow in the step of tradition of placing a flag next to the flag pole at the astronaut complex for each fallen Kerbonaut. I will be using Mechjeb for some of my landings. I’m still very new to precise landings and any advice would be greatly appreciated. Mission 1-01 Alpha Right. Without further ado, here’s Jeb with the first of the capsules I’ll be sending up. Say hello, Jeb. He’s here to test all the systems and check the science transmission net in the capsule, not to mention scraping samples of the launch pad just for kicks. Jeb (being Jeb) then puts the capsule’s reaction wheels and structural integrity to the test by getting inside and flinging it all over the Launchpad. Apparently, even the best of the best get a bit sick when spun around like that. Is Jeb looking a bit greener than usual? After a couple of minutes and a cooldown systems check that nets me more science, Jeb calls out a recovery team for the shortest recovery ever. This lets me nick 36 science points for upgrades. I grab the basics and the survivability and recovery equipment. That should help me along for a bit. Jeb’s already knocking the door down on the VAB, clamoring to test the new gear. So the engineers slap together a quick two stage rocket for him. I’m not naming these, as they don’t form part of a system. They’re one off vehicles designed simply to fling Kerbals as far as possible to get things going. Speaking of flinging Kerbals… Mission 1-02 Beta Well, Jeb looks mildly happy. Probably because he isn't in the air yet. This is a simple two stage rocket, with a solid first stage and a smaller liquid second stage. The innovations that is the goo canisters that the engineers have come up with should help us net even more science. Get ready to push the button, Jeb- Oh. Never mind. The solid rocket sputters out at 10 kilometers and the LV-909 takes over, sending the ship streaking towards the west. I take the time to open the canisters on the way up, and net the sweet sweet science I’ve been looking for. Jeb tries to take a walk at the highest point, but wisely decides not to at the last second and yanks himself back inside. I was aiming for the western edge of the KSC continent, but I’m slightly off and find Jeb plummeting towards the ocean. Luckily, the parachutes open without a hitch and plops him quite gently in the sea. As Jeb calls for a recovery team, I take a moment to consider how to use all the science. Taking the control and general rocketry nodes should allow me access to orbital flights, officially beginning the named series of rockets to orbit. But that can wait for a bit. It’s a long walk back to the Space Center for Jeb… -
After lurking around the forums for a couple of months and having 2 dry runs of various places and operations, I feel (barely) confident enough to have a go with what I've learned about KSP to give it a genuine go. Project Outline Altair Aerospace: Pantheon Initiative The Pantheon Initiative is divided into three stages, each named for a different pantheon of ancient mythology. Phase One is dedicated to the exploration of the Kerbinsphere. Phase Two is dedicated to unmanned exploration of the entire Kerbol system. Phase Three is dedicated to the manned exploration of selected bodies of the Kerbol system. I'm not all that good a writer, but I hope to improve as I go along. Updates will be intermittent as I figure out how imgur works and how to organize all the posts. I really like this community and I hope not to disappoint. The first post should be up sometime in the next day. Thank you for reading, and feel free to prod me with all the criticism you can manage! -jocax188723
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That's really impressive, how you managed the compact design of the lil' bugger. How did you manage to tuck the props in so neatly? Every time I've sent VTOLs to other planets they're either true planes or awkward single engined frankenprobes, begging for death. I'm suspecting infernal robotics in play, but I've no clue how to use it. Still, pretty cool. Would love to see what you've come up with next!
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Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
jocax188723 replied to Brotoro's topic in KSP1 Mission Reports
Oh, Kawd, Nelemy, asteroids and the ability to clonk them together. Kod help us all. Still, should be pretty cool. I'm going to miss the bunch of guys n' gals that first settled on Laythe, but I'm sure Brotoro has more than enough shenanigans in mind for the lot of them. -
Tonight, I begin my first serious project on the new machine!
jocax188723 replied to Whackjob's topic in KSP1 Mission Reports
The Whack is back. Kod help us all -
I've just captured one today; I gave it a famous scientist's name, a number and a bracketed number denoting how many I've captured. For example: NDgTyson 1701 [1] ; CSagan 4869 [2] ; INewton 1337 [3] And so on and so forth.
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Well, the biggest problem we have with that is the slidey-widey bit; we'd have to make the part insanely impact resistant to be able to use it like that with the current engine parameters. But otherwise, I'm all for it! It seems like an ideal landing sequence for both land and water. Well, what passes for water.