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J.Random

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Everything posted by J.Random

  1. Ever seen vehicle wheels bump over invisible terrain on runway without tipping vehicle over? Well, if you have both USI Tools (?) and RPM installed, you may also start seeing another vehicle internals clipping through your vehicle internals in kerbal portrait view roughly at the same spot. Or IVA hanging at funny angle in mid air in main view. Another example is that vehicle internal lighting, seen outside, may change depending on EVA kerbal orientation. I don't blame anyone and I'm not saying "OMG BROKEN FIX NAO". I think it's just how the whole "transparent pods" thing is done. It's a hack of Unity render layers (which also aren't great, to my understanding). Glitches like that can be considered minor, they don't leave errors in logs, and they can't be triggered reliably. They're PITA to debug. That's why, instead of pestering mod developers with bugs they surely know about anyway, I'm simply trying to not use said plugins. And all I'm asking is an option for that, if it's not too much of excess work for you.
  2. They say it right here: Launch cost can't be lower than production cost, can it? Their CEO claims that it's a "95% reduction in cost" in the video. They also claim that electric turbo pump powered by LiPo batteries (PhysicsSignificance = 1?) increases rocket engine efficiency to 95%. Maybe they just like the number, I don't know. This project looks really weird.
  3. How can these guys compete in today's market? Seriously, 5$mil per launch of 100kg payload is 50000$ per kg. To low orbit! And they call it "the most affordable". Are they mad?
  4. Just for those who tries not to use transparent pod mods because of how weird they may behave (especially together), can you add a "fallback" of some sorts? Pretty please?
  5. The proposition to increase its payload has been made and refused, mainly because noone wanted to postpone the launch. Progress also rides "the old reliable" Soyuz-U this time instead of Soyuz-2.1. Also, don't count your chickens yet. It's 3 more days until Progress will dock to ISS.
  6. I'm surprised none has mentioned the elephant rhino in a room yet.
  7. Waste of time and money, unless you're talking about fancy PCIe flash accelerators. which would still be a waste of even more money for a home PC. Oops, haven't noticed the quote. Old flash cards may be good. Depends on how old are they. If they're not dead, they'll die fast under the swap.
  8. I bet not a single SSD user noticed any slowdown caused by the parachute log spam.
  9. KospY, not sure if you're aware, but there's some weirdness going on when you're attaching part directly from the container. I've dragged the left pipe connector directly from the container and node-attached it. It visibly sank down a bit. The right connector I first dropped on the ground, and only then grabbed and node-attached it - it stayed right on the node, where it should be. Screenshot is from the almost stock game: KIS, KAS, MM and AVC, nothing else.
  10. I guess you mean "conductive". Yes (it's metal, after all). What I mean by "harder"? Surface tension. It tries to stay in a ball, and it may take some effort to make it grip to the surface at first. You have to be gentle with it. Another caveat is that it reacts with aluminum, so you have to use a copper heatsink (but I don't think that's a big problem, you probably don't even look at full-aluminum coolers if you want performance anyway). I mean Celsius degrees. Keep in mind, I don't guarantee you'll get that much from the LM, and if you look at reviews, they may call it exaggeration, but I'm speaking from my own experience: while my CPU stood at some 40C idle and up to 75C under load (at roughly 22-24C room temperature) with a thermal paste, with LM it was at 32-33C idle and never got higher than 55, maybe 60C under load.
  11. As already mentioned, you can make working cranes with IR. Of course, they aren't proper cranes, but they're working.
  12. If you try LM-based solutions (e.g., something from Coollaboratory), you will never want to return to thermal paste. Depending on cooler (radiator/fan), environment and CPU load, you may easily shed some 5-10 degrees in idle and up to 20 degrees under heavy load. The only caveat is that it's a bit harder to apply, especially when you're doing it for the first time.
  13. There's Chatterer for that (except maybe for the "in space" condition).
  14. That's KER parts. To have KER in flight in career, by default you have to either have engineer on board or one of these parts. I believe it's configurable.
  15. "Continuous update" argument is irrelevant. It's the same production cycle, there are the same phases, they just repeat for every Update/Upgrade release. There's still alpha for the version 1.234.567, there's Beta (feature freeze), there's Release Candidate, there's Release. There's DA (Directed Availability, "Experimentals" for Squad) and GA (General Audience Availability) release substages. Instead of "product beta phase", there's "specific version beta phase". Even if Squad doesn't like terminology, they shouldn't use it incorrectly anyway. Again, "can't have your cake and eat it too". The comparison to "other products" is incorrect. This isn't [Arrogant Person] Olympics, after all. It's unfortunate that some companies can afford to claim an incomplete product as "finished" and get away with it but I hope it's not for long. Voting with a wallet is a legitimate answer to such practice, I see more and more examples of it in the last years, and I see a support for it from distribution platforms (Steam will only be the first, mark my words).
  16. I would really like people to stop labeling criticism (and well deserved, at that) and expression of frustration and disappointment as "hate". kthxby
  17. You can't have your cake and eat it too (I like russian version better: "climb the spruce without scratching your ass"). You can't just change the description of Alpha/Beta/Release stages as you wish when it suits you. You can't remove the EA label and expect customers to be as forgiving as when your product had it. If you're promoting the software product as "Released", I'm expecting a proper, "Release" quality. What, users should be satisfied with "Release" which is kinda "Beta" (feature complete, "what Harv wanted") but not finished yet? "We're still working on it" is not even an excuse, it's an insult.
  18. I think it was when my orbital telescope maintenance mission ran out of fuel. I've had just enough to lower my spaceplane's orbit into maybe 300x50km with a single burn. Two atmospheric skips later, I've landed the bird safely. At the KSC! On first try (I think I even forgot to quicksave)! My hands were shaking during the landing.
  19. As I remember it, my polar RT relay installment blew up after update. Still, not the point. Even if something sank or spawned several meters above the surface, it was acceptable because the game was in Alpha. Breaking saves is rarely acceptable for a released product. Regarding the "procedural" part: guys, they are procedural, but still pregenerated. They aren't random either. There is no seed saved in the game files, they aren't generated every time you start the game.
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