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Topics posted by flywlyx
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- 228 replies
- 157,931 views
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- 407 replies
- 157,589 views
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- 13 replies
- 14,476 views
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- 7 replies
- 3,487 views
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- 60 replies
- 31,139 views
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Add model with KSPParticleEmitter to gameobject
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 910 views
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- 0 replies
- 510 views
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- 0 replies
- 603 views
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Easiest Way to get a full list of resources of vessel?
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 0 replies
- 526 views
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- 39 replies
- 9,386 views
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- 4 replies
- 607 views
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- 3 replies
- 834 views
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- 4 replies
- 2,437 views
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- 0 replies
- 521 views
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Is there a way to make Kerbals standing in artificial gravity?
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 622 views
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[ANSWERED] How to avoid trigger collider been detected by raycast
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 4 replies
- 695 views
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- 0 replies
- 630 views
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- 0 replies
- 557 views
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- 17 replies
- 8,782 views
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Raycast to the ground give ridiculous reading
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 649 views
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- 12 replies
- 1,606 views
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- 3 replies
- 807 views
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Can we have 4 ModuleLandingGear or ModuleWheel on a single part?
By flywlyx, in KSP1 Modelling and Texturing Discussion
- 6 replies
- 1,278 views
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- 4 replies
- 810 views
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- 26 replies
- 17,664 views