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Topics posted by flywlyx
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- 228 replies
- 157,770 views
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- 407 replies
- 157,340 views
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- 13 replies
- 14,442 views
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- 7 replies
- 3,478 views
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- 60 replies
- 31,086 views
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Add model with KSPParticleEmitter to gameobject
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 909 views
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- 0 replies
- 510 views
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- 0 replies
- 600 views
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Easiest Way to get a full list of resources of vessel?
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 0 replies
- 523 views
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- 39 replies
- 9,374 views
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- 4 replies
- 606 views
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- 3 replies
- 831 views
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- 4 replies
- 2,434 views
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- 0 replies
- 521 views
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Is there a way to make Kerbals standing in artificial gravity?
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 622 views
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[ANSWERED] How to avoid trigger collider been detected by raycast
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 4 replies
- 694 views
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- 0 replies
- 629 views
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- 0 replies
- 557 views
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- 17 replies
- 8,773 views
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Raycast to the ground give ridiculous reading
By flywlyx, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 649 views
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- 12 replies
- 1,597 views
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- 3 replies
- 801 views
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Can we have 4 ModuleLandingGear or ModuleWheel on a single part?
By flywlyx, in KSP1 Modelling and Texturing Discussion
- 6 replies
- 1,275 views
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- 4 replies
- 810 views
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- 26 replies
- 17,630 views