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Artophwar
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About me
Spacecraft Engineer
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[Earth] Scary article about the Cascadia Subduction Zone
Artophwar replied to heng's topic in Science & Spaceflight
I have lived in the Northwest most of my life. I have been hearing about the BIG ONE for about 20 years. I remember some news story they did on it a few years ago where it showed if the REALLY BIG ONE happened, Vancouver Island would rip apart. It was pretty scary. -
It may be realistic based on the size of kerbin compared to real life but the size is there for gameplay reasons and for gameplay reasons the physics should at least try to scale to that size so that it still feels like earth. I believe the gravity of Kerbin is still 9.8m/s even though the planet is much smaller. A return from the mun without a heat shield should not be possible for gameplay reasons. Other wise you might as well just turn off reentry heating if it is going to have no effect anyway.
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I am surprised this wasnt made stock with 1.0 but glad the mod still works.
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Agreed. I think the Build.Fly.Dream. Trailer is way mor represenative of the game and the beauty of space. They should have done an updated version of with the permission of the original author like Start citizen did with their launch trailer. Which was an updated version of a great fan made trailer. That Build.Fly.Dream. trailer should be the video on the steam store page.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Artophwar replied to RoverDude's topic in KSP1 Mod Releases
I am definitely interested in FAR cfgs. -
One suggestion I have for the MRS nosecone probe is to remove the reaction wheel from it. The Stayputnik is the first probe in stock and it does not come with a reaction wheel. Or at least reduce the power of its reaction wheel, as it has 12 where even the mk1 command pod only has a strength of 5. The first stock probe with a built in reaction wheel only has a strength of 0.3. The MRS Nosecone probe just seems a little too advanced for the stock game. This is only a suggestion if you want to stick to a more stock tech progression. I personally have edited the cfg file myself to remove the reaction wheel.
- 720 replies
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- mrs
- modular rocket systems
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I just want something that would simply simulate proper shaped rockets. Requiring Nosecones and fairings and benefitting properly shaped craft. I also want to see reentry damage made default with the new aero model. It is something that could be toggled in the difficulty settings. They said they were going to add reentry damage a long time ago when they made the reentry effects and I think it is something that should be in the final game as it is a fun gameplay mechanic to create craft that can survive reentry or watching thing horribly fail.
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[0.25] PartArranger 1.2 - Arrange your part list however you want!
Artophwar replied to tony311's topic in KSP1 Mod Releases
I too would love to see this updated for .90 as even with the new filtering I still cant get my parts to where I like them. This mod made it so much easier to organize the parts to where I could find them the fastest. -
Would it be possible to have the Quick Exit toolbar button always appear last?? I mean closest to the default stock buttons near the right side. It seems to go alphabetically and I have mods that start with letter after Q which makes it look a little weird for my ocd self to see the exit in the middle.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Artophwar replied to Starwaster's topic in KSP1 Mod Releases
A toggle would be fine. I too find the message annoying.- 5,919 replies
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- reentry
- omgitsonfire
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I restart every time a new update comes out so I dont care about saves, though I sometime use the same craft files. You can usually keep old craft files and just test them at release. Most times things work fine and may only need a few adjustments. Recreating the whole thing is not usually required.
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71 mods currently in my career game. There are a bunch more that I am looking at adding when they become more stable.