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Posts posted by ZobrAA
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1 minute ago, Avalon304 said:
Throttle up.
Whaaaaa??? So this is actual engine? THX!!!
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8 minutes ago, Avalon304 said:
The car and truck engines should work, you should only need to stage them.
No difference when staged...
8 minutes ago, Nazari1382 said:screenshot
Super fast answer, thx! Screenshots? Sure
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1 hour ago, Nazari1382 said:
Update version 4.4
Thx for update! Space Center Vehicles absolutely musthave for immersive play
But... it seems fuelcells (aka car/truck engines) did not work... Same problem as with RLA_Stockalike Monoprop Fuelcell...
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This is ...revolting! In a cool way!
And thx for the green algae!
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Hey guys, I found a bug, I think. When after reload the craft file, clicking right button on resized tanks force them switch back to stock fuel amount (size stays correct)?
If you reload that rocket with resized tank, but don't right click that tank and launch it - tank will have right fuel ammount, but stock maxAmmount...
Have anyone seen this bug, or it's just some wierd conflict in my >180 mods build?
PS This is with last version of B9PartSwitch v1.4.1
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Yes! Realistic surface gravity definitely NOT important. Absolutely!
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Cool!
Is this compatible with Camera Focus Changer?
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18 hours ago, Aelfhe1m said:
Version 1.2.4 released
Cool! Thx!
I will test new function in a few days.
And now we need a bunch of situational phrases and quotes... my knowledge of english is limited for that I'm afraid.
Any help with cool or funny quotes, references and phrases about space, rockets and such definitely will be appreciated!
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10 hours ago, Aelfhe1m said:
I also extended both TEXT_LIST and SITUATION_TEXT to have and EvaOnly option (values: true, false, either (default)) and special EVA situations of "RagDolled" and "Climbing".
Yay!
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@Aelfhe1m, omg you'r quick!
I dont even think of this! At the moment I cannot find an interesting way to use it with regular craft, but in case if craft is a kerbal, than we can use this for some random funny message from mission specialist or from mission control!
Can you make a separate text lists for every SITUATION_TEXT? So, for instance, Jeb can say "One small step for Kerman..." only when Landed, "Poyekhali!" when Prelaunch, "And yet it spins!" when suborbital, and "It's full of stars!" when Escaping... Possible quotes are endless!
6 hours ago, Aelfhe1m said:I'm not sure about the timed message list. It would certainly be do-able with a list of MET, message pairs but even with some sort of fudge factor around the time it would likely take several practice flights to pin down the correct timing of the messages. Perhaps instead a variant of TEXT_LIST where the message advances when a given key is pressed?
Yea, not really an elegant simplicity... Especially keeping in mind that this is make sense only for some specific craft and not relevant for anoter...
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One more thought bothers my mind for couple of days.
What if mod can detect action groups toggling? Than maybe user can define some custom text, that can be inserted into layout if desired action group fired. It's like custom situational designator but more advanced than landed/orbiting/flying/etc.
For example, something goes wrong on ascend, user pushes abort button and Historian adds "Mission Abort!" custom text on screenshot. Or pushing stage action automatically adds number to some custom text like "Stage Sequence ##" and clear text when Ap and Pe goes above atmosphere.
It would be cool to have a way to define a parameters for each time point to have additional info on screenshot like "MECO", "Prepare for Boosters detach" and such. But it's too complicated I think...
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@Proot Magnificent as always! \(^-^)/
Can you answer two quetions:
- Is it possible to cancel out volumetric clouds to save some FPS during ascend and reentry without disappearing of cloud plain in close distance?
- What settings can help to make a right lowTex-midTex-highTex ground texture switching on a planet enlarged by Kopernicus (I personally use 3.2xKerbin size)? I can only guess it depends on (high-/mid-)lowNearTiling and (high-/mid-) lowMultiFactor... If so, can you describe how that parameters works?
Thx!
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Bug report for Historian v1.2.2.11
It seems like
RECTANGLE
{
Anchor = 0.0,0.0
Size = 1.0,0.125
Position = 0.0,0.875
Color = 0.0,0.0,0.0,0.5
}gets darker and darker with every screenshot (or maybe with every scene change) until it becomes total black...
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@Aelfhe1m Also seems like DateFormat not working Always return long date pattern "Monday, May 09, 2016" for now...
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30 minutes ago, Aelfhe1m said:
Current version number displayed in settings window title bar
No more Historian.version for AVC? Just curious
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2 hours ago, Enceos said:
I've been thinking on an algorhithm to implement that, but it turns out to be as code heavy as MechJeb.
In simplest way my thought on that is:
- choose random badge form: round, polygon (from triangle to octagon) or custom shapes from predefined templates
- pick а color of badge canvas and border (where the text goes) generated on basis of craft's name and launch date
- choose random planet background from predefined templates for each planet or moon based on user choice of mission's destination
- take craft name and implement it into badge border with kerbal date of mission start
- take a thumbnail of craft and put in front of canvas, background planet image and behind the badge border
- cut off (make transparent) all outside badge's shape
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@Aelfhe1m I have a suggestion: what if you add variable that can replace stock "KSC" name. In case if I want to move KSC (by Kopernicus for instance) in different location and rename it because of that. Like "ZobrAz Kosmodrome"
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7 hours ago, Enceos said:
Actually flags are good if they're different. I love round and hexagonal simple mission patches, take a look at the ones in my thread.
Yes, I agree! Individual mission flags (or bages) are awesome!
If only we had a mod, that could generate an unique emblems on the fly!
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On 04.05.2016 at 8:32 AM, Enceos said:
@ZobrAA You're amazing at writing layout configs for Historian. Would you please share what you've got? :3
Also I vote your configs to be included in this mod
Of course I'll share my personal layout. Glad to know that someone like it. So...
Download: ZobrAzExtendedSituational.layout
PS: Note, that there is no flag in layot, because I found it too annoying, aspecially if you make so many (hundreds and thousands) screenshoots as I do
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Does this compatible with KIS backup EVA Propellant tanks?
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Looks very promising!
But please, don't forget about Mk1 cockpits implementations for orbiter, not only for planes
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Bump!
Please, update this! I miss my properly named kerbals
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Bugreport for Targetron 1.4.3 on KSP 1.1.0.1230!
After you one time open targetron window minimizing or hiding did not stay hidden/minimizes after switching to far vessel (scene change)...
[1.1.3] KSO (Kerbin Shuttle Orbiter) Legacy Packs & Development Updates
in KSP1 Mod Releases
Posted · Edited by ZobrAA
Yes, now I totally understand. I was in sure that "engine" is like a fuel cell, because in SXT trucks works like that... My bad! And thx for the help!