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About ZobrAA

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    Sr. Spacecraft Engineer

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  1. I've added USI Lifesupport to some of the SSPE parts in form of duplicates for simplicity compability purposes. If you interested here they are SSPX-tube-fertilizer-25-3.cfg: sspx-tube-greenhouse-25-1.cfg: sspx-tube-recycler-25-2.cfg: (note my personal rebalance - ModuleLifeSupportRecycler CrewCapacity = 18 (default 3) SSPX-tube-supplies-25-3.cfg:
  2. Grass runways can be easily made with MapDecal in KK. If you need additional runway markers there are standalone runway lights row (from desert airfield). Actually I've seen bumps even on stock runway becouse it's colliders are segmented. And random bumps magnitude also increasing with scale of a planet - I'm playing at 3.2xKerbin scale. Also may I ask for a street light? Short series of street lamp, standalone red signal light from radiomast, and airport light like this: With such little props and your gorgeous static building truly marvelous things can be done!
  3. I've actually didnt test it with KSP 1.5.1 in case you use it. But since there is Kopernicus update to 1.5.1 https://github.com/Kopernicus/Kopernicus/releases it must be ok... Need more info to understand where the problem is: KSP version, mods and versions used, some screenshots in case of notisable anomalies, console log, etc.
  4. Thank you very much! Some typos in Saturn-Launcher-Base-Insert-Sqr.cfg: MODEL { model = AlphaDev/3D_Assets_Dev/BaseInsertSqrNew //must be ModularLaunchPads/3D_Assets/BaseInsertSqrNew scale = 1.0, 1.0, 1.0 } ... TechRequired = generalConstruction //must be saturnLaunchPad Yes, I know about that. But there were no clamps with long enough arm to use it without support of proper 6xSymmetry. Now it looks like this: Also can we get holding arm with longer ..arm. Please?
  5. @AlphaMensae Thank yoy very much for this mod! Got my hands on it at last One question at the moment: can you make 6xSymetry for Base Insert Square to fit rockets like this?
  6. It's flickering - one second it show right numbers, than glitches, than normalize again and this bug showed only far from the planet in my enlarged Kerbal system. I've failed to find exact situation when it starts to happen.
  7. @AlphaMensae Hi! Can you answer is it possible to use your mod for mobile launch pads? Say I've made a rocket with one of your pad, click start and than take that whole craft with VesselMover mode and shift it to launch normally at some other place, like private cosmodrome, or Dr. Evil's rocket base. Is that real? It's for roleplay purpose
  8. I actually dont know, Aelfhe1m take care of this mod after original author so... Hm, good question. <N> is new line, but this is not from HTML syntax... <b></b> is for bold font. Maybe this is general XML?