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tempes156
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KSP2 Release Notes
Everything posted by tempes156
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1PM EDT per SquadCast stream
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- making history expansion
- release date
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Corrected works like a charm to confirm. Thanks!
- 444 replies
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- making history expansion
- release date
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(and 3 more)
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
tempes156 replied to Ger_space's topic in KSP1 Mod Releases
Does anyone know if there are any other KK mods that just add Docks for ships? I looked at SM Marine but I can't figure out what parts or such are the supposed facilities versus boat making stuff. I don't want any of that. Appreciate the help! -
Memorial for John Glenn
tempes156 replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
I'm totally ALL FOR THIS. Some sort of memorial for John Glenn please! -
Umm...have to disagree with you. Unless the author of a MOD creates the CKAN file and then submits it over to the CKAN guys, it won't show on CKAN. It is NOT an auto scan thing, not all mods end up in CKAN as it's up the the MOD author. For your edification: https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN
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Good to see an update out. Any chance you know when it will kick over into CKAN? Thanks.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
tempes156 replied to RoverDude's topic in KSP1 Mod Releases
Not sure why, but mod isn't showing in CKAN anymore. Is that intentional, or an update on it's way? Thanks. -
Great looking MOD. I dug thru replies and didn't find anything, but all I want is the satellite...the A300 and anything that supports it I just don't want to add. Exactly what folders are required for the OctoSat to function properly?
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Hello everyone! Was feeling nostalgic and wanted to do a playthrough on version .25 with mods. I had some, but for whatever reason some aren't working properly and having issue finding old downloads. Does anyone know if there is an old repository or any mod makers willing to send me old versions? I'm looking specifically for .25 mods of: DMagicOrbital Science (this is one that isn't working, animations are fine but the science just doesn't happen for normal or the USI parts) RCSBuildAid - just not working Any others like KW Rocketry or such would be great! Thanks!
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Thanks for the update!
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Running into an issue, CKAN can't download as the KerbalStuff link is broken and from what I read KerbalStuff is shut down. Anyone know how to get CKAN to DL it from any of the other links or such or does the OP have to resubmit it using a GitHub or other link? Related, anyone know if you can force CKAN to see mods you actually have in the game and not just what you've downloaded using it? Thanks!
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KW Rocketry Community Fixes, for 1.0.5 and below
tempes156 replied to linuxgurugamer's topic in KSP1 Mod Releases
[quote name='linuxgurugamer']For all interested, the latest patch is now available via CKAN[/QUOTE] Saw the patch(s) in CKAN, however CKAN is throwing an error as it's not overwriting anything else? Two versions of the KW Rockety Community Fixes exist in the CKAN listing, both indicate as updates to 1.0.4, so not sure which one needs to go. -
[quote name='linuxgurugamer']Umm, those last two lines WERE in the KW 1.0.5 patch. Did you install the latest KW community patches? And FIY, for anyone interested, the latest patch for KW is now available via CKAN.[/QUOTE] Saw the patch(s) in CKAN, however CKAN is throwing an error as it's not overwriting anything else? Two versions of the KW Rockety Community Fixes exist in the CKAN listing, both indicate as updates to 1.0.4, so not sure which one needs to go.
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Here is one way, maybe not the best, but works: 1 - Get into an orbit that is lower, or higher if your other object is in LKO, by about 20 to 25km. 2 - Select target once you are circularized. 3 - Create a maneuver node and move it around until your new orbit is the same as target and the distance on orbital map 'looks about right' by watching the markers for nearest approach. 4 - Make the maneuver and circularize. You should be about where you want to be. Good luck.
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Porcupine Rail - Solar System Exploration Vehicle
tempes156 replied to Aerol's topic in KSP1 The Spacecraft Exchange
What exactly is the purpose of all the gear bays? -
Remote Tech doesn't seem to be working?
tempes156 replied to crucy86's topic in KSP1 Technical Support (PC, modded installs)
Also...get the current Module Manager which is 2.5.1, not 2.5.0. -
Receiving Zero Reputation Gain
tempes156 replied to tempes156's topic in KSP1 Technical Support (PC, modded installs)
So no one else is having the issue of not receiving reputation at all?- 1 reply
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