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KSP2 Release Notes
Everything posted by MartGonzo
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A Complete-Beginner's Guide - Induction To Construction
MartGonzo replied to Pecan's topic in KSP1 Tutorials
Comprehensive and well written, nice work Pecan As much as I love that insane Swedish viking, he's not really the tutorial /teacher type -
What is the airspeed velocity of an unladen swallow?
MartGonzo replied to Norpo's topic in KSP1 The Spacecraft Exchange
Complex question http://style.org/unladenswallow/ -
That only works up to a point, for us decrepit old farts the games we grew up playing don't even exist anymore, Quake came out when I was in my twenties. to give an example, one of the first games I played was the first ever commercially available flight simulator, called "fighter pilot" It consisted of a green band for the ground, a blue band for the sky and a few black pixels for the plane. I can't believe it, I actually found a picture!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MartGonzo replied to rbray89's topic in KSP1 Mod Releases
No, I've always had quite a few mods on, you may be right the constant bugs have killed off most of my interest in playing at all now and I don't have the time or inclination to go through all that again, least of all on an unmodded game, so I suppose I can't complain. I might try again after 1.0 is released. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MartGonzo replied to rbray89's topic in KSP1 Mod Releases
No I think you misunderstand, I don't mean crashing after a long play session, I mean that once I get a few satellites up around other bodies and craft on the way to planets, everything starts to get very unstable and switching to a new ship regularly results in NaN Kraken's or ships exploding for no reason and killing the crew. So far I've had to abandon 5 careers because the craft do weird things or the save just breaks completely. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MartGonzo replied to rbray89's topic in KSP1 Mod Releases
Well, I'm not so sure, my game always gets more and more unstable and always ends with the kraken destroying some of my ships, could be a stock issue or a combination of other mods but as EVE is the only mod I've used consistently in every career so far and it's throwing out errors it seems that there's a strong possibility that it's causing these issues. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MartGonzo replied to rbray89's topic in KSP1 Mod Releases
No you're not, I've been trying to track down what was causing the Null references for the last few days and eventually ended up with just E.V.E. and still getting Null references spamming the log constantly. I really don't want to go back to stock so I doubt I'll be playing any more until this is fixed, which seems unlikely as it looks abandoned. -
Play Far Cry 4? Meh...no thanks I just found out that Quake is shareware and updated for windows 7!!!!! http://www.moddb.com/mods/quake-epsilon-build/downloads/quake-epsilon-build-v252
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That's perfect, so cool that she has some similar interests. As for a second job, have you ever considered becoming an evil genius? You seem to have the necessary whacky doomsday device skills and it pays well I believe
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Congrats, I hope you find that you're a perfect match try not to spend your dates talking about KSP.
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I had to do a fresh install anyway to try and track down Null References so I tried again yesterday with a clean install, pellinor's dev build of Tweakscale and Module Manager 2.5.10 and was unable to reproduce the camera issue. Brusura give the latest dev version a try and be sure to update Module Manager too.
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Good advice, I'll give that a try tomorrow. Although I have my suspicions that because of the sheer number of people using one of those packs that it's not something intrinsic to either one but an incompatibility with one of my other mods. I'll try with just EVE and no other mods, then if that's ok try one of the packs, if it's still ok I'll start adding them back in until the errors crop up again. it will be a slow process but better to have a game with no errors. Thanks for the advice Fizwalker Lol, just noticed Yukon's post, what the diddly is that thing?!! now that's compact!
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Spent the last 8 hours rebuilding KSP (ATM makes it a slow process) to try and track down Null References, turns out it's EVE or maybe proots or astronomers packs as I tried each of those on top. Now what do I do? I can't go back to stock, I just can't
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Hmmm...I've come across a few games with memory leaks over the years, I don't think I ever remember one that got completely fixed, just tinkered with to reduce the problem. Memory leaks are the sort of thing that needs to be identified and squashed during engine development, which doesn't apply to Squad of course as it isn't their engine.
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Couldn't agree more on the skybox, it's terrible. The ground texture I think is pretty good now especially compared to the earlier versions, but that water..... There's really no excuse for such awful tiling.
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No, I haven't got realchutes on Here's the Output log (Many thanks to Motokid600 for pointing out that this is the correct log, not KSP.log) https://www.dropbox.com/s/d2bl989rv5ve91l/output_log.txt?dl=0 Here's my mod list, maybe someone can recognize an incompatibility 000_Toolbar ActiveTextureManagement X86 AviationLights EVE and Astronomer's Edge of Oblivion pack Chatterer CollisionFX Deadly Reentry Continued Distant Object Enhancement Enhanced NavBall Haystack Continued Raster Prop Monitor Kerbal Engineer Redux Kerbal Joint Reinforcement KerbQuake Continued KWRocketry LVN Clusters Infernal Robotics PlanetShine PreciseNode QuickHide Lazor Docking Cam SCANsat Stage Recovery Stock BugFix Modules Stock Drag Fix Texture Replacer Time Control Kerbal Alarm Clock Tweak Scale (latest Dev Build by Pellinor) ModuleManager 2.5.10 No, it's any craft as far as I can tell Thanks for your help guys, I really hope I can find what's causing it, I'd hate to lose this great mod.
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ok, thanks, here's the log in case it's any use to anyone https://www.dropbox.com/s/d2bl989rv5ve91l/output_log.txt?dl=0 I tried earlier with a fully built rocket, some parts tweakscaled, I'll try again with various different parts But I'm not lying, the camera behaved the same for me both before and after the revert to launch. I suppose I could build a new copy with just tweakscale to try
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Yes looks like KerbQuake will have to go, shame, I love flying IVA Thanks for taking a look
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I don't have an output log as far as I can see, isn't that only generated on a crash? No need to get all defensive, I'm not doubting that you have this bug and I certainly followed your procedure to the letter, I have many mods installed perhaps one of them fixes it and as far as I can tell everything is up to date, the latest version of Module Manager (2.5.10) and the latest dev build of tweakscale posted above.
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I've just tried and I can't replicate the bug. changed camera, all camera's behaving as normal revert to launch and change camera again, all camera's still behaving as normal But I have just noticed that It's constantly spamming the log with Null References I don't know what the heck's going on Ok seems the Null Reference exceptions are coming from KerbQuake maybe there's something in this log that could help https://www.dropbox.com/s/3hidw8po0r0i9ea/KSP.log?dl=0