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Everything posted by MartGonzo
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To cut down the amount I spend on certain plants.
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I know it's sliding off topic a bit here but on the Civ 4 Vs. Civ 5 topic, I'd definitely go with 4 The one unit per tile really bugs me, sure it gets around the stacks of doom problem but it seems like an extreme solution Civ 4 with the Caveman 2 Cosmos mod allows the player to set the maximum number of units per tile. but be warned it will take many months to play through a C2C campaign to the late game as it starts in prehistoric times and ends after the trans humanist singularity.
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Making your KSP screenshots better! [Big Images]
MartGonzo replied to tajampi's topic in KSP Fan Works
Not really what you describe but your post did prompt me to post this pic @tajampi If this image is appealing feel free to work your magic on it -
Making your KSP screenshots better! [Big Images]
MartGonzo replied to tajampi's topic in KSP Fan Works
Beautiful! They're all amazing. Many thanks tajampi I can't wait to see what you come up with next -
Alien Isolation and Elite Dangerous Two games that make an occulus rift very tempting Oh! I forgot the worst, I didn't play many new ones this year so I suppose the game I bought and played the least was far cry 4 it's not a bad game exactly, it's just more Ubisoft, which means same game design as all their other titles and a terrible story with truly horrible characters and a million issues arising from it being a half a**sed console port, like all other Ubi titles
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
MartGonzo replied to Claw's topic in KSP1 Mod Releases
I got it back too, I came on the forum to hunt for similar problems, so many thanks to dtoxic for pointing me to KJR as the culprit The folks round here are very helpful and thanks Claw for the new update, of all the mods this one is probably the most important -
The Experience system and the money grind in career. sapped all the fun out of career mode
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How to go to other planets?
MartGonzo replied to Cyberdragon1's topic in KSP1 Gameplay Questions and Tutorials
I can't really add anything to what's already been said except to say that it will 'click' and will become second nature. when it does you will a: fall in love with KSP and b: gain a greater respect for those that send stuff 'up there' Good luck -
Like a normal kilometer but trimmed I suppose.
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There's about a dozen mods I think would be good additions to stock Remotetech isn't one of them And as much as I love scansat I really don't think that should be stock as every single career I've started so far has fallen apart at the seams once I get a few scansats around other bodies. weird stuff starts happening then increasing crashes followed by starting yet another new career.
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I understand that, the missions are especially fun. but I do love a nice spitfire, one of those is a must
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Deep space spookiness not sure why but I really like this pic
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You'll be needing these, FSX is best when you start modding it http://flyawaysimulation.com/downloads/fsx/ http://simviation.com// nothing for me this time, Christmas is here so I'm skint and saving up for a new Joystick to go along with Elite Dangerous.
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hehe ...mumble...delta-v....mumble...ejection burn...mumble mumble......no! Jeb! no!....mumble as for me, I don't know, I sleep alone...........
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Hello, Welcome search youtube for Scott Manley's videos for some good pointers to get you started here's some: I use lots of mods so it would take some time to go through them all and what they add. http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library here's a few favourites: Environmental Visual Enhancements Kerbal Engineer Redux Kerbal Alarm Clock Deadly Reentry KW Rocketry Raster Prop Monitor StageRecovery RealChute Parachute Systems Precise Node SCANsat Infernal Robotics TweakScale Chatterer Distant Object Enhancement PlanetShine sorry for the long list (although there are a lot more I was tempted to add )
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Ask a stupid question, Get a stupid answer back.
MartGonzo replied to ThatKerbal's topic in Forum Games!
no, pizza's need a pilot. What's that over there? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
MartGonzo replied to sirkut's topic in KSP1 Mod Releases
Thanks for the update Sirkut, not started 0.90 yet so I can't be much help with testing but I just wanted to ask about something on the Curse page This line is very confusing "Please do a clean install of Infernal Robotics. IR_TweakScale is no longer needed so it needs to be deleted. You will also have to install TweakScale in order for the scaling to work. You can download TweakScale from: http://kerbal.curseforge.com/ksp-mods/220549-tweakscale/files" Why do you say Tweakscale is no longer needed then in the same line say that people need to install tweakscale for it to work? EDIT - nevermind, I just figured out you were talking about an old file that must have been packaged with IR at one time. it's still kind of confusing though, you may want to think about making it clearer for stupid people like me. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
MartGonzo replied to Starwaster's topic in KSP1 Mod Releases
Starwaster would you consider an option to put the config button on blizzy's toolbar instead? I do like being able to hide stuff that I don't need all the time.- 5,919 replies
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I don't know much about Age of Empires but on the subject of Rollercoaster Tycoon, it looks like they learnt their lesson and the new one will be a proper theme park sim again. Already confirmed, no microtransactions and no facebook integration, spline based coasters too. I'm really looking forward to it.