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viperwolf

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Everything posted by viperwolf

  1. Yeah there seem to be several issues with TS and sadly the creator has RL going. I think he said it would not be updated anytime soon. Its one of those mods that squad should add to the game anyway IMO Several people mentioned the temp fix, you just have to find the part that causes the error. Delete it and then it will work. Its a weird error to get
  2. I found this by searching KSP NaNt. Which may good in a way bc it led me to this mod. Anyway im getting this error also and it looks like the same mass number im receiving. Im using tweakscale with this on a few parts. I down graded my mods to simplify builds and make them more to modern day. So im running TS,Space X, and LionHeads Rover. So its not only evolving this mod is what im trying to say.
  3. I also have this problem, what other mods do you have connected to your rover? I have MSI,Lazer,B-9 and stock
  4. If you added a non supported part? how did you do this. This is what i was asking in my earlier post 1493
  5. Im sure this has been covered somewhere, can someone give me the link to the post talking about adding TS to a part that does not have it already. I was trying the old way of creating a rescalefactor= x but when i load to the screen to launch it goes back to stock size.
  6. well im going to ask dumb question. I read the read me file, and it stated we could not make sub folders. So is there no way to make a Folder in gamedata with all the B9 contents in it? Just trying to clean up the gamedata folder bc this mod leaves a mess. I dont mean that in a bad way.
  7. Thank you for the markers, its helps alot. It gets frustrating remembering what side the hinge operates on
  8. you were right, I did not pay attention to the numbers by the tech boxes
  9. ok ill check that. maybe i missed it. Thank you for this. I appreciate both your help.
  10. Right i understand that, but i have a back up of my career. If it works great, ill continue on. If it does not then ill just reload.
  11. Can someone point me to the page or thread that explains how to put parts in the tree. So i can use this in career mode.
  12. Prowler that was very very good. your thought process into this was almost mind blowing. Thanks for sharing
  13. Hey guys just downloaded this mod today. Do we need the modulemanager.DLL for this to work? also can i create a KOS folder inside the gamedata and move all KOS and plugin contents inside it. Just to keep all the mod pieces together in one folder. trying to clean up my gamedata folder a little.
  14. Sirkut, its good to see your keeping this mod going. Hope the RL is going ok. I agree with everyone, this mod is essential to some good KSP creativity and function. i consider Squad a decent bunch of DEVS. Compared to most the other games out there. But i dont understand why they dont focus more on the things that people are using. Like this mod, NASA cant do anything without robotic assistance in some way. They should adapt this into the game and pay you and the original creator for your time. I know i will get scalded for this,(yes i know who it is) but you have taken this mod way beyond the original creator. Your setup is better than damned Robotics, without question. And you listen to what people want, that is something that should be respected. Anyway good job, and thanks. Looking forward to using this mod again.
  15. i started in sandbox so they should be unlocked. not unless that has been changed. i pretty sure its installed correctly, i installed it the same way as all the other mods. gamedata/MSI and all the other mods. although i downloaded it twice, im going to try one more time and see. maybe both times my download was corrupted or i have another mod conflicting.
  16. Hey guys its been a while sense ive played KSP. Sense .21 or .22 i dont remember. Anyway trying to get everything to work again, can someone point me to the post that explains why the parts are not showing up. Maybe a conflict with another plugin or something. There have been many post sense ive played. so please forgive the question if its been answered 100 times. And glad to see your still going sirkut.
  17. i thought it may have something to do with SP. Thank you for the advice. i appreciate it
  18. Im having trouble downloading without it being corrupted. im up to 5 tries now and everytime its corrupted. How do i fix this? trying to open with winzip. this is the error message i keep receiving. ! C:\Users\viperwolf02\Desktop\uploads-2013-12-FirespitterPre3.zip: Unexpected end of archive
  19. Thank you for that, i was hoping you where going to do Nova
  20. I believe this is still being updated when the time is good. I think TT just has RL going right now. Im sure he will respond soon
  21. DR stopped updating or keeping up with the mod.However DYJ did not completely abandon His DR mod. Everyone was keeping it up to date themselves. then Sirkut received permission to make a part, Which forked to his IR plugin. the docking washers. This was a big help with lining up ships after docked. Well then He went and started making many parts for DR. Listening to request and suggestions of the community. Sirkut with the help of DEVO and ZodiusInfuser. And maybe some others i missed, created a very useful part combination. Which is now none as MSI. I hope this helps and ive given you the correct information. Sirkut can clear any details i missed.
  22. Actually that is my fault, i read it wrong. I thought you ment he still maintains it, as in ownership. SO then i thought maybe he was taking a break and asked you to update it.
  23. I think adding these features to the cam would give it more purpose. I use it on everything exploration wise.
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