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Everything posted by viperwolf
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I wish he could make that mod capatible with all the other mods. Talking about paint. It would be nice to paint Fairings that way
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[Modifying part] New Sounds- KW Compatible!
viperwolf replied to The Destroyer's topic in KSP1 Mod Releases
will you consider Nova? please -
TT's Mod Releases - Development suspended till further notice
viperwolf replied to TouhouTorpedo's topic in KSP1 Mod Releases
If you want to use anything robotics just use the MSI set. And delete those particular parts out of the modular mod. -
i think it would be cool for the camera to have a laser built in. one you can see. it would make aiming easier while in orbit looking down at the planet surface. but not only that, maybe infrared vision mode or different modes. maybe the laser could actually detect a little science about the terrain.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
viperwolf replied to Tiberion's topic in KSP1 Mod Releases
Im very excited that you have plans to continue this mod. I hope you dont burn out though. thank you -
Component Space Shuttle V 5.0.1 (July 14, 2013)
viperwolf replied to Cepheus's topic in KSP1 Mod Releases
There are good wheels in TT Modular or B9 has released some really nice ones. YOu can attach them into the slots. If you play with it, you can make them fit flush. But you have to force them a little. -
Are you using the same winches from a previous version. He changed a few things on the winches in the newer version. And said it may cause problems if you do not replace them before updating. I removed all my old KAS parts from every craft and installed the new version. then replaced them as needed. I doubt this helped any. but sometimes we miss simple things. Nice Crane BTW
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TT's Mod Releases - Development suspended till further notice
viperwolf replied to TouhouTorpedo's topic in KSP1 Mod Releases
So far everything is working for me. -
Thank you for this mod and keeping it up to date. your probably tired of hearing people say that. But its sooooooooooooo appreciated. Even though this is a BIG mod, it eliminates the use of some other mods also. If you keep adding parts maybe one day all we will need is just three or four different ones. Instead of 15 to 20
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Component Space Shuttle V 5.0.1 (July 14, 2013)
viperwolf replied to Cepheus's topic in KSP1 Mod Releases
it would be very nice if this was updated to the tree. but i guess it would have to be something close to the end? -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
viperwolf replied to BigNose's topic in KSP1 Mod Releases
Thank you for the update- 799 replies
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I downloaded the cam and robotic arms and then just used the plugin from the lazer system only. everything is the same like you said. Thats all you have to do to run stand alone versions for anyone who wants to know.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
viperwolf replied to sirkut's topic in KSP1 Mod Releases
Thank you Thank you Thank you Thank You thank You and did i say Thank you? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
viperwolf replied to Tiberion's topic in KSP1 Mod Releases
I was a little confused with the parts combined, but now i understand what you did. You mentioned it would break crafts? But it did not break anything i was using. like the crafts i have that use heavier struts still load what where you talking about in particular?