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Everything posted by viperwolf
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
viperwolf replied to Galileo's topic in KSP1 Mod Releases
Music queued"""""""""" Do a little dance,,,,,,,,,,,,,,,,,,,make a little love,,,,,,,,,,,,,,,get down tonight!!!!!!!!!!!!!!! Thank you! -
Action Group Staging
viperwolf replied to viperwolf's topic in KSP1 Gameplay Questions and Tutorials
well thats not really the answer I wanted lol, but thanks for the information. Thanks for the link also GEO -
Kerbal Space Program update 1.4 Grand Discussion thread.
viperwolf replied to UomoCapra's topic in KSP1 Discussion
I found the Twitch thing, thank you Ah thank you for that, I could not find a time for it. https://twitter.com/hashtag/MakingHistoryExpansion?src=hash For anyone else wondering -
Kerbal Space Program update 1.4 Grand Discussion thread.
viperwolf replied to UomoCapra's topic in KSP1 Discussion
will that be on youtube or twitch, the das caldez stream? -
Kerbal Space Program update 1.4 Grand Discussion thread.
viperwolf replied to UomoCapra's topic in KSP1 Discussion
anyone know what time the DLC will drop? -
In the action group tabs, the first category is stage. How do i tell that to activate on a certain stage after launch? EX. I want to activate landing gear deploy,door open,chute deploy, etc... when I engage stage 3.
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Its no big deal, what im doing is testing mods, which is how i came across your mod. I want to lesson the amount of different mods im using when 1.4.1/DLC hits. So maintenance is not so time consuming, if that makes sense. I also trying to keep parts counts down. However i have a few mods i use no matter what, and this is now one of them.
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Your right, it did not work. maybe once your finished and combine, someone can right a code to convert existing craft. Im not sure it would be worth it though.
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really its nothing to worry about, Im just one person. Im attempting to modify the name as suggested, to just the parts on rover itself. Not sure if it will work
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your probably right, thank you
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Kerbal Space Program update 1.4 Grand Discussion thread.
viperwolf replied to UomoCapra's topic in KSP1 Discussion
Yeah they should not do that, I noticed when i have parachutes behind fairings they will overheat. They still work once they cool off, However i thought the fairing was suppose toprotect everything under it. -
Sorry to bother you, but is there a way to make my rover(other version IR) show up with your version? Im getting the missing parts deal with the vessel. It took me a long time to build that guy :-)
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Thats incredible man, thank you very much. It looks like alot of work, my hats off to you. You are fixing issues that have been around for a very long time.
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Im confused on what just happened lol Did you update KJR to work with KAS? Or did you update IR to fix the conflict?
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[Most 1.12.x] Near Future Technologies (August 26)
viperwolf replied to Nertea's topic in KSP1 Mod Releases
I cant wait for modders to take this to the next level. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
viperwolf replied to Athlonic's topic in KSP1 Mod Releases
WOW thanks man, I know everyone appreciates it very much.- 751 replies
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
viperwolf replied to stupid_chris's topic in KSP1 Mod Releases
I dont understand this, no matter what i do i cannot get this to show up. Im also using janitors closet, I see real chutes name there. @garithmar What do you name the file? I assume you just copy the config to notebook/textdoc and name it correct? -
Kerbal Space Program update 1.4 Grand Discussion thread.
viperwolf replied to UomoCapra's topic in KSP1 Discussion
I ve noticed sense the update, suddenly i started getting the 5 second stutter. Like you count 5 secs and a it will do a slight stutter, anyone remember what caused that? I have more than enough PC to handle the game.