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viperwolf

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Everything posted by viperwolf

  1. Yes. but you did create SVT and SVE correct? Those alone deserve soemthing
  2. Just wanted to say thanks again, it looks great! Where is you donate tab?
  3. That is great! Thank you for the help, this has probably ruined stock gameplay for me. although i cant play anymore without mods. Looking forward to the update This month. Not looking forward to all the mods it will break
  4. Dang, you are correct again man, that has to be why no configs re showing up. Good grief, ok so do i need to uninstall SVT, install SVE and High terrain?
  5. Thank you, you are right, I read over the OP for the 12th time a noticed the terrain textures. I went through all the tabs in the editor and they are non populated tabs. Something has definitely changed the terrain texture, the Mun is different. thank you for the fast response Im searching and reading everything i can find
  6. Im not sure where I went wrong, I downloaded EVE non config, Scatter, SVE, Kopernicus. Installed them according to the instructions, to the best of my knowledge. Ive installed 100s of other mods(non visual) but the EVE editor has no configs at all. They all say not populated, I can see the atmosphere and terrain difference. Also the God rays and lighting, but no clouds at all on Kerbin.
  7. I donated $20 US but i think it changed it to CAD via paypal. Which ended up $16. that was not my intention sorry. Looking forward to KSP march update.
  8. I just wanted to say, I tried your construction mod bc it looked interesting. Wow, i was amazed at the work you did with this. It was a little confusing and searched Youtube to find a showcase. KottabosGames had a nice showcase for it, and he mentioned you had other mods. I found this forum page here, and saw the others mentioned. Im very impressed by your creations, and so Im starting my entire career over. I want to have your parts from the beginning and getting rid of some old faithful parts IVe used for making things for a while. Thank you for this, its some of the best mods in KSP. I hope you will continue to update this. Donation is coming!
  9. I downloaded the version from page 93 and it started showing up again.
  10. I think my crash was just not running in 64bit, I have not had a single crash sense then. I thought it was playing in 64bit automatically, I do have a another question. Im not sure how to word this though, there use to be a way to adjust tolerance when mechjeb would be close to an end burn on a maneuver. Did that make sense, like the tolerance for the burn could be set to .9 instead of it trying to reach 0. Is that still available?
  11. Maybe a dumb or over looked question, but do I need to use the petal for shrouding engines? I noticed that the engines do not create their own shroud now. Thanks for the update BTW
  12. Thank you, Ill look over and read the information you provided. Im running version 781 dev build, 1.3.1 KSP build, and did a clean install. I just played again forcing it to run in 64bit, it did not crash during this time. Im not sure if that is the cure or not. I too suspect its something else other than MJ, I never had a problem in the past with it. I dont use ckan for installs, I always do it manual.
  13. How do you post a log file? Im trying to figure out a crash problem i have. I sent the file to a friend though email and he said it was mech jeb, but i dont think that is right. I uninstalled all my mods except MJ and it did crash, i reinstalled everything except chatter and FMRS. I was hoping someone could take a look at the log for me.
  14. thank you, I did try KJR but it did not make a difference. basically i have a truss connected to a hinge for the arm on my rover. The actual joint of the hinge is what is weak, its hard to explain, but a extendatron will not work in this particular situation. Thank you for explaining though
  15. Im having a problem with the hinge joints flexing. How did you guys fix this?
  16. what is the trick to get the toolbar to show up EDIT: Never mind, after an hour and half of searching i found it.
  17. Hello everyone its been a while, can someone tell me how to get the toolbar to show up?
  18. Ok so the legacy parts are working fine thank you. I tried installing the rework parts but they are not showing up. Only the scanner and some other parts, not the pivots or hinges and stuff. I tried two different paths. gamedata/MSI(core)/Parts: Legacy,IRactivestruts,Parts(rework folder) #2. gamedata/MSI(core)/Parts/Legacy:unpacked the reworks folder here in legacy folder EDIT: This does not seem right to me, but it works. gamedata/MSI/Parts:Legacy,IRactivestruts,Rework_core,Rework_expansion,rework_Utility,Rework_license,Rework_tweakscale
  19. Thank you Rag for the fast response, I will read over this carefully and follow it. Did i miss this on the First page?
  20. Hello everyone, Im an infernal robotics user from way way back. I guess Sirkut has passed the torch by now? Anyway, Its been a while sense Ive played KSP, i updated all the mods including manager. The problem i have is, I dont see the UI for Robotics ingame. All the other mods seem to be working fine, I think in the past as soon as you selected a SMI part you would get an UI. There was also a tab at the bottom of the page, so what did i miss. Is the UI hidden now? Also nothing happens when right click the part, i can see tweakscale. Unfortunately that is all i can do with it. I have Steam version
  21. [quote name='BigNose']All I can say is: Wow. I will post this over in my Aviation Lights thread, more people need to know about this! :D EDIT: Made a shoutout to this mod in my thread! ([url=http://forum.kerbalspaceprogram.com/threads/16925-1-0-5-Aviation-Lights-v3-8-%2816NOV15%29?p=2298731&viewfull=1#post2298731]here[/url]) Great work Why485![/QUOTE] That was a humble post that did not get recognized. Bignose Thanks for AL and have used your lights sense first release. These from Why485 will be a nice addition aswell
  22. Ive been using it since it came out, its just a good mod. Im going to bring this up again, and remember i have not posted in a very long time here. SO im not sure how many times this has been discussed. Ive always used B9,KW,KAS,Kethane and so on, you get the idea. The things i started creating where getting very complicated and with the constant change of KSP. Well im burnt out of keeping everything up to date, i know thats a part of KSP and it is fun. I just need a break, i decided to give it a different feel by adding modern mods, like SpaceX, and similar real type things. So the direction of my explanation is, would you consider making flood lights. I asked this way back and the common answer was why? we have B9 lights. I dont want to use B9 anymore and to me you are the light guy. SO would you consider making some? Surely im not the only one who would enjoy this in your light pack, and for back up, planes use lights also
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