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GreeningGalaxy

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Everything posted by GreeningGalaxy

  1. Give it a minute, it appears to be lifting off. You didn't really want that carrot anyway, did you? Waiter, there's a shark-shaped hole in my soup!
  2. I'm flying an airplane overhead and thus not vulnerable to reckless drivers. I land on the next poster with a nuclear pulse propelled vehicle.
  3. With Near Future Technologies and its super-efficient plasma engines, I've managed to get ships into perfect hovers at a few hundred meters over Minmus, allowing a kerb to descend to the surface under EVA thrust, plant a flag, grab some samples, and then hop right back up into the hovering ship without ever touching the ship to the ground. Admittedly not as BadS=true as the Extreme EVA maneuver (which I've also done) but very sci-fi to jump down out of a hovering ship. Great way to drop off kerbs from transit vehicles that aren't designed to land.
  4. I unlock the extradimensional barriers constraining your universe to three spatial dimensions. All your subatomic particles tumble away into the unimaginably infinite void, where every tesseractic centimeter of space could hold a billion of your universes and still have room for more. Fortunately for me, I'm four-dimensional myself and have been projecting into your universe all this time, so I'm not affected. Sadly, stable orbits can't exist when gravity works according to the inverse cube law, so the new universe, like mine, is rather chaotic and lackluster. Keeping track of eight degrees of freedom is tricky too. My lackluster four-dimensional universe.
  5. I did a summer program (Mission Discovery) a few months ago where they showed us that video. For the first half I was thinking "okay, a rocket launch viewed from above, cool enough!" Then when it stopped ascending and started dropping, I kind of tilted my head to one side like "what is it doing??" and when it dropped towards the pad again and started burning its engine harder, I was just like "No actual way...!" Being able to land vertically right back on the launchpad again is a pretty good trick- better than I can do in KSP, at any rate.
  6. The intended implication of the original post was that if you prefer real programming, then this is not your thread. I'm aware that working with actual code is better for bigger projects; I like Scratch because it's relaxing to be able to dispense with syntax errors and typos while still being able to think in terms of code. Things like the spaceplane sim I made are about as big as I like to get with Scratch, because if you go much bigger then the software starts getting bogged down. The other main reason why Scratch interests me is that, because its learning curve is so shallow, anyone good at thinking with abstractions (who, especially in the case of the younger crowd, might not know any proper programming languages yet) can create some pretty cool stuff without having to read textbooks, take classes, or plug around with CodeCademy for a few weeks. As I tried to make it easy to see from the start, talking about all the things you do in 'real' programming languages and the reasons why you don't use Scratch is exactly the opposite of the point of this thread. Thanks for understanding!
  7. I googled "anti-memes" to see if I could find any SCP-055 material or anything like that. Instead, I found anti-feminist memes, and I think I need a break from the internet and/or life. In the meantime, have a really crappy gif I made a long time ago out of a Homestuckish caricature of myself.
  8. My programs so far: Rockets Vela- The constellation depicting a sail, Vela has traditionally been the name for my long-range transit vehicle programs, starting with my first single-orange-tank missions to Eve and Duna and, since then, including vessels of all sizes designed to carry landers and bases to almost anywhere in the Kerbol system. The Vela program came up with my biggest heavy-lift launch vehicles to date, and nearly all of my current payloads use the Vela III or IV launch vehicle subassemblies. Hermes- Mixing mythologies with Vela a little, the Hermes project began with my tinkerings with KSP Interstellar and consists of ships designed with roughly the same delta-V requirements as the Velas, but without the capability to carry landers around. Hermes ships are often relatively light and have enough TWR to land on most moons, and a KSPI Hermes was used in the first asteroid redirect missions in my game. Sagittarius- My newest program using the Near Future Technologies mod, dedicated to the development of a very long-range transit vehicle designed to be reusable and fly multiple missions. Only two VASIMR-powered Sagittarii have flown so far; one is landed at Minmus with a nearly full fuel tank, while the other is on the surface of Vall, probably without enough fuel to return home. Fornax- Named for the constellation of The Furnace. Fornax was my first serious launch vehicle and landing craft when I first started playing back in .19, and made my first landings on Minmus and the Mun, as well as serving as the Vela-dockable lander for my first excursions to Duna, Ike, Eve, and Gilly. By the time I figured out how to go to Dres or further, the old Fornax program had been replaced by the newer, but still very similar, Aquarius lander. Argus- Using the Vela launch vehicle and the majority of the same transit-vehicle spaceframe, the Argus program launched a very large and complex (at least by my standards) station, Argus One, into Kerbin orbit back in 0.22. Up Goer- Crap rockets that didn't start seriously but turned out to be interesting enough to save. Spaceplanes Sagitta- Included my first planes to get off the ground in the stock .19 game. Mostly were single-engine canard-configuration aircraft which eventually were fitted with parachute drop-probes to investigate the ocean and outlying islands near KSC. The name Sagitta is still sometimes used for small SSTOs in my current game. Volans- My first serious spaceplane project and the first to launch an SSTO into low Kerbin orbit in my first save. The first iterations were nothing more than beefed-up Aeris 4A ripoffs, but the latest versions included massive KSPI nuclear-powered behemoths. Stormsprit- By far my largest spaceplane program, Stormsprit began with a VTOL fighter project before being repurposed into designing long-range SSTOs. All-stock Stormsprits have made visits to Eve and the Mun, and have landed on Duna, Minmus, and Gilly. Kestrel- The Kestrel project made SSTOs that were designed not only to get to orbit, but to get there fast. They had higher TWRs than anything I'd built previously, and typically attained speeds in excess of 2 kilometers per second before rocket handover. Kestrels had enough delta-V to make it to Minmus and back, but anything much further was essentially out of the question. I guess I haven't come up with many other names to use since then, so there we have it. All my new stuff is just recyclings of names I've used for a long time.
  9. I'm personally a huge fan of Scratch, a pseudo-programming language type of thing made by MIT. Yes, I know, as soon as I post this, someone's going to click on that link, take one look, and then want to post something like "Wow, GG, that's for kids! It's totally not real programming! Why would you ever use that for anything serious?" Please don't do that. I'm aware that Scratch does not use plain text code (well, it kind of does, but that's more complicated) and that its site is 'geared towards all ages,' which is generally just adult-speak for 'designed for small kids.' Yes, it's simplistic, but that doesn't mean you can't do a lot with it! There are a lot of great projects in the Featureds and such, and you can find more by searching around. While you're there, check out this KSP-inspired spaceplane simulator I made!- http://scratch.mit.edu/projects/25716804/ It's no Ferram Aerospace Research (nor is it 3D), but I did try my best to simulate aerodynamics to a simplified extent. The orbital mechanics are complete crap, but they're not really the point of the project, I suppose. So, has anyone else made anything cool (KSP/space-related or otherwise) in Scratch? If so, link us to it!
  10. I charge up an Alcubierre bubble and give chase. It will take me a few hours to get there, but in the meantime, this is my Alcubierre bubble.
  11. That would be yourself. Do you wish to get out of your soup, sir? Waiter! The gravitational mass of my soup is greater than its inertial mass!
  12. When you try to initiate docking maneuvers with a revolving door and end up getting pinched.
  13. B& for not appearing to be a cyborg dragon.
  14. You would be pulled into the lower asthenosphere by your money. What if I didn't keep running out of food?
  15. I've never actually tried to make a spacecraft longer than 2.5 kilometers. What happens? Now I'm curious. Although my game's got the load distance modded to 5km so itll be even harder than normal
  16. You know you've kerballed too much when you start accidentally applying rocket science to everyday life in ways that don't really work. When you're thinking in terms of rockets, it can sometimes get challenging to stop! Tell us how you tell when you've given KSP a bit more attention than you originally planned! I'll start: You know you've kerballed too much when you want to get on the roof of a building and think "I know, I need a jet-powered wall car!"
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