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MR4Y

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Everything posted by MR4Y

  1. The problem with turning immediately 45 degrees at 10 km is that you waste more fuel circularizing the orbit, since you have a high and narrow apoapsis.
  2. I had zero lags regarding oceans as well(although I have mine tweaked in the settings just in case). But I have heaps of lag with procedural craters, down to the point of the game even freezing completely when swtiching to the Mun's SOI. Now image if Laythe had procedural craters as well as the ocean...
  3. It's a different key on linux. Alt is used by a lot of programs and linux itself for core shortcuts.
  4. Ajudaria um pouco se meu note tivesse o HD de 7200 RPM que tinha antes de eu colocar o de 500 GB.
  5. I still do the way I used to in 0.20.2, which is turning off SAS, moving to where I want, turning it on then quickly turning it off and on again.
  6. Plusm it's highly unlikely that any of us will still be alive to see it happen. Of course, they have to do it, but we have 6 billion years to do so.
  7. The most efficient way is to start turning at 200m slowly. You should be at 45 degrees when you reach 10Km. You should keep within 10% of the velocity vector till your T is more than 1 minute long, then you can go directly to the prograde vector.
  8. The new PSystem is reponsible for me almost missing SOI transitions to the Mun, because the game freezes for roughly 10 seconds, even not responding when the switch happens.
  9. Define balanced in a game that has simmetry issues as well as physics issues.
  10. Start turning at 200m. You should be at 45º inclination when you reach 10 Km.
  11. Laptop HP G42 271BR, AMD Ahtlon II P340 2.2 GHz Dual Core, 8GB RAM DDR3 1333MHz, HD 500GB, Mobility Radeon HD4250, Windows 8 Pro x64.
  12. You're creting questions to your own questions and overcomplicating things, XD
  13. Because, once again, if you have RCS on, you'll translate while driving the rover.
  14. Or maybe it was released on a rush (which also explains the need for the quick hotfix), this feature was dropped and they forgot to erase it from the release notes. Considering how it was presented by HarvesteR when they talked about 0.21, that doesn't look like a simple misinterpretation.
  15. Now imagine that you have to use RCS. IJKL controls translation. In my case, I can't map to any numpads, since I have a 14" laptop.
  16. As long as it doesn't use that awful 3 collumn abomination that every site is loving to use nowdays, it should be fine.
  17. Yes you do. Remember that using yaw to turn also activates roll.
  18. Pena que o update e hotifix deixaram o jogo lento pra alguns(eu incluso).
  19. In my case, stock 0.21 takes the same amount of time to load as 0.20.2 with 6-7 mods.
  20. Also, get a NAS or external HD to store your video sources. No one knows when you'll have to format your entire machine or have to re-render videos because of post render issues.
  21. For me, 0.21 takes the same amount of time to load than 0.20.2 with mods.
  22. I landed on the new Mun, which is harder, tried to take off withotu fuel then crashed. Then I looked at the crew assignment, got pissed because of permadeath and stopped playing.
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