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MR4Y

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Everything posted by MR4Y

  1. I have many designs that can orbit, but they use too much fuel.
  2. I'm gonna try a mixed Lazor System + Remote Tech system later...As soon as I figure how to make REmote TEch work.
  3. The asparagus staging is just a different paralell staging method. If you're using FAR, it won't work well with it. If you look at real life rockets, they are all tall and streamlined. KSP's stock aerodynamics seems to favor the opposite.
  4. Maybe if we add a disposable counter weight... That might help....
  5. I tried and failed many times. Problem with stock boosters is that they don't have enough fuel. Maybe using Modular Fuel Tanks and editing the config of the tanks (you can't edit SRB's strangely enough or transform normal tanks into gimbaling SRBs. I tried)
  6. And what about the drone? This one, here depicted on top of my White Knight replica carrier plane.
  7. That's strange...Why it wasn't carried by a B52-B Stratofortress (Or the famous "Balls", as NASA named their B52)?
  8. I more than once tried to right click screenshots to rotate the view.
  9. Quando me refiro ao Subassembly Manager, algupem fez um substituto, já que o Pontiac teve que remover os improvements que ele fez no original por causa do DEADB33F, e o mesmo não parece interessado em atualizar.
  10. Como c consegue balancear o VTOL? Os meus sempre caem de nariz. Mas eu uso FAR também.
  11. Voa. Eu tinha feito uma antes. Essa é a versão aperfeiçoada. Rockomax Skipper em vez de Rockomax LV-T45, Quantum Struts pra segurar as asas nas duas configurações. Ele inclusive decola e aterrissa por conta própria. Agora falta reolver o Subassembly Manager pra colocar ele no White Kinght.
  12. Tried to make a Borovkov D Fighter without sucess. Apparently, pusher propellers don't match well with ramjets.
  13. Perhaps the amounf of fuel the wing could carry was set after the wing was edited and changes made to it would alter that as well? Or the standard pWing without any edits carry X amount of fuel(if desired) and further modifications are done based on the base values?
  14. And then people that doesn't install mods using a mod manager will have a hard time removing the parts they don't want from the Squad folder. Also. Does this mod matches well with Remote Tech?
  15. Due to the problems with the Subassembly Manager, a SpaceShipOne + White Knight Flight will have to wait.
  16. I tried once, but couldn't imitate his voice properly.
  17. I was having strange issues while recording my LP of KSP with this mod on, including strange sounds as I was attaching parts on the VAB. Also, we need shielding for planes.
  18. A tutorial would be nice. There are a lot of antennae and things in this that makes things harder. Also, why the same functionality is not implemented on the stock parts as well? For some of my designs(that I tried), all Remote Tech parts are too big.
  19. My first White Knight carrier plane version would break the sound barrier even before taking off. But here's Nimrodel Mk III:
  20. The placement is akward and generally the wheels at the front steer in the opposite direction from the back ones, which makes the vehicle only capable of spinning in place.
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