Tinweasele
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Rocketry Enthusiast
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Tinweasele replied to KasperVld's topic in KSP1 Discussion
Just wanted to pop in (which i rarely do) and say thanks for giving the fans of harder modes a bone this release. Playing without early SAS and large rockets and all the other features is making this playthrough a blast! -
Target is definitely the mothership, just checked. Went to map mode and checked and all the ships have lines between them, even when the probe shuts down due to no connectivity. Yet somehow i cant control it.
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Is anyone having any issues with deploying satellites from a manned craft? The setup: KSC -> high kerbin orbit sat(dish) -> manned vehicle(dish + omni) -> newly deployed commsat(omni) as soon as i decouple the commsat i can fly and control it, however once i pass 2.5k away from manned craft i lose connection. It appears as though the manned craft isnt counted, or is blocking the signal as soon as it isnt physics loaded anymore. Thoughts?
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Read the FAQ, last few pages of posts and first few pages and couldnt find an answer or similar problem to this. I am having issues trying to land anywhere on "Earth" with a plane. Namely the wheels go through them and then the ship spontaneously explodes. It seems like there is a texture/collision mesh mismatch, but i may just be making things up from experience with other games. Any help would be appreciated, thanks.
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Hey guys, could someone help me with my very first mission with this mod? I cant seem to get the first probe up high enough to do any science without it blowing up, and i dont have the parts/control to slow it down or make it more aerodynamic yet. using stretchy srbs and set my initial TWR to 1.1 and still no dice. Any help would be appreciated.
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Sorry but i couldnt find anywhere in the thread that describes how to cancel a current ship building. Any pointers?