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KSP2 Release Notes
Everything posted by Virtualgenius
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Delete the ATM config for alcor and it will work properly memory will go up but is still playable
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
I have found the problem (http://forum.kerbalspaceprogram.com/threads/118176-GPOSpeedFuelPump-KSP-V1-0-2) I believe its when i set the tanks to pump fuel from the outer tanks to inboard tanks and balance that it fails, I can get it to separate at 5% but nothing lower than this but have narrowed it down to this plugin -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
It could just be a classic PEBCAK error ( problem exists between keyboard and chair ) but I will definately let you know -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Yes manual works and oxidiser works fine liquid fuel doesnt not sure why i am shortly going to put it in a test enviroment with just smart parts and kw and see if i can get it to work to rule out other mods. Is 5% the lowest that you can set on the slider -
Home is currently waiting for an update to work again
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
When i select Liquid fuel the resource just stays unlit when I select liquid oxidiser it lights up the action group I am selecting is custom 1 to fire a decoupler I hope these explain it better -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Having a small issue with a smart fuel detection it only detects oxidiser and not the liquid fuel its attached to a KW tank but also doesnt fire the AG, anyone else experiencing this -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Virtualgenius replied to KospY's topic in KSP1 Mod Releases
I have it installed but cant seem to find them have they changed shape and size they used to be a rectangular / angled box and they clipped into a bracket Third picture down http://forum.kerbalspaceprogram.com/threads/25563-0-21-1-KAS-v0-4-3-Struts-pipes-part-storage-containers-merged-winches-more -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Virtualgenius replied to KospY's topic in KSP1 Mod Releases
Hi I used to use the KAS containers alot are these gone now or moved to a diffrent mod or still being worked on if anyone could help that would be awesome -
Download isnt working for me Page not found
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With the advent of resources in the game I think the focus is on colonization and science and resources, with this in mind I think Konquest would be the priority and lander package for alcor secondary however I am guessing you may already have had something on the drawing boards you where working on if you want to release it go for it no matter what you do Alex people are going to love it
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GPOSpeedFuelPump [KSP V1.0.2]
Virtualgenius replied to Geordiepigeonowner's topic in KSP1 Mod Releases
Does this work on 1.0.2 kerbalstuff is saying its outdated -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
But some of us dislike using curse for many personal reasons and would have no access to your fantastic mod without a mirror it would also be helpful as a backup for you -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
Awesome mod this any chance it could be mirrored on kerbalstuff please -
Is there any chance those landing legs would be released early I know people would love them