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Everything posted by Virtualgenius
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Personally I hate the toolbar I have like 3 mods that must use it. Unless it's impossible to do personal choice is always best I feel -
That would be awesome I know I will vote for the habitat there is a lack of them in the game at the moment and with your beautifull knack for IVA it would be fantastic
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Technogeeky are you taking over officially from danmy ? -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Hi could you advise Mihara over at the Rastor prop monitor thread of any changes so he can compile a new scansatrpm, and its awesome your doing some development on this Thanks -
I like the old system where it would tell you what was missing so you could narrow it down
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I heard they are recycling the shuttle engines for the main booster
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[1.1.x] Space Shuttle Engines (2016-07-03)
Virtualgenius replied to sarbian's topic in KSP1 Mod Releases
The answer is to not use RSS and see if it works normally then you can narrow it down to an RSS problem -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Robotic arm is fixed download romfarers latest robotic arms pack he fixed the plugin dll -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
its fixed download romfarers latest robotic arms pack he fixed the plugin dll -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
There are a number of parts that havent had career mode added in its around 4 or 5 cant remember what they are -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
I really like that idea especially details getting sharper as you map the planet to find the optimal landing sites -
This may help you the black knob
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Having an issue with the Fuel sensor and action group trigger I use it on my shuttle to eject the main tank cut the main engines and fire up the maneuvering engines this doesnt seem to work in 23.5 anymore is anyone else having this problem -
[1.1.x] Space Shuttle Engines (2016-07-03)
Virtualgenius replied to sarbian's topic in KSP1 Mod Releases
Guys if your having memory problems use this http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs%21 I am running 56 mods at half res and have no issues -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
All of Bobcats mods need updating you will just have to wait till he does it, could be 1 day or 6 months he may be holding off till the 0.24 release only he can tell us. -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
Virtualgenius replied to sarbian's topic in KSP1 Mod Development
What would need to be changed to bring the configs back to normal size -
Any news on the robotic arms progress