-
Posts
2,531 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Virtualgenius
-
Community Mod Repository and The Majiir Challenge
Virtualgenius replied to Majiir's topic in KSP1 Mods Discussions
Miracles do happen, I asked in the curse thread if Squad didnt want spaceport why didnt they hand it over to the community to run and would that be an option rather than close it down -
Community Mod Repository and The Majiir Challenge
Virtualgenius replied to Majiir's topic in KSP1 Mods Discussions
I hope you get this off the ground before the old spaceport closes am happy to offer up a donation to help get it going I DO NOT WANT TO USE THAT FILTHY SITE CURSE -
Would you consider modelling some side boosters for it they could fold out and perhaps some fold out solar panels like this one
-
[1.1.x] CoolRockets! Cryo and Launch Particle FX
Virtualgenius replied to sarbian's topic in KSP1 Mod Development
Yep its all there and have it working for engines just have a tank issue Refer this post http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets%21-Cryo-and-Launch-Particle-FX/page9 -
[1.1.x] Space Shuttle Engines (2016-07-03)
Virtualgenius replied to sarbian's topic in KSP1 Mod Releases
Are you sure its not the liquid oxygen boil off, which is venting that is producing the smoke, pictures speak a thousand words. -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
Virtualgenius replied to sarbian's topic in KSP1 Mod Development
I can get the engines to work but cant get the main tank to ice or vent -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
I like that little GPS thing its very handy makes a great handheld if you put KAS grab in the config also there is this little fellow from milkshakefiend who did most of the original models -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Please dont give up Dragon you must be closing in on most of the bugs you have done so well so far. Also I used the struts from the kosmos pack to re-enforce the arm and brace the main cabin. I like the Kosmos struts as they look like struts and and are easy to place mostly the cool factor, here is some pics front bulkhead rear bulkhead -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
I use the calypso all the time its my favorite all in one scanner -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
I tried using the new RC2 the scansatrpm.dll doesnt play nicely with mechjebrpm.dll they cancel each other out and nothing works using the 238 dev version of MJ go back to version 5 it all works -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Lets stop asking for feature requests and get a stable workable version going, the guys are doing the best they can but being bombarded by feature requests isnt helping, its clogging the thread so lets cut the requests till version 6 is done dusted and installed -
8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
Virtualgenius replied to DennyTX's topic in KSP1 Mod Releases
Agreed he has, at one stage there was mods coming out left right and centre, ISS, Soviet pack, American Pack, DEMV Rovers, Home / Home 2, now all those mods are getting well and truely behind, maybe RL caught up with him and he doesnt have the time anymore shame enjoyed his mods alot anyway we have a new proton to play with to go with the saturn V looking forward to them -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Will there be an official release soonish as I really like this mod and cant wait for version 6 -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Why not talk to Akatze who made the calypso scansat its very realistic performs well and looks good he might be interested in expanding his lineup page 64 post 640 http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping/page64 -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
The same can be said for lots of other mods as well, who really uses the stock parts anyway. Most of the stuff I use are mod parts better looking more functional having said that the new SRB's from the Nasa pack are quite nice to strap on to stuff. -
Agreed they do look cool the whole thing was an amazing piece of engineering, I am glad I was around to watch it lift off even if it was from a tv screen as a small boy it was very exciting.
-
Seeing as we a rambling on about the Saturn V in here you all might be interested in this article I found on ars technica http://arstechnica.com/science/2013/04/how-nasa-brought-the-monstrous-f-1-moon-rocket-back-to-life/3/
-
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Virtualgenius replied to damny's topic in KSP1 Mod Development
Yeah I am locked to it if i want crew manifest so its there, but i hate being locked to a dependency of another mod its like a game of dominos one falls they all fall if you know what i mean