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Virtualgenius

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Everything posted by Virtualgenius

  1. Miracles do happen, I asked in the curse thread if Squad didnt want spaceport why didnt they hand it over to the community to run and would that be an option rather than close it down
  2. I hope you get this off the ground before the old spaceport closes am happy to offer up a donation to help get it going I DO NOT WANT TO USE THAT FILTHY SITE CURSE
  3. Would you consider modelling some side boosters for it they could fold out and perhaps some fold out solar panels like this one
  4. Yep its all there and have it working for engines just have a tank issue Refer this post http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets%21-Cryo-and-Launch-Particle-FX/page9
  5. Are you sure its not the liquid oxygen boil off, which is venting that is producing the smoke, pictures speak a thousand words.
  6. I can get the engines to work but cant get the main tank to ice or vent
  7. I like that little GPS thing its very handy makes a great handheld if you put KAS grab in the config also there is this little fellow from milkshakefiend who did most of the original models
  8. Please dont give up Dragon you must be closing in on most of the bugs you have done so well so far. Also I used the struts from the kosmos pack to re-enforce the arm and brace the main cabin. I like the Kosmos struts as they look like struts and and are easy to place mostly the cool factor, here is some pics front bulkhead rear bulkhead
  9. I use the calypso all the time its my favorite all in one scanner
  10. I tried using the new RC2 the scansatrpm.dll doesnt play nicely with mechjebrpm.dll they cancel each other out and nothing works using the 238 dev version of MJ go back to version 5 it all works
  11. Lets stop asking for feature requests and get a stable workable version going, the guys are doing the best they can but being bombarded by feature requests isnt helping, its clogging the thread so lets cut the requests till version 6 is done dusted and installed
  12. Is there any chance you could model Skylab it was originally built with apollo leftovers would be awesome if you could
  13. Agreed he has, at one stage there was mods coming out left right and centre, ISS, Soviet pack, American Pack, DEMV Rovers, Home / Home 2, now all those mods are getting well and truely behind, maybe RL caught up with him and he doesnt have the time anymore shame enjoyed his mods alot anyway we have a new proton to play with to go with the saturn V looking forward to them
  14. Will there be an official release soonish as I really like this mod and cant wait for version 6
  15. Funny you should say that Green skull same thing happened to me so i copied gamedata out minus nasa and squad folders, deleted it through steam download new version copied gamedata back in work perfectly
  16. I cobbled it together with all three stages and flew it, flies excellent, I left a few part off as i didnt know where they went if possible could you PLEASE release an updated craft file with each release it makes it easier to test for you and gives us a chance to see where all the parts go
  17. Any chance we can get some craft files having some issues putting it together
  18. Was this update a craft file breaker as none of the previous ships load now
  19. Why not talk to Akatze who made the calypso scansat its very realistic performs well and looks good he might be interested in expanding his lineup page 64 post 640 http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping/page64
  20. The same can be said for lots of other mods as well, who really uses the stock parts anyway. Most of the stuff I use are mod parts better looking more functional having said that the new SRB's from the Nasa pack are quite nice to strap on to stuff.
  21. Agreed they do look cool the whole thing was an amazing piece of engineering, I am glad I was around to watch it lift off even if it was from a tv screen as a small boy it was very exciting.
  22. Seeing as we a rambling on about the Saturn V in here you all might be interested in this article I found on ars technica http://arstechnica.com/science/2013/04/how-nasa-brought-the-monstrous-f-1-moon-rocket-back-to-life/3/
  23. Yeah I am locked to it if i want crew manifest so its there, but i hate being locked to a dependency of another mod its like a game of dominos one falls they all fall if you know what i mean
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