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Posts posted by m4v
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On 2/11/2023 at 1:39 PM, GoldForest said:
Linux support won't be in EA. It will come after KSP 2 exits EA and some time down the line after 1.0.
Too bad, the developing team is missing out.
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On 1/21/2022 at 2:16 PM, OldMold said:
I have FAR installed - does that disable it?
Yes. The math done assumes vanilla aerodynamics so it wouldn't be right if you're using FAR. Currently having FAR or RealChutes disables the CoD.
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I installed:
QuoteB9PartSwitch
CommunityResourcePack
CommunityTechTree
RCSBuildAid
RationalResources
RationalResourcesCompanion
RationalResourcesParts
RationalResourcesRCSFamily
ReStock
ReStockPlus
And still I can't reproduce.
Edit: I won't test with Kiwi Tech Tree since it doesn't have a suitable release and seems abandoned.
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@flart Thank you for bringing this to my attention (and sorry for the month delay)
I can't reproduce though, using restock and restockplus part variant switching works as expected, so is probably the effect of another mod? I can see you have several mods unfortunately I can't go through all of them but I can make an educated guess... I would check the mod that adds that "RCS Mode" bar if is the cause.
On 11/14/2021 at 4:58 PM, flart said:looks like the mod doesn't know new RCS variant switch.
It does, but probably isn't hooked to the event the mod is firing when the variant is applied, currently RCSBA just listens to the ShipModified event since that should cover everything, but perhaps the mod is using the VariantApplied event without firing ShipModified as well. If you can pinpoint the mod I can check. It should be an easy fix although if my guess is correct then the problem is that ShipModified isn't being fired.
Edit: I can think of another issue that could be happening... so for a fix I really need a minimal mod list that triggers the bug.
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@DocNappersI have no idea, and I'm in Ubuntu 20.04.2 too. The only difference I have with severedsolo's procedure that I can think of is that I compile with mono's msc thus the debugging symbols are in .mdb files.
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Some notes for debugging for KSP 1.12 in Linux:
KSP now uses Unity 2019.4.18f1, you need to download that, see here for instructions
Everything is the same except copying the LinuxPlayer file part, the file you need to copy now is UnityPlayer.so, overwriting the one in your KSP install.
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I tried to reproduce but I was unable to, can you go into more detail the steps you do to trigger the bug?
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== Version 1.0.6 * Fix: NRE when DCoM offset readout is enabled and there are no parts in the editor.
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== Version 1.0.5 * Fix: Ignore PartModules that have moduleIsEnabled set to false. * Fix: Don't ignore ModuleEngine independentThrottle setting if used.
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== Version 1.0.4 * Fix RCS and engines in KSP 1.11. * Fix regresion, gimbals weren't aligned correctly for roll a vessel. * RCSBA remains active in Cargo Screen (can be disabled from settings).
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21 hours ago, eberkain said:
Can we get a reaction wheels mode that displays a torque circle letting me know how strong they are relative to the vessel weight?
Is an old TODO of mine, the math for figuring out the resulting torque for an arbitrary collection of RW isn't as simple as with RCS.
20 hours ago, linuxgurugamer said:@m4v Are you going to update CKAN with your current version?
What do you mean? the version in CKAN is 1.0.3
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24 minutes ago, dlrk said:
Is it normal for RCS Build Aid to apparently assume that all thrusters will be used for translation? For example, disabling a thruster in the VAB will sometimes/often display a more balanced translation on a given axis
I don't understand what you're referring to, can you go into more detail?
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== Version 1.0.3 * Fix messing with other mods GUI styles.
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10 minutes ago, Wisq said:
Installed the latest from CKAN (v1.0) and it caused my game to crash on startup — I couldn't find anything useful in the logs, it just died before it even reached the splash screen.
v1.0.2 from the download link seems to work fine, though, so I'm assuming this is just the "Fix RCSBuildAidToolbar.dll dependency" change from v1.0.1?
Yes. But CKAN tells me correctly that v1.0.2 is the latest version, not v1.0.
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Quote
== Version 1.0.2
* Add setting for scaling the GUI.
* Fix RCSBA showing in astronaut complex screen. -
did you add "player-connection-debug=1" in KSP_Data/boot.config?
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15 minutes ago, OofleSpoofle said:
I'm using 1.0, which is the latest version available on CKAN for KSP 1.9.1
If you can try with the latest, see OP. I messed up the last release so ckan isn't indexing it.
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25 minutes ago, OofleSpoofle said:
Hey there! Love this mod but is anyone else having an issue with this mod and scatterer? When I installed this mod it would cause the atmosphere and oceans to straight up just disappear, and I haven't had this issue once since I uninstalled the mod.
you have the latest version of RCSBA? 1.0.1?
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1 hour ago, Shecter said:
Hi,
The Log can be found here. I have also noticed that when I install RCS build aid, it seems to break the Remote tech mod. No flight computer icon. I recently came back to KSP but I know that I have had these both installed at he same time before.
There are exceptions related to RCSBuildAidToolbar.dll, try deleting that dll in GameData/RCSBuildAid/Plugins, you don't need it.
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8 minutes ago, Shecter said:
Hi,
I am having an Issue when after I install this awesome addon, my right click part actions while in flight no longer work.
Hi, I have no idea what could cause that, the plugin doesn't run while in flight, only in the editor. Something else should be going on, logs would help to figure that out.
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12 hours ago, Xyro said:
Some other mods seem to work off of KSPs scaling, while other mods have their own scale.
Can you tell which ones?
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Quote
== Version 1.0.1
* Fix RCSBuildAidToolbar.dll dependency. Caused game load to hang with some plugin combinations.
* Changed icon images to .dds format.
[1.12.x] SpaceTux Industries Recycled Parts
in KSP1 Mod Releases
Posted
@JadeOfMaarWith CTT several engines are in "Experimental Nuclear Power" instead of "Experimental Nuclear Propulsion" which is a different branch of the tree.