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  1. for hard-moded 150+ mod game it still impossible to sort them all and no-one can do that, but add some order to stock + few popular mods — it can be done. Alpha is already ready to use, and I need some feedback for moving to Beta
  2. @sarbian @blowfish Is it possible to use something like this in MM? [Localization]:NEEDS[FuelTanksPlus] // prepend zero only if it necessary (because FL-T1200) { en-us { #autoLOC_500526 = FL-T0100 Fuel Tank // FL-T100 Fuel Tank #autoLOC_500529 = FL-T0200 Fuel Tank // FL-T200 Fuel Tank #autoLOC_500532 = FL-T0400 Fuel Tank // FL-T400 Fuel Tank #autoLOC_500535 = FL-T0800 Fuel Tank // FL-T800 Fuel Tank } }
  3. In the 1.4 version SQUAD introduced new Decouplers, named TD-06, TD-12, TD-25, TD-37 etc. Decouplers aren't just placed together in the list, but also sorted from smaller to larger (because "TD-06" has prepending zero). But what if all parts were named properly with useful grouping and sorting? It is what the mod trying to do. Q: How this mod works? A: It is just a localization .cfg-file. Q: Parts descriptions still have old names A: They are. They will be changed later. Maybe. Q: Does it support mods parts? I use <mod> and want rename some parts. A: PR for other mods are welcomed Q: Cool idea, I want make this for other languages A: Please wait until beta Q: Jets and liquid fuel engines isn't grouped and sorted A: KSP engines numbers is a reference to real world engines numbers, so I can't just change them. Any help from someone who know, what is the reference and what is not, would be appreciated Q: What changes to other parts (stock or mods) considered appropriate in this mod? A: ↓ Parts [Re]Name Convention All in-universe part nickname (ex. Jumbo, Thumper, R.A.P.I.E.R.) should not be changed. Part names should be changed as small as possible. Part from same group should be placed together. Part from the similar groups should be placed nearby. Part should be sorted from small to large within their group Some additional part information can be placed in the name. Introduced by Squad, 2-digits sizes should be used: 06, 12, 18, 25, 37, 50, Mk0, Mk1, MK2, Mk3, 03, 75, A0 (10.0m), B0 (15.0m), C0 (20.0m), D0 (30.0m) Parts from Stockalike mods usually can be placed within already existing stock group (they are 'Stockalike' after all) Parts can create their own parts groups, but still need to be sorted properly Examples (Used and Recommended Techniques) Prepending zeros and number for sorting and group placing (placing 2.5m Tanks between 1.8m tanks and 3.75 Tanks, sorting 8 → 16 → 32 → Jumbo): FX-08 Rockomax Fuel Tank // Rockomax X200-8 Fuel Tank FX-32 Rockomax Fuel Tank // Rockomax X200-32 Fuel Tank FX-64 Rockomax "Jumbo" Fuel Tank // Rockomax Jumbo-64 Fuel Tank Using 2-digits sizes for Adapters or other parts (AA-BB for adapter from AA to BB, one-level-adapter placed between its groups) FL-TY1200 Adapter 18-25 // FL-A215 Fuel Tank Adapter FL-R06 RCS Fuel Tank // FL-R10 RCS Fuel Tank RC-25 Remote Guidance Unit // RC-L01 Remote Guidance Unit More complex Adapters (AAxC+BBxD-EExG+FFxH) Adapter 12-12x3 (Tri-Coupler) // TVR-1180C Mk1 Stack Tri-Coupler Adapter 25-12x4 (Quad-Adapter) // TVR-400L Stack Quad-Adapter Mk2-12+06x2 (Tri-Coupler) // Mk2 Tricoupler (Mk2 Expansion mod) Some part-info for sorting (Solid Fuel mass): RT-20T "Kickback" Solid Fuel Booster // S1 SRB-KD25k "Kickback" Solid Fuel Booster RT-01T "Flea" Solid Fuel Booster // RT-5 "Flea" Solid Fuel Booster Adjectives modificators in the end for sorting and grouping Octagonal Strut (Cubic) // Cubic Octagonal Strut Octagonal Strut // Octagonal Strut For sorting: A - shorter, B - short, C - normal, D -long, E - longer Mk3 Liquid Fuel Fuselage-B (Short) // Mk3 Liquid Fuel Fuselage Short Mk3 Liquid Fuel Fuselage-C // Mk3 Liquid Fuel Fuselage Mk3 Liquid Fuel Fuselage-D (Long) // Mk3 Liquid Fuel Fuselage Long Introduce "Mr" for: Jr. < Mr. < Sr. Clamp-O-Tron Docking Port Jr. // Clamp-O-Tron Docking Port Jr. Clamp-O-Tron Docking Port Mr. // Clamp-O-Tron Docking Port Clamp-O-Tron Docking Port Sr. // Clamp-O-Tron Docking Port Sr. Clamp-O-Tron Docking Port (Mr, Shielded) // Clamp-O-Tron Shielded Docking Port Wings Restructured Wing Connector Type B (2x1) // Wing Connector Type B Wing Structural Type E (0.5x2) // Wing Strake Wing's Elevon Type B // Elevon 2 XL Big-S Spaceplane Tail Fin // Big-S Spaceplane Tail Fin XL FAT-455 Aeroplane Control Surface // FAT-455 Aeroplane Control Surface Comm Level to antennas L1 Communotron 16-S // Communotron 16-S L5 Communotron 88-88 // Communotron 88-88 Renaming for these mods included (as separate file) Mk2 Expansion Mods, using the convention FASA LaunchClampsContinued Download: Releases page: https://github.com/yalov/CommunityPartsTitles/releases
  4. SpaceDock.info (Mod Hosting Site)

    Was a support for other games (Starbound, Stardew Valley, No Man's Sky, Factorio, Stellaris) created as proof-of-concept but didn't fly and still there?
  5. Addon Localization Home

    there is a thing ... http://www.flagsarenotlanguages.com/blog/why-flags-do-not-represent-language/ I like that. Although color choosing are flag-based and I am not fan of flags, but it looks fresh and a little crazy. All other can be multicolorized too [English] [Russian] [Spanish] [Chinese] [Japanese] [German] [French] [Italian] [Portuguese] UPD. [English] [Русский] [Español] [中文] [日本語] [Deutsch] [Français] [Italiano] [Português]
  6. Version 1.1.7 (KSP 1.4.2) French localization (thanks to @valens)
  7. fairingSize4_patch_fix.cfg @PART[fairingSize4] { %rescaleFactor = 1 }
  8. Why KSP engine doesn't support parabolic trajectories? (You can try to put e = 1 into HyperEdit and see disappearing ship) What meaning of negative Apoapsis? I understand what it is about hyperbolic trajectories, but still, what its physical meaning? lim Ap = +∞ e → 1⁻ lim Ap = −∞ e → 1⁺ It is the reason why you get NaN if you put e = 1, but something wrong there. How it works in big science?
  9. Hi, using wikipedia I put units for SpeedUnitAnnex, but still need to translate 15 lines of settings https://github.com/yalov/SpeedUnitAnnex/blob/master/GameData/SpeedUnitAnnex/localization/pt-br.cfg Could you check and translate, please?
  10. Hi, using wikipedia I put units for SpeedUnitAnnex, but still need to translate 15 lines of settings https://github.com/yalov/SpeedUnitAnnex/blob/master/GameData/SpeedUnitAnnex/localization/fr-fr.cfg It would be nice if someone could to check and to help.
  11. unextendable OX-STAT Photovoltaic Panels has "extend all solar" button (not working button)
  12. I didn't know about the right-click option. Not sure why quick one-click enable-disable is needed, but quick one-click sea_level/space would be helpful I was thinking about something like this. Buttons can be enabled synchronously
  13. @DMagic Feature request: checkbox for sea_level/space on the Basic DeltaV panels in the VAB (no submenu, quick one-click access, just like KER, maybe for every panel separately) "Miscellaneous" 4th panel in Basic Orbit for some other values. I miss SystemTime (SystemTime24 really)
  14. Taxi was saying: Active Connection and All Active Connection are more accurate labels, for my taste, but it is English native speakers decision