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flart

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About flart

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  1. The stock game has Ap/Pe on the flight screen since 1.7: Another mod, isn't mentioned there
  2. I found the bug there https://bugs.kerbalspaceprogram.com/issues/25730
  3. RemoteTech-redev is not a RemoteTech, RemoteTech-redev is just an antennas from the RemoteTech, so remote comms system will not be re-designed with the CAE.
  4. @JadeOfMaar In the case you missed it, there is PR, what fix some bugs, discussed on the last page: https://github.com/JadeOfMaar/RationalResources/pull/31
  5. On the first start I had fully commented output, probably because of the my personal ModuleCargoPart = -1 to all parts patch, then I removed my personal patch and there is no output on the next starts ksp.log https://1drv.ms/u/s!Alncj27YxKc-hm_SZty_-jqFnVii?e=Pdqm5E player.log https://1drv.ms/u/s!Alncj27YxKc-hnAJx1y_cxKJ7et6?e=C2duBB
  6. Could you make an option for generating output for all parts? (including the ones with the ModuleCargoPart) I want to see full output and compare volumes.
  7. On the first run it created empty partVolumes.cfg, and there weren't any popup warnings I have a patch that make all parts manipulatable in the eva by adding ModuleCargoPart with a volume -1. Do parts with the ModuleCargoPart appears in the output, but HAS[!MODULE[ModuleCargoPart]] make the MM ignore the patch or the parts with the ModuleCargoPart ignored whatsoever? The last case would explain why the output is empty. ksp.log: https://1drv.ms/u/s!Alncj27YxKc-hm1M2fbnCOesw2g7?e=7z5xRA player.log: https://1drv.ms/u/s!Alncj27YxKc-hm5H70FdGFno1NP_?e=JAWAdS
  8. I find out, that lowering asteroid mass, when you mining it (the mass in the PAW, the PART[PotatoRoid]/MODULE[ModuleAsteroidInfo]/currentMass) does not propagate to the real mass of the asteroid PART[PotatoRoid]/mass, that is used for the dV calculation. Most likely, it is also the stock behavior. (tested on JNSQ) @R-T-B Could I request a fix in the Kopernicus?
  9. Yes, stock isru have these patches in 2 places: in the common opt-in system and separately. I made PR for removing duplicates: https://github.com/JadeOfMaar/RationalResources/pull/31
  10. :NEEDS[KIS,KAS] then? Or add a mention of the KIS/KAS in the description of the part, please. Also I just find out about the arm staging with the help of the Animated Decouplers mod. Add please Animated Decouplers in the OP Recommended Mods section.
  11. Does the MountPlatform_MLP (title = MLP General Mounting Platform) suppose to be somehow cheated to a new location, where it will be supporting a surface base? Also it is the only part that isn't in the CCK category.
  12. Is amount of welded parts still influences fps? adding a texture of a variant this way doesn't work: MODEL { model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panel1 texture = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D } Is there manual somewhere about the WeldedMeshSwitch ? Also it would be nice to autofill the name and the title fields from the title of a vessel in the editor:
  13. does your version also need that in the PluginData\net.lisias.ksp\UbioWeldingLtd\ ?
  14. @pap1723 Are you still supporting CE? In the Surface Base group the Minmus base is suppose to be build only after the Mun Base (iirc baseminmusscout has some condition about the Mun), could you check and fix this? I believe Kerbal Space Agency could choose which moon to build on. I was trying to fix above in the configs, and now I have this: all conditions are "Met", but the contract is not taken.
  15. I am not sure how it was calculated originally, so I am not sure which one should be changed for 10 times difference. For example, converters rate of cryotanks resource could be changes that the same amount of ore fills the same-sized tank in the same time. But LH2 less dense, so maybe it's should respect that, and fill x2 of LF+OX? Or x3? @JadeOfMaar How do you set up all converters values in the RR ?
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