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Redjoker

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Everything posted by Redjoker

  1. For a rocket ssto, a bell nozzle would likely not be used, since you could use an aerospike engine, like the one planned for the x-33 venture star, which would deliver an isp that would be more consistent across a range of altitudes. http://en.wikipedia.org/wiki/Aerospike_engine
  2. Mean density 0.31+0.05 −0.03 g/cm3 from Wikipedia: http://en.wikipedia.org/wiki/Methone_(moon)
  3. Good news, the forum downtime has been delayed to the 27th. http://forum.kerbalspaceprogram.com/threads/80129-Update-Forum-Upgrade-Downtime-Postponed-to-May-27
  4. Some one did say in an earlier post that the construct was split into 3 sections including crew quarters and a growing area. This light is likely only used in the growing area and since the plants supplying all the oxygen and water is the major achievement they took the picture in that room. Here is a few articles in English: Daily Mail: http://www.dailymail.co.uk/sciencetech/article-2636095/Space-travel-suddenly-appealing-Volunteers-live-WORMS-105-DAYS-prove-food-future-astronaut-food.html BBC: http://www.bbc.com/news/blogs-news-from-elsewhere-27515900 International business Times: http://www.ibtimes.co.uk/move-aside-nasa-chinas-yuegong-1-simulates-plant-cultivation-moon-1449418
  5. Yes, but those mostly apply to planes, while he appears to be planning to only do rockets.
  6. FAR with rockets doesn't really make them anymore difficult, you just need to add fins to the bottom. It actually makes an efficient launch profile need 200 to 300 m/s less than stock aerodynamics.
  7. Kethane and scan sat shouldn't care about the orientation, since they both can scan under time warp.
  8. We really don't as far as I know, the most successful test managed to put out more energy than they put into making the fuel, but that about 1% of the energy needed to make the reaction occur. http://www.cnn.com/2014/02/12/tech/innovation/energy-fusion/
  9. Another mod that is fairly new that you may want to allow is gimbal auto trim by Sarbian, it adds a module to stock engines that allows them to automatically adjust their trim angle for the center of mass, similarly to the way the space shuttle engines mod works. http://forum.kerbalspaceprogram.com/threads/77710-0-23-5-Gimbal-Auto-Trim-1-0-(April-24)
  10. You could have the analog for our solar system and then procedural generate everything else. This would also have the bonus of ensuring that at least the first planets were reasonably explorable and allow the player to unlock the tech needed to explore further,
  11. Especially dinosaur's kidneys and bladders. "Dinosaurs, as a taxonomic group, have been around[10] for 230 million years, but their heyday was the mid-to-late Jurassic period. In this period, there were probably around 5 trillion kilograms of dinosaur alive at any given time.[11] (Today, there are probably only a few hundred billion kilograms of living dinosaur,[12] 50 billion of it chicken). If we assume Jurassic dinosaur water requirements were similar to mammal ones,[13] then this suggests dinosaurs drank something like 10^22 or 10^23 liters of water during the Mesozoic eraâ€â€more than the total volume of the oceans (1021 liters). The average "residence time" of water in the oceansâ€â€the amount of time a water molecule spends there before moving into another part of the water cycleâ€â€is about 3,000 years,[14] and no part of the water cycle traps water for more than a few hundred thousand years. This means we can assume that, over timescales of millions of years, Earth's water is thoroughly mixedâ€â€and dinosaurs had plenty of time to drink it all many times over. This means that while the chances are that most of the water in your soda has never been in another soda, almost all of it has been drunk by at least one dinosaur." from http://what-if.xkcd.com/74/
  12. He would benefit from it because not all of the 4GB is used by KSP because the OS and other programs also use ram. Adding more ram would make it more likely that KSP will have access to the 3.54GB or so that it can access, but he will need to be running a 64-bit OS. And to help avoid any future confusion, GB is a gigabyte and Gb is a gigabit which is 1/8th of a gigabyte.
  13. I also wondered about that. I don't remember seeing any damage to the station. Maybe China deorbited after they crew left to reduce to amount of debris it would have added?
  14. I am using a pre-0.35 save with asteroids spawning and being trackable and the sls parts are showing up but, I can't seem to find the claw? Can anyone tell me the name of the node it is unlocked in? Nevermind looked at the cfg file, it is in a new node called actuators.
  15. I may be thinking about this the wrong way. You don't actually go faster than the speed of light. This is because by compressing space you are shortening the distance that you will have to travel and not increasing your speed. It will only appear to the outside observer that you have travelled faster than light because the distance will appear the same to them. For example, you want to drive a 60 miles to your friends house, but want to do it in 30 minutes without breaking the 60 mph speedlimit. If you take a shortcut that is 30 miles long, then you will get there in 30 mins and it will appear to your friend that you drove 120mph on the way over. Edit: "Also, this method of travel does not actually involve moving faster than light in a local sense, since a light beam within the bubble would still always move faster than the ship; it is only "faster than light" in the sense that, thanks to the contraction of the space in front of it, the ship could reach its destination faster than a light beam restricted to travelling outside the warp bubble. Thus, the Alcubierre drive does not contradict the conventional claim that relativity forbids a slower-than-light object to accelerate to faster-than-light speeds." from https://www.princeton.edu/~achaney/tmve/wiki100k/docs/Alcubierre_drive.html
  16. it is not bugged. The difference between the stock and FAR's aerodynamic models mean that what works efficiently for mechjeb in stock causes it to stall and go into a spin in FAR.
  17. I depends on what you want to have to worry about. If it is only oxygen, co2, and electricity then you will want ioncross lifesupport. If you want food, waste, water, waste water, in addition to what Ioncross has then you will want Tac lifesupport. I don't know what ECLSS deals with but, both TAC and ioncross support resource depletion on unactive vessels now. Edit: Ioncross has not been updated to 0.23 and may not be updated for a while. ECLSS appears to use oxygen, co2, and electricity. ECLSS: http://forum.kerbalspaceprogram.com/threads/58127-0-23-asmi-s-ECLSS-Mod-(current-version-1-0-15)-Life-Support-Mod TAC:http://forum.kerbalspaceprogram.com/threads/40667-0-23-WIP-TAC-Life-Support-0-8-22Dec Currently I would recommend TAC.
  18. The sticks should be set up as axises similar to a joy/flightstick and the triggers even though they more like button have to be sett up as an axis. You can find out how to set up the triggers here: http://steamcommunity.com/sharedfiles/filedetails/?id=168152142#132669
  19. If this is for remotetech 2, then it belongs in add-on support. Active vessel causes the sats to point at the active vessel. If the sat that connects to mission control can't connect to the active vessel, then you won't have connection. To solve this either use the long range omnidirectional antenna or add two more dishes to each craft so that each sat will have one dish pointed at its neighbors and one at the active vessel. edit: The problem mentioned in the second paragraph may be a bug and it would be helpful to the developer of the mod if your made a post in the mod's forum.
  20. Sorry to burst your bubble, but I believe a Grand Tour usually requires a landing on each body.
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