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Redjoker

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Everything posted by Redjoker

  1. Sorry to burst your bubble, but I believe a Grand Tour usually requires a landing on each body.
  2. Also sprach Zarathrusta by Richard Strauss (2001:a space odyssey theme)
  3. I also suggest working with Kethane, since it would save a lot of work on your end. For example Extraplanetary Launchpads uses it and has its deposits and equipment.
  4. What you want is called a cycler, it is where every few passes a spaceship encounters a body with little to no fuel use. Here is a proposal for Lunar cycler http://cbboff.org/UCBoulderCourse/documents/LunarCyclerPaper.pdf I believe people have done Duna cyclers using a little rcs for corrections but, a Mun Kerbin one may not be possible without n-body.
  5. It's called the Oberth Efffect, I can't really explain it but http://en.wikipedia.org/wiki/Oberth_effect And the burning towards the planet is because your burn time is so long. To reduce it you could do 2 or more burns.
  6. You are both right in that 2 electrons can't have the same quantum number or be in the same orbital, a shell as opposed to a ring, since the portion of the quantum number that varies in electrons in the same orbital is the spin. Since it can only be clockwise or counterclockwise there is only two options and thus only two electrons per orbital.
  7. The Soviet Union was facing terrible economic hardships in the late 80's and when it fell in 91 Russia had even less money resulted in its cancelation in 93. To make matters worse, the hanger that housed the completed orbiter and the in progress ones collapsed in 2002 and damaged them. http://en.wikipedia.org/wiki/Buran_programme#Buran_hangar_collapse
  8. I would imagine it could support any, as you could simply change the packages to contain any resource you want through the cfg file.
  9. You could try modifying some fairing to have heat shielding
  10. The TT neverunload mod lets you also set the draw distance, with the mods default being 300km. The advantage of this mod is that it only changes the load distance for crafts with parts so that the game will only process what you want it to. http://forum.kerbalspaceprogram.com/threads/48720-TT-NeverUnload-Vessel-Unloading-Preventer
  11. look up Telemachus at http://kerbalspaceprogram.com/telemachus/, it may give you some info on other screens. If that is what you want.
  12. I think it is really about how many resources you want to worry about. If you want just oxygen, carbon dioxide, and electricity then use Ioncross. If you also want food and water, then use TAC. I don't know much about ELCsS but, I haven't had any major problems with TAC or Ioncross.
  13. Added the logistics module and the 1.25m docking adapter. The models are done except for the adapter for the CBM docking port for the ISS mod, which will be finished when I get the diameter of the CBM. Any one who wants to try to texture the models or import them into Unity just PM me. I will try later at a basic texture and with a large amount of luck I may finally get a part successfully through unity into KSP.
  14. I have nearly finished models for parts of Japan's HTV and I wanted to know what is the diameter needed for a part to fit flush with the base of the CBM docking port.
  15. I would recommend managing Cassani now, since NASA managed to restart Opportunity this year and when Opportunity and it's twin Spirit were competing it was planned that they could possible reactivate Spirit at a later date.
  16. I'm not sure if it would be that usefull, since in the debug menu, is an infinite fuel option.
  17. Since it says no connection, it is definently remotetech 2, what antenna's are you using? The larger omnidirectionals can break off when extended and under stress.
  18. For the solar panels to be functional. they have to be a seperate parts. So the user will have to put them on, but I may make a darker solar panel that will look similiar to the ones used and I may make some mono-directional rcs ports.
  19. Completed the avionics module and added pictures of it and assemblies of the avionics, fuel, and engines modules. I am thinking about adding more detail to the avionics module, but I'm not sure the extra detail is worth it since the top and bottom will only be seen in the VAB or if the HTV breaks apart.
  20. see if the begining of you persistence file looks like this: GAME { version = 0.22.0 Title = default (CAREER) Description = No description available. Mode = 1 Status = 1 scene = 5 flag = Squad/Flags/default PARAMETERS { FLIGHT { CanQuickSave = True CanQuickLoad = True CanAutoSave = True CanUseMap = True CanSwitchVesselsNear = True CanSwitchVesselsFar = True CanTimeWarpHigh = True CanTimeWarpLow = True CanEVA = True CanIVA = True CanBoard = True CanRestart = True CanLeaveToEditor = True CanLeaveToTrackingStation = True CanLeaveToSpaceCenter = True CanLeaveToMainMenu = False Look mainly at CanEVA = True
  21. There is an option in your persistence file that deals whith certain things like EVAs being possible. I will look for it.
  22. Do you mean so that it can be launched on a 2.5 meter rocket? If so, you could still launch it if a rocket with a 2.5 meter coupler, but i'm not completely sure. I may make that type of an adapter since it would only require an structural adapter and a 2.8 meter decoupler. If I misunderstood your request, please specifiy. There is a parts pack for the H-IIB rocket that you could maybe use to launch it, but I am not sure if it uses a 64% scale. If it doesn't, I may work on that after this is completed or I have completed the modeling and have gotten people to texture and import the parts.
  23. Completed 64% scale engine and fuel modules, begining work on 64% scale avionics modules. Replaced pictures of propulsion module with fuel and engine module pictures. Added pictures of fuel and engine modules toghether.
  24. I have decided to go with the 64% scale and I am splitting the propulsion module into a fuel module and an engine module. I have update the imgur album to include the new fuel module, but I haven't started on the new engine module. Anybody who would like to do textures for this or create the unity and basic cfg files are welcome to help with this project.
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