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Everything posted by blizzy78
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Right. I use KER 0.6.2.3, too, and in the "Configure Visible Buttons" window, I can see the button there. But when I enable it, nothing happens, the button is still not added to the toolbar. It works perfectly in the editor, though. To be honest, I think it's a bug in Engineer. I'm also seeing a NullReferenceException in my log from its toolbar support DLL. I haven't checked if that exception is related to the invisible button here.
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Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
While you're at it - I found that the current integration seems to retain references to old buttons, calling IButton.Visible on them, but those buttons have been destroyed before (or replaced by newer buttons with the same IDs.) I tried to figure out what's going on in your code, but eventually gave up. Here's to hoping there will be a debuggable KSP version some day To reproduce, I just had to start with an empty editor, then place the MechJeb pod with the eye. That alone triggered it. -
Please elaborate what you are talking about?
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Does it work for you? When I play KSP, it's usually for hours at a time, so even if I would do sit-ups, they won't have much of an effect.
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You may not be aware how fast some people are with Rubik's cubes.
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Did you add one of the Engineer parts to your craft? Engineer does not add its button to the toolbar unless you do that. After adding the part to your craft, you need to open the Toolbar button configuration and activate the checkbox next to Engineer's icon. Edit: If that does not help, please post your GameData\toolbar-settings.dat file.
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Oberth effect and nodes.
blizzy78 replied to SSSPutnik's topic in KSP1 Gameplay Questions and Tutorials
That's basically what I was trying to say, yes. Moving faster does not magically make your use of fuel more effective; the fuel requirement stays the same for a given amount of delta-v. Instead, the delta-v required to achieve a final velocity magically goes down when moving faster because of the Oberth effect. -
Oberth effect and nodes.
blizzy78 replied to SSSPutnik's topic in KSP1 Gameplay Questions and Tutorials
Essentially, the Oberth effect and fuel requirements for specific delta-v requirements have nothing to do with each other. The Oberth effect is simply that you will need less delta-v (and hence, less fuel) to perform your maneuver, but for a given delta-v requirement the fuel requirement will always stay the same, regardless of current velocity. (As I explained earlier, the vessel's current velocity does not affect the vessel in any way, so as a consequence, the fuel requirement must stay the same.) -
Oberth effect and nodes.
blizzy78 replied to SSSPutnik's topic in KSP1 Gameplay Questions and Tutorials
It does not matter if you're near to a planet (going fast) or far from it (going slow.) It does not affect your vessel itself, especially not your engine's Isp. Therefore, the fuel requirement is the same for the same change in velocity. -
Oberth effect and nodes.
blizzy78 replied to SSSPutnik's topic in KSP1 Gameplay Questions and Tutorials
Actually, they don't, because there is nothing to account for. A maneuver node is nothing more than a direction and a change in velocity in that direction. The Oberth effect comes naturally because of your current velocity right before executing the node. -
Not sure if that is directed at me, because I always do. The plugin works fine with 0.22, I just haven't updated it yet for 0.23.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blizzy78 replied to ferram4's topic in KSP1 Mod Releases
Ferram, it looks like in the editor the plugin is still adding an input lock if the mouse pointer is hovering where the old window button was. This is also true if the window is currently hidden - the input lock is added regardless.- 14,073 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
blizzy78 replied to Nereid's topic in KSP1 Mod Releases
Nereid, please remove the toolbar-settings.dat file from the download. Players might overwrite their toolbar settings if they just copy the file.