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blizzy78

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Everything posted by blizzy78

  1. Looks like this is the one. I'll see what it is about. ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Toolbar.Button].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 at Toolbar.Toolbar.buttonDrag (Toolbar.DragEvent e) [0x00000] in <filename unknown>:0 at Toolbar.Draggable.fireDrag () [0x00000] in <filename unknown>:0 at Toolbar.Draggable.handleDrag () [0x00000] in <filename unknown>:0 at Toolbar.Draggable.update () [0x00000] in <filename unknown>:0 at Toolbar.Toolbar.update () [0x00000] in <filename unknown>:0 at Toolbar.ToolbarManager.Update () [0x00000] in <filename unknown>:0 Edit: Found it. The problem is triggered by a bug in the Notes plugin. In OnGUI(), the toolbar button is created every frame, replacing the old button with the same namespace and ID. This is not how it is supposed to work. You just create the button once (in Start(), for example), then just hold on to it.
  2. In your output_log.txt, there should be more information regarding this exception, most notably a stack trace outlining which methods were called when the error occurred. Please post that here, too.
  3. If you're using Unity's text GUI widgets, you don't need to suppress the keypress events. It does that by itself.
  4. The information about MNA in the OP is wrong. To fix your problem, set the LPE of both satellites to the same value (0), then set the MNA for the first one to 0, for the other one to Pi. Leave the rest as you already have. ORBIT 1 { ... LPE = 0 MNA = 0 ... } ORBIT 2 { ... LPE = 0 MNA = 3.1415926535897932384626433832795 ... }
  5. I use Fraps together with Microsoft's Movie Maker to encode to MPEG 4. Then I just upload to Youtube.
  6. I'm glad you said that, because I was under the impression that you have actually given up for real. Would it be too much of a bother to capture your attempt on video? Perhaps there is something that you do that can be improved to make things easier for you.
  7. The sciene reward per achievement is currently hardcoded into the plugin.
  8. Which is a bit of my point. When docking, there is no need for perfect timing. You figure out the distance, thrust up to go into the right direction, wait until you're there, then thrust opposite to stop. Timing is relevant only if you take too long, because the target would spin (or rather not spin) in front of you. But other than that, you have all the time you need.
  9. I know you have written about that a few times now. What is the name of that condition? Personally I find it hard to believe that it might be difficult for someone to navigate left/right, up/down, and forwards/backwards, all the while it is possible to do that in separate steps instead of all at once. I'm not saying that such a condition does not exist, though, so I'd like to know more about it.
  10. Also try the flight (press F3), perhaps there's something interesting in there.
  11. So I already knew that reporting posts does not return you to the previous page immediately, but you need to wait for a long time. Today it was a bit different, I just got a 504 - Gateway Timed Out from nginx. So perhaps that's the clue for site administrators to look into the issue and maybe get it fixed?
  12. achievements.dat is not used since 1.5.0 except for converting earned achievements to per-save. After conversion is done for all saves (you must load each save at least once), achievements.dat can be deleted. And as always, do backups.
  13. I think the subject IDs are more like an experiment ID combined with an actual biome ID, such as "surfaceSample@KerbinSrfLandedHighlands".
  14. Just to note, to my knowledge this has happened exactly once, and the plugin download in question has been fixed quite some time ago.
  15. Well then, in that case, everything should be as before, shouldn't it. Also, post #1111.
  16. Good point. I'm not sure which version you have installed, but achievements are saved per-save since version 1.5.0. Achievement science points are rewarded on a per-save basis. Also, reverting or quickloading will revert any achievements for that save to the save state you are loading. Agreed, the categories are in need of an overhaul right now. I also agree with the task-per-planet achievements, they rather should be displayed something like this: I'm not sure I will implement displaying achievements from other saves. I'm not saying never, but it's currently not on my list.
  17. Check the FAQ section in this post: http://forum.kerbalspaceprogram.com/threads/60863
  18. This. It cannot be stressed enough that triangles are an engineer's best friends.
  19. You realize that Eeloo is WAY out there?
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