Jump to content

DisarmingBaton5

Members
  • Posts

    1,273
  • Joined

  • Last visited

Everything posted by DisarmingBaton5

  1. The Lander Can has a low impact tolerance. Perhaps surround it with cubic octagonal struts?
  2. May I recommend a small drogue chute (like the original parachute)? Maybe inline chutes as well, but that may be too much to ask; it would require a new model.
  3. It requires very little dV to reach. Most good Mun/Minmus landers should be able to reach Duna. (In my experience)
  4. I completely forgot about that post. Thanks! And again, this looks amazing and I can't wait until release!
  5. May I suggest a separate navball screen on the MFD (A screen that integrates the compass and pitch-thingy)? Using the ADI alone looks like it will be a bit confusing.
  6. Thanks! I haven't watched this yet, but I know I will be using it in the future. Edit: I watched it. Holy profanity is it good.
  7. Looks like it was fun. Also, "weird," not "wierd." Sorry, my inner grammar nazi acts up sometimes.
  8. It...it took me a depressing amount of time to figure out what XI was.
  9. Wouldn't that make them look a bit like airline seats?
  10. Thanks! That's a really good idea. Would anyone want a download? It seems simple enough to make on your own.
  11. Great work! A suggestion: turn the red bits yellow. It may be better for stockalike.
  12. Hi! I do not edit .cfgs often, so this is a bit of a noob question. I am creating a "Junk" engine, or an engine that can run on (nearly) anything. However, it needs all of the resources in the game at any one time in order to run. Is there a way to allow it to run on only one resource?
  13. I really can't wait to fly this from the cockpit; it looks so good. ZRM, will the ADI point straight ahead or in line with the OMS engines? Either way, it may be useful to have a seperate marker for the other one.
  14. I had Jerdred return almost immediately, and I didn't have to recruit him.
  15. I send most stuff anywhere 75-90km. My station is at 120km. I consider anything inside kerbin-stationary orbit to be LKO. (even though I do not know exactly where that is) EDIT: My refueling stations go to 100km.
  16. Is it too late to ask for a throttle indicator somewhere? It is kind of annoying to look down at the throttle every time I want to perform a maneuver. Not necessary at all, just convenient.
  17. That must be what the 2(.5) meter ASAS was modeled after. Also, the mk1 pod is extremely similar to the mercury capsules.
  18. MacBook Pro, OSX 10.8 It runs surprisingly well, considering it's a laptop.
  19. Building up my space station. Currently, I have a Habitat module built and a solar array planned, but the Hab is waiting for the solar array (The Kerbals want power), which is waiting for helldiver's shuttle to come out so it can have a classy launch vehicle. I guess I'll add a fuel depot and yet-unmanned science lab while I wait.
  20. No, no, that won't do. You need 49 sepratrons
  21. All of the obvious ones will be suggested; I have a somewhat obscure suggestion: Scout! I love that rocket. It seems like such a Kerbal idea to launch a payload on only solids.
  22. -I think one of the devs has mentioned a wind tunnel, but I'm not really sure. -A wind tunnel would only be implemented after a proper aerodynamic model is implemented. -Never suggest anything about multiplayer on this forum. If you are going to suggest it, it has been suggested already multiple times. Otherwise yes, a wind tunnel would be a nice addition to the space center.
×
×
  • Create New...