GavinZac
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Everything posted by GavinZac
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You can't "science spam". You can put a seriously awkward telescope into space, run upgrade and maintenance missions and try to use it properly by waiting for good opportunities to actually use the telescope without blowing it up. As a reward, you get science. The largest batch of science you can get is when Jool is in the right position because then you have 5 bodies in close proximity to observe and 'photograph'.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
GavinZac replied to Albert VDS's topic in KSP1 Mod Releases
"RL" here seems to stand for "real life", that is, it's taking an actual screenshot. That seems to cause memory overuse sometimes, so just use F1 or F12. The other one, "Take Photo", works fine for the science part. -
A Mechanic Is Jeb, or "KAS For Almost Everything"
GavinZac replied to GavinZac's topic in KSP1 Mod Development
Is there much to add from FASA? I thought it's mostly rocket parts. DMagic's science parts I can do, they're the perfect sort of thing for this. -
A Mechanic Is Jeb, or "KAS For Almost Everything"
GavinZac replied to GavinZac's topic in KSP1 Mod Development
Here you go! A couple of 'doors' down from here. http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-0-10-7-3b-25FEB2014-SXT-0-8-2-08MAR2014 -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
GavinZac replied to Nereid's topic in KSP1 Mod Releases
I thought it might be a permissions issue, but if Nereid can reproduce it, probably not. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
Oh lord. I was wondering why quoting him nearly broke my browser, my spellchecker was going mental trying to read 222kb of hex. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
Yup, I think so. -
[0.25] Orbit Manipulator Series (Updated March 12 2014)
GavinZac replied to HoneyFox's topic in KSP1 Mod Releases
I haven't noticed any at all. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
You add the one that looks the most like the one you actually want, then go to the action groups tab and set it up. I presume you want the chute container to be somewhat bigger or smaller. This is done in that ActionGroup editing area. Simply select the chutes and go to that AG tab, an editor will be waiting with buttons for 'next size' and 'previous size'. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
intended behaviour. http://forum.kerbalspaceprogram.com/threads/57988-0-23-x-RealChute-Parachute-Systems-editor-window%21-v1-0-3-7-03-14?p=1010686&viewfull=1#post1010686 Read the little tooltip in the VAB. You make your adjustments in the ActionGroup tab. When in flight, the Read Info button also lets you edit the deployment altitudes. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
Um, what will happen if I don't? At the moment it seems to be a choice between whatever not having this will cause, or explodieness -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
GavinZac replied to TaranisElsu's topic in KSP1 Mod Releases
He asked a simple question, to which I gave him the answer and subsequently advice on how to find it himself. Perhaps brashly, but we're all adults here. You on the other hand, are helping nobody, if you don't like my help -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
GavinZac replied to TaranisElsu's topic in KSP1 Mod Releases
Not stupid, but one of these: trolling, lazy, or ignorant. There's no shame in that last one, ignorance, if you learn when you are given the opportunity. You've managed to master messing around with your profile page, why not take some time to learn how to use the actual forum? If a thread is quite long and you want to find information, search it. And if you're having problems with the number of pages in of the threads, change it. -
I'm sorry, but I did get a good laugh from this! Caret
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
GavinZac replied to Nereid's topic in KSP1 Mod Releases
Do you have KSP installed somewhere strange? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
GavinZac replied to Starwaster's topic in KSP1 Mod Releases
No just retextures, new models! Some form of stack-based heatshield that 'grows out' to cover everything except the engine below it. For entering an atmosphere behind an engine. Like an ablative turtleneck...- 5,913 replies
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
GavinZac replied to kockaspiton's topic in KSP1 Mod Releases
I don't think anyone is going to make new parts for it, but if you need variations - tanks that store other fuels, life support, etc - those could be done. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
GavinZac replied to TaranisElsu's topic in KSP1 Mod Releases
Seriously? This is on like the previous page. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
GavinZac replied to stupid_chris's topic in KSP1 Mod Releases
I figured out what it was. I had this config @PART[*]:HAS[@MODULE[RealChuteModule]] { @MODULE[RealChuteModule] { @stowedDrag = 0 } } Hidden away in my GameData folder somewhere, presumably existing to fix some now-fixed bug. Removing it makes it harder to reach orbital speeds, with the much greater benefit of no longer causing instant death.