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Blauerdaemon
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KSP2 Release Notes
Everything posted by Blauerdaemon
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Firefox 51 and Chrome 56 display insecure password warnings if login pages are non-https. See https://support.mozilla.org/en-US/kb/insecure-password-warning-firefox So this issue starts to become more visible for the average user.
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Activating HTTPS in IPS seems simple. At the start of the linked page it is told how to activate it for parts only but below the first image there is a section about moving to 100% HTTPS. Obtaining and setting up a certificate might not be trivial but at least with Let's Encrypt it should not take much time. A possible direct benefit for Squad apart from appreciation by the users would be that HTTP/2 support by browsers is better with SSL/TLS - possibly reducing traffic costs.
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@politas Actually it seems better to implement a central API for submitting change requests to the index than putting this in this Tool. Submitted an issue concerning this on https://github.com/KSP-CKAN/CKAN/issues/1857
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@politas Skipping empty install now (since https://github.com/janbrohl/ksp-ckan-metadata-webtool/commit/4b46d08bbc57fde5c46d24bd5a660d7ce593c9c5 ) While of course it is possible to generate PRs directly demonstrated in https://github.com/janbrohl/NetKAN-API I do not see a big advantage in that which would be worth the trouble of authentication - maybe I am overlooking something. @kcs123 Thanks - I actually forgot to follow my thread (thought that would be automatic)
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I am looking for feedback on a Webtool trying to simplify making CKAN metadata (more exactly netkan files). Please try it on https://brohlsoft.de/apps/metadata-webtool/ and tell me what you think - here or in the issue tracker. You can find the sources at https://github.com/janbrohl/ksp-ckan-metadata-webtool If you want to have a look at the CKAN index, you might like https://brohlsoft.de/apps/ckan/ too
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Sure, PM me as much as you want. I am glad you want to help. The current version generates a netkan file and enters it in a github-issue for you. Then these would be added to the netkan-index by one of the CKAN people. Generating a complete pull request from the tool is planned (so the CKAN people would just have to OK it) but not yet implemented. If you want you can try a slightly outdated testing/preview version on https://ksp-ckan.github.io/metadata-webtool/ I just want to mention that I am not a member of the KSP-CKAN team so nothing I might say should be regarded as "official" in that area.
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Bill (William) and Bob (Robert) don't sound bad to me for english names.
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Plans for making KSP importable from Steam to GOG?
Blauerdaemon replied to Blauerdaemon's topic in KSP1 Discussion
The current version crashes for me if not started via steam so id like to have a totally steam-less version, too. Now i have to wait until steam is done starting and then start KSP from there - precious minutes are lost. This GOG-action seems to be initiated by the GOG-people so it should be not much work for Squad to add KSP apart from telling them its OK, I suppose. For the other cross-adding I'd think there need some coding and stuff to be done. -
I have just seen that you can add games from your Steam-library to your GOG.com-library for free - do you know if this this is planned for KSP, too?
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Started working on a tool to help create (later also edit) CKAN-entries. Have a look at https://github.com/KSP-CKAN/metadata-webtool
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Anyone still using this?
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Mechjeb Embedded Universal 1.3 is now listed in the CKAN for both - career mode and free @Dennis6492
- 64 replies
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I made CKAN-files for 1.3 and it seems to work fine with KSP 1.1 for me. Submitted at https://github.com/KSP-CKAN/CKAN-meta/issues/1096
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Kerbal Stuff, an open-source Space Port replacement
Blauerdaemon replied to SirCmpwn's topic in KSP1 Mods Discussions
@SirCmpwn Thank you for your great work! -
Use the Last Letters to Start a New Word!
Blauerdaemon replied to Mars90000000's topic in Forum Games!
microprocessor -
Use the Last Letters to Start a New Word!
Blauerdaemon replied to Mars90000000's topic in Forum Games!
Zerg -
How does a VERSION entry in a version file have to look like? While the example on http://ksp.cybutek.net/kspavc/Documents/README.htm suggests that versions must be JSON-objects with the keys MAJOR,MINOR,PATCH, (optionally BUILD) and integer keys, while the spec on the same page says nothing about what a version has to look like. I am trying to generate KSP-AVC compatible files from CKAN (see http://forum.kerbalspaceprogram.com/index.php?/topic/113023-ckan-web-view/ ).
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Quite a while ago: Added option to export data from the index in KSP-AVC format, too. (Not sure if valid)
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[1.0.4] Stock Clamshell Fairings (June 1)
Blauerdaemon replied to xEvilReeperx's topic in KSP1 Mod Releases
Does this work well with 1.05? -
KSP Interstellar Extended Continued Development Thread
Blauerdaemon replied to FreeThinker's topic in KSP1 Mod Development
Where should the project folder and the "Kerbal Space Program 0.90" folder be located? -
KSP Interstellar Extended Continued Development Thread
Blauerdaemon replied to FreeThinker's topic in KSP1 Mod Development
Thank you - but my problem is not related to actual versions of anything. It is actually about Visual Studio configuration. -
KSP Interstellar Extended Continued Development Thread
Blauerdaemon replied to FreeThinker's topic in KSP1 Mod Development
The mod works fine for me (using the current version of KSP and mod) but I am trying to build it from the sources on github myself and in the solution (stuff for MS Visual studio) the existing configs are named "Release KSP0.25", "Release KSP 0.90", "Debug KSP 0.90" - these names do not actually have to match any actual version. -
KSP Interstellar Extended Continued Development Thread
Blauerdaemon replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker "Release KSP0.25" builds but for "Release KSP 0.90" (and "Debug KSP 0.90") I get errors like Error 17 Unable to copy file "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll" to "..\..\..\..\..\Games\Kerbal Space Program 0.90\GameData\OpenResourceSystem\Plugins\Assembly-CSharp.dll". Access to the path '..\..\..\..\..\Games\Kerbal Space Program 0.90\GameData\OpenResourceSystem\Plugins' is denied. OpenResourceSystem I did neither find out where i can change the path nor where it should point to. Can you point me to info about that? Ooops - I installed VS 2013 (12.0) instead of VS 2012 (11.0) but this actually should not break the copying, right? -
KSP Interstellar Extended Continued Development Thread
Blauerdaemon replied to FreeThinker's topic in KSP1 Mod Development
I would be happy to help on the code as I did some C# before but where should I start?