-
Posts
1,043 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Nereid
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Clearly a bug. EVA and Plant Flag not detected. Will take a look into this ASAP. Edit: not reproducable. But in my current build landings are not recognized anymore. Have to fix this before I can release the next version. Changed some log level to analyze this further. EDIT2: 0.90 seems to generate more vessel situation changed events sometimes (or everytime?). This may have caused a missed EVA event, too. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I know this already. It's caused by the new version of F.A.R and a bug in FF. FF should catch any exception in the F.A.R adapter class (and should assume F.A.R isn't installed if any exception occurs). This is already fixed (it happens in NanoGauges, too). The new version of FF supports an altered solar system now and I will upload it in a few minutes... -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Thanks for reporting. It's fixed. I will release a new version in a few hours.- 339 replies
-
- gauges
- information.
-
(and 1 more)
Tagged with:
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Is PFREV working in 0.90? download link? Unfortunately most PF mods are not working officially in 0.90 (but PFCE works at least a bit, because I'm testing this now in 0.90). -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
To resolve those bugs, please make a quicksave just before every docking maneuver and make a copy of the quicksave and KSP.log if this bug occurs. I have done quite a few dockings myself and never suffered from this, yet. Maybe KSP replaces the internal data objects sometimes (ProtoCrewMember) and FF gets confused by this (because FF is caching them for performance reasons). I have changed this a bit, so it may (or may not) less error prone. And I would really like to see SQUAD adding a unique ID for each kerbal. This would make identifying them much easier. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
As long as KCT don't revert the game by reloading an old save game, FF should be working fine. It may not detect some achievements, if the events are not triggered. BTW: The new FF can handle multiple saves (as introduced in 0.25). That was the reason I reconsidered my first implementation with the halloffame.ksp (at the time I have done this, I was lacking knowledge to implement it and I was a bit over-careful not to corrupt a save game). But every load of a save, all new ribbons since that save are lost (if not included in another save and loaded later on). Just test it, and make a backup of your save (or wait for my next plugin S.A.V.E which will handle that for you). -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Ok, I have fixed a few minor bugs, including the not working Closer Solar Orbit ribbons and maybe the bug reported by Wyrmshadow (but I'm not sure about that). A typo was fixed, too. And the support for mods that adds or changes celestial bodies is done. I will test this a bit and may release it tomorrow. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I'm currently looking into this. Unfortunately I can't reproduce this. Tried it several times and anytime it was working. The kerbals are still identified by their names and I will take a look in the code now. EDIT: A savegame saved directly before the docking maneuver that deletes all ribbons would be helpful. EDIT2: I have found a potential (minor) bug that may have caused this. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I have currently a more or less generic solution in mind. All you need is a file CelestialBody.info in any subfolder in GameData which contains basic information for FF. This way any modder can provide his own mapping planet>ribbon (and ribbon sets if he want). The syntax of this file is quite simple, so you can edit it yourself. Unfortunately FF needs at least two informations: The ribbon set for a planet/moon and a "base prestige" (currently just used to get some kind of ordering in the ribbon list). -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
It's hard to estimate when its done. But perhaps next week. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I'm still working on that. It's about 50% done. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Kerbalstuff should have 317, too. EDIT: It has, but it wasn't set as default. Strange. My mistake? Dunno... But differences are negligible anyway. But this explains way so many have downloaded 308. I was quite surprised and expected some major fault and a downgrade of all who suffered from it. And now it was just a wrong default... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Currently not. But I can add an option in the next release. BTW: If somebody can enlighten me how to use the stock summary window... Thanks. I will try to fix that. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Hmmm. Deleting the ribbon graphics should work. I will take a look into this. EDIT: fixed. Thanks for reporting. Clicking the "Reimport" button should always done with care. It's gone anyway. This was just a quick solution for those with problems. I've learned myself that the persistence files can edited anyway, so it could be done manually. That's the reason why I'm currently thinking about a more or less simple backup plugin. I have not started yet but it should took a few days only. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I'm sorry to hear that. But the good news: As still as you have a save game with stats included, you can import those into your new game. Just follow this steps: Make a backup of your save game folder: <KSP-Home>/saves/<name of game> (the most important step) Open the file persistent.sfs in the editor of your choice (I recommend Notepad++) or the quicksave with existing data and search for "FinalFrontierHallOfFameRoot" Copy the whole section "FinalFrontierHallOfFameRoot" to clipboard. Open the file persistent.sfs (or the quicksave you want to load) in the editor of your choice and search for "FinalFrontierHallOfFameRoot" Replace the (empty?) section "FinalFrontierHallOfFameRoot" with the clipboard. If you cannot find it just add the copied section before the last "}" in the file. Unfortunately 304 has a very nasty major bug: the hall of fame remembers if it was loaded from the persistent file. If it was, it won't import the halloffame.ksp. Unfortunately it never resets its memory of this and thinks it was loaded from a persistent file even if it won't if you load or start a game without FF data in its persistent file after starting a new game (or loading another one). Unfortunately I have done all my tests with a single game and without older quicksaves, so this bug get unnoticed. Summary: dont use 304 at all. After this bug was reported (at 02:00 in the night) I was fixing this ASAP, but some others may still use 304. if you want to be sure, that the halloffame.ksp gets never imported again: just delete it (or better: move it to a different location). FF won't delete it by itself, because I want to leave this by the decision of the user. EDIT: It seems that you are right. The log states that a halloffame.ksp was tried to load (because there was no FinalFrontierHallOfFameRoot in the save), but the file wasn't found (so, I think you have deleted it, which is a good idea if you don't load older saves). Without any data in the save file and without a halloffame.ksp FF assumes (correctly) no data present. The problem is: to load older files, we will still need the halloffame.ksp. Loading them and deleting the halloffame.ksp will get you in trouble. So an advice for others: Don't revert back to older games before 308 or keep at least the halloffame.ksp until you need those save files anymore. There is not much I can do about this. Data migration is a tricky thing sometimes - even in this simple case. EDIT2: And we really need a good backup plugin for KSP saves. I have lost a few saves because of bugs in KSP myself (prior to 0.25). I'm currently thinking of one. The one I have tested a few months ago (forgot the name), did not comply to my needs. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
It will work with the 0.90. But make a copy of your save first. If the ribbon stats are not found in the persistence.sfs then it will load the old halloffame.ksp ONCE. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well, at least you will have the full amount of fun in your next career. But please: make a backup of your saves every then and now! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Thank you. But since you have solved the issue for yourself and I have found the bug in the code (one missing line; a boolean wasn't set correctly), I will just keep them, if further issues occur. And: there is still the possibility to add ribbons and stats: Just edit the persistent.sfs, look for "FinalFrontierHallOfFameRoot" and change/add the entries. But they have to be in chronological order to work. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
No, it can't do that. KSP doesn't keep track of all things that are done. So, if you want to get first ribbons for the things that are truly done first, you will have to restart. But you can start later in a career, but the first kerbal landing on moon after (!) FF was installed will get the first kerbal on moon ribbon. Mission counts/times will only reflect changes since FF was installed, too. It this don't bother you, you are free to use it this way (I have done it myself in 0.24 this way). EDIT: but hey! 0.90 is out! If this is not a good reason to start a new career, there will never be a reason for that. -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
We are using the other (compacter) styles in our company. But I don't like this style and find it not as easy to read. I'm writing code in this style for about 30 years now and we are all creatures of habbit.- 339 replies
-
- gauges
- information.
-
(and 1 more)
Tagged with:
-
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
I have created a repository for NanoGauges on Guthub: http://github.com/Nereid42/NanoGauges. But I will rearrange the folder structure of the project in the near future. This is my second project in C# and VisualStudioExpress and I was a bit to lazy to create a folder structure for the sources yet. And because I'm new to Github too, version history may break for the files, when I work on this. In my office I'm working with Java, C++, SVN or Clearcase most of the time. And you will find quite a few Java typical parts in the code. BTW: I prefer if ( /* condition */ ) { // something } else { // something } over if ( /* condition */ ) { // something } else { // something } Even if this is discouraged in the Java code conventions.- 339 replies
-
- gauges
- information.
-
(and 1 more)
Tagged with:
-
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
The non movable gauges are my fault. I have tried to get the gauges behind the toolbar popups and changed the drawing queue. Because all gauges were drawn behind other windows (not the toolbar popups unfortunately), I didn't changed it back. My gauges are all in place, so I didn't check to move them again and this side effect got unnoticed. Fixed in 0.5.23-295. Uploading now.- 339 replies
-
- gauges
- information.
-
(and 1 more)
Tagged with:
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Final Frontier 0.5.15-308 released Important: This version fixes some import issues from the deprecated halloffame.ksp. If you have any loss of data after installing earlier releases, open the config dialog and click Reimport Hall of Fame. But be careful! There is no "are you sure? yes/no?" dialog! This version will just import the old data and override the new data! Don't click this button if you have no issues! (I will remove this button in the next release). Important: This is the one of the first releases that will replace the halloffame.ksp. If you use this relase or a later one, there is no way back! You can't add ribbons by editing the halloffame.ksp anymore then! Please make a backup of your save game before starting KSP with this release! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Thanks. I'm currently fixing the reported bugs. I will remove those new bugs, too. -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
I'm still using SVN on a local NAS. I'm using SVN in my office too, so I'm a bit reluctant to switch to another VCS. Its on my todo list, but with very low priority.- 339 replies
-
- gauges
- information.
-
(and 1 more)
Tagged with: