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Nereid

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Everything posted by Nereid

  1. Any other with this problem? I have tested this several times and it was working every time. But maybe there is a problem in the hotfix 304 (its just barely tested but has only minor changes compared to 302) . If you have problems revert to a backup (I have strongly suggested to create a backup) and try the previous one. I will take a look into that tomorrow. Reverting back can only help, if its a version which still loads the halloffame.ksp. FF is not deleting the halloffame.ksp. But its not loaded anymore, if data in the save game is found. I will send you my email address, so you can send me your save file and logs. Maybe I can see what went wrong then. EDIT: Reproduced. There is a bug that causes FF to load the statistics from another game, that were previously loaded, if no data is present in the persistent file. I will create a reimport button tomorrow to fix this. If you are loading a game without starting another one before, it will load the correct data from the halloffame.ksp (at least some times; its late, I can't test this often at tme moment). Workaround until fix is out: Quit KSP. Copy your backup into the save folder. Start KSP and load your save without starting another game. If this won't work, please report. Build 302 and 304 seems to be affected by this bug. Fixed in 0.5.15-308
  2. Final Frontier 0.5.14-304 released Important: If you have downloaded 0.5.13-302 the window titles gets corrupted. 0.5.14-304 will avoid this issue. However, if you have installed 0.5.13-304 this will happen again after upgrading to 0.5.14-304. This can be fixed by renaming the window titles once in the config (and restarting KSP) or by deleting the file GameData/FinalFrontier.dat. New features: skills and specialist now shown in the hall of fame (you will have to choose "Skills" instead of "Statistics" to view them) New ribbons for completing a mission as engineer, scientist or pilot Some custom ribbons now supersede some other. If you have used them, the superseded ones will disappear! Important: This is the one of the first releases that will replace the halloffame.ksp. If you use this relase or a later one, there is no way back! You can't add ribbons by editing the halloffame.ksp anymore then! Please make a backup of your save game before starting KSP with this release!
  3. I will try to change the window stack for the gauges. But I'm not sure if this could be done. An option for a exact readout in a tooltip is an easy one. Maybe I will include this in the next release this day. EDIT: delayed, because I will try to implement some kind of zoom.
  4. I got the permission from cybutek. I'm currently fighting some (minor) bugs in FF. If I'm done with that, I will release a new version with the impact gauge included.
  5. Consider it "in work". But this will take a while... EDIT: build-in stats and roles are done (but not all at the same time; you will have to choose). EDIT2: Its not possible to award custom ribbons automatically; at least not without doing a large overhaul of the code. Normal (i.e. non-custom) ribbons are based on achievements. Achievements have a fixed name while custom ribbons have not. But I can add some new ribbons for Engineers, Pilots and Scientists that had at least one accomplished mission.
  6. There are some lawyers out there who pretend its very clear.
  7. This is strange, because in the form http://forum.kerbalspaceprogram.com/threads/18230-0-25-0-90-Kerbal-Engineer-Redux-v0-6-2-12(0-25)-and-v1-0-13-1(0-90) is licensed under the Attribution-NonCommercial-ShareAlike 3.0 Unported (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB). I know that those license are not intended for code. But bucky has used it. And to avoid any kind of conflict, I have used the same license. One problem of the CC licenses is, that you must release your work in this license again. Unfortunately its not compatible with GPLv3 (as most other licenses aren't). So the code is released under GPLv3 but the plugin itself is still released under a non-commercial CC license. This again will bring back the problems about commercial purposes. This is one of the worst CC licenses, because of the (theoretical) legal trouble you're always in... Yes but it contains a lot of math. If have studied mathematics myself, but I don't have time and nerves at the moment to really understand the basics behind this. And without this, I can't work myself on that (and claim that's my work). EDIT: Ah, now I see it: He has changed the license for the 0.90 release. The 0.90 release is licensed under GPLv3, the 0.25 release is released under CC. Now we have to ask, which version we are using. But again: GPLv3 cant be copied into a CC license. The good news: I have asked the author yesterday for a permission to copy his work.
  8. I have noticed some problems for gauge positioning in 0.90. Sometimes the gauges move a few pixel without any reason. I'm aware of that and try to fix it in the next few days. EDIT: fixed in 0.5.21-236
  9. I already have quite a few ribbons for some generic kind of planets. I will just have to do some kind of "mapping algorithm". I will try some planet mods myself and will add some default mapping for them. Currently 11 additional ribbons sets exists: A: up to 8 moons B: up to 8 moons C: up to 4 moons D: up to 4 moons E: up to 2 moons (maybe 4) F: up to 2 moons (maybe 4) G,H,I,J,K: no moons Some colors are not done yet; but plan is: just create a generic mapping so that all planets with their moons can be covered and save this mapping for later editing.
  10. Most errors are caused by installation errors. Just extract the archive into the KSP main folder (or extract the GamteData contents of the archive into your GameData folder). Don't change any paths! Textures are identified by there names which includes their paths. if you are using blizzys toolbar, then you will have to configure the visible buttons first. If you are not using it, you should see a button in the stock toolbar. But I will write you a private message for further help. EDIT: Problem solved. Maybe a virus scanner has caused this. Nothing is known for sure.
  11. Another question: Any ideas out there how to detect a repair event in KSP? I would really like to implement ribbon for repairing something in space, on Mun, ... But I'm struggling with the KSP events and still haven't found any useful for that purpose. BTW: While time was limited I had done some work on supporting celestial body addons. It's not forgotten, but I will have to test this against some mods.
  12. Thanks. For small code blocks licenses doesn't really matter. But because this could not be called "small" and I do not have the time to really understand the code and work on it for myself. but I will check the license from engineer. And I'm again really surprised how other people can work around some very awful parts of my code and do still understand what they do. I have several excel sheets that will give me the correct constants to get the gauges working. There are so many magic numbers in there... EDIT: The license of Engineer doesn't permit commercial usage. The license of NanoGaues does. So even a short demo on youtube of Engineer with some kind of adverts would violate the license (because its clearly a commercial purpose). I hope the author of Engineer has thought about this legal headache for some lets-players out there. I have chosen the commercial version because of that and because bucky has used it, too (otherwise I had chosen a GPL). I will ask him, if I can include his work.
  13. I have tested this quite a few times the last days and its working for me.
  14. That would be fine. 32x32 px would be better. But I will take 32x16 px if it fits to the current icons.
  15. Final Frontier 0.5.11-246 released New features: Data now stored in ksp persistence file New ribbons for completing a number of contracts or doing research on a mission Reseach/Contracts are tracked for each kerbal Important: This is the first release that will replace the halloffame.ksp. If you use this relase or a later one, there is no way back! You can't add ribbons by editing the halloffame.ksp anymore then! Please make a backup of your save game before starting KSP with this release!
  16. Anybody out there who can provide me with some neat icons for science ribbons? A flask for chemical experiments or something like this?
  17. Yes. Since a few releases. Just don't extract the 000_Toolbar folder or change FF in the config to use the stock toolbar (yes, you could use FF with the stock toolbar and blizzys toolbar installed ).
  18. If your restart your careers, be aware that I will try to add statistics for fulfilled contracts and science. I'm not quite sure if this is possible but if this could be done, you may want to restart again, because Jebediah wont receive his merits for his first missions. Adding the ribbons to the persistence file is done. But I will have to test it a bit. Unfortunately the KSP-AVC file wasn't changed for 0.90 in the last release. And because Visual Studio has compiled for a debug build the last version (and I'm testing and releasing release builds; they don't differ but stored in different paths and were not copied by my build scripts), I'm not sure if the last one was really updated. Microsoft... I have never changed the build, but after adding the 0.90 libs debug build was selected. For about an hour I was puzzled why none of my changes in the code were reflected ingame...
  19. I'm not quite sure, if I will use it. I'm currently examining it and I will first try to figure out how it works. If its simple to use the KSP-buildin persistence API to store the data in the persistence file directly, maybe I will try an own solution. Not because your's is bad. But now I'm in the right mood, to try it myself. But your code is a great help as an example and a good starting point to figure out how it works. Even if I will use my own code, you will get a credit for that.
  20. Strange. You could send me you save and I'll take a look. But a question: have you extracted the plugin directly to GameData without any changes to the path? Missing ribbon graphics can cause this, because this will disable specific (or all) ribbons. Please check if you have a folder GameData/Nereid/FinalFrontier/Ribbons in your KSP installation and check if this folder is empty. And general tip: if somebody don't want a specific ribbon (or it won't work correctly), just delete the ribbon graphics in GameData/Nereid/FinalFrontier/Ribbons. It's safe to use the current version in 0.90. I will recompile against 0.90 in the next few days. Then I will have to do something about the "multiple savegame problem".
  21. Career/Science doesn't matter. Currently you can manually add ribbons by editing the halloffame.ksp. But this option will go away in one of the next releases. FF will not award ribbon because of historic achievements. Only current achievement with FF installed will be recorded. I'm playing Career at the moment and FF seems to work well in 0.90. Expect a version compiled against 0.90 in the next few days.
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