Jump to content

Nereid

Members
  • Posts

    1,043
  • Joined

  • Last visited

Everything posted by Nereid

  1. Tested, but can't confirm this. I will add some additional test just to make sure that those ribbons are not awarded on EVA. Well, lets assume that kerbals arent that much overweighted to land 120 tons while at EVA.
  2. Just checked (in my current development version, 32bit): Mun SOI ribbons are still working while not in time acceleration. They don't work in time acceleration. I'm quite sure this were working in 0.23.5 so it seems SQUAD has changed the event handling. I will check this. EDIT: fixed. It seeams that VesselSituationChanged is not called in this situation anymore.
  3. Well... the ribbons are generated in a generic way and my generator knows nothing about the missing atmosphere of Mun.
  4. I will check this, too. EDIT: please check if the ribbons are present in the Nereid/FinalFrontier/Ribbons/Mun folder. In 0.5.5 (and maybe in 0.5.3) ribbons that have missing ribbon graphics are just not awarded. BTW: Has someone noticed that kerbals could die because of high gee damage? EDIT2: Just checked (in my current development version, 32bit): Mun SOI ribbons are still working while not in time acceleration. They don't work in time acceleration. I'm quite sure this were working in 0.23.5 so it seems SQUAD has changed the event handling. I will check this.
  5. I will check this tomorrow. I have implemented the GeeForce ribbons in a different way. They should now only be awarded after 5 seconds (maybe I will tune that down to 2 or 3 seconds). But I will just have to test this tomorrow, too. Bit its way to late now (11:30 PM here). I have also changed the method I get access to singletons like the hall of fame. Maybe this is causing the problems in 64bit (the previous way to do it was some kind of dirty). Creating new ribbons for higher gee forces is still on the todo list.
  6. Well. I have written in the desciption, that renaming kerbals isn't supported at the moment. We need some other kind of ID Of rename-event to do this.
  7. Which version of FF? Edit: I can't do much about it until weekend. But I don't really know what is causing this at the moment.
  8. There should be an option to disable the hotkey in the config.
  9. No. It's just a homepage on one of the german major internet service providers. I will try to upload 0.5.5 on curse, too. Wait a few hours. EDIT: Fileupload on curse isn't working for me at the moment... done
  10. Nice. If I got your permission, I will add them in the next release as custom ribbons.
  11. I will add ribbons for higher Gees. But to award them only after a few seconds sounds like a good idea. I will try this next weekend. Unfortunately I'm again out for business until Thursday.
  12. The folder structure I think. Maybe the developer of PartCatalog should think about some kind of ident file in a mod? Thats the way I would do it. Maybe. I'm just guessing. Anyway, it's not a big deal, but Partcatalog has evolved very nicely. From less useful at start to very useful in its current state.
  13. Ok, now I understand. It seems in 0.24.2 we reach much higher gees now. I have just started a rocket and got 6 gee s in just under a minute. Seems I will have to do something about this...
  14. I allways liked the Smartparts and the SSE and I still do. But I don't like the new folder structure. It doesn't work well with PartCatalog. Now we have four registers in PartCatalog all labeled KMS. So we need to remember which part are located where or to arrange those manually (which is unfortunately still a bit cumbersome and counter-intuitive in PartCatalog). This folder structure is suggested by another user even in my thread, but without thinking much about the consequences. At least you gave me a good example why I should NOT use this for my mods.
  15. Make a backup and try 0.5.5. This works for me even with Mechjeb and other mods installed. EDIT: FF does nothing directly to your save. But a crash while saving may of course get you a corrupted save.
  16. Its there. Just above the Jool ribbons. Its calle "Jool Tour Ribbon".
  17. FinalFrontier and Mechjeb are incompatible. The reason that is causing this, is not known. FF without MJ and MJ without FF works but together they cause problems. EDIT: Thats not the whole story. Mechjeb and FF work together under some (yet unknown) circumstances. Maybe FF 0.5.5 works better (and perhaps I should repleace the static access to some singletons with a GetInstance()... maybe that is causing this).
  18. And if someone is using an aircraft/spaceplane cockpit on a rocket? I don't think this will work well.
  19. Detecting space plane achievements its not that easy. First: how should FF distinguish between a plane and a rocket? KSP detects landings on the runway but i don't know how to integrate this in FF. If anybody has an idea, just let me know.
  20. NanoGauges 0.5.11 is online New gauge: HEAT - heatshield temperature (Deadly Reentry required)
  21. It can be done, but I will have to change an inspector class, storing time of change etc.
  22. Final Frontier 0.5.4 is online Changes: Typos fixed Fixed Mach 10 ribbon on splashdown bug Fixed Fast Orbit ribbons Deleting ribbon graphics will disable a ribbon Most recent toolbar included No more FARAdapter.dll Download FinalFrontier
×
×
  • Create New...