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Everything posted by Nereid
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Strange. But I will take a look and fix it. I can't remember any version number other than KSP-AVC which should behave correctly. -
Calculating the correct altitude over water
Nereid replied to Nereid's topic in KSP1 Mod Development
Ah! Cool. I will check it this evening. If it works, I will integrate this solution in NG. Thanks -
Calculating the correct altitude over water
Nereid replied to Nereid's topic in KSP1 Mod Development
Well, this wont work, because on Mun there is no water and some terrain is below height 0. - - - Updated - - - Yes water height is 0. But if there is no water and terrain is below 0, we cant assume radar altitude = altitude (above sea level). -
I'm still facing the problem to calculate the correct altitude for a radar altimeter in NanoGauges over see/water. Over terrain it's easy: subtract terrain height from altitude. Over water... well, this will create a desaster. In this case the radar altimeter should display the altitude above sea level. So, question: Is there a way to detect if a vessel is flying over water? is there a better way to calculate the radar altitude? Thanks for any tip.
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The latest version of NanoGauges has a "external temperature" gauge included.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
And a first male in space, if a female kerbal was first. Nut, nice idea. I will see what I can do. -
[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
Nereid replied to Nereid's topic in KSP1 Mod Releases
For some there is some kind of timing issue when restoring backups. S.A.V.E will do backups and restores asynchronous, which is working well for me but it seems not for all. KSP or Unity behave differently in a strange way as it seems. I will upload a version for 1.0 which use synchronous I/O operations by default this week. Backups should work. If a restore would not, you have to copy the files manually until then. Sorry for the late answer. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well, in this case the cause was more.... well... lets say stupid. A button can be assigned to a bunch of scenes. You can show the button in space center, flight, tracking station, ... and always. Well, for an unknown reason (testing purposes?) I had chosen "always". But you are right. There were some silent changes. Registering for an event on awake when the AppLauncher is ready to install the button was not working for FF anymore. I think because FF awakens multiple times (it's on my todo list to change this) and the AppLauncher is already ready then. So my workaround was to check if its ready, just install the callback if its not and install the button directly otherwise. Works. Correct way to do this? I dunno. But who cares? -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
I will check if there is an easy way to scale the gauges. Its already on my list. Regarding the new gauges: they just reflect data from the internal vessel class. I do not know what exactly is measured (we have to ask SQUAD about this). But it was easy to implement, so lets see if they are useful in any way…- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Uploaded a new version on KerbalStuff for KSP 1.0- 339 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Two minor bugs found: Stock toolbar button remains visible in the main menu after quitting a game Mission time is not correctly calculated. (well... math...) I will try to solve these, but its late... - - - Updated - - - Uploaded to KerbalStuff. NanoGauges is next... If there are issues with KSP 1.0, please report. I have just done a few (well, quite a few) quick tests. I have not yet started my own career or sandbox game in 1.0. S.A.V.E will get an update the next few days. I will have to test it more carefully. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
EVA solved (only ground EVA was broken). If I don't find other bugs I will upload FF on KerbalStuff in about an hour. I have killed FF via task-manager a few times: all ribbons still there. A few quicksaves/quickloades were done, too. No issues regarding lost ribbons so far. But I have never experienced this myself so this report is quite meaningless... It's just not possible to test everything. I have not tested any science ribbons yet and some others may not work, too. But I will upload it anyway. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
The good news: ribbons are working in 1.0 now. Saving/loading works, too. The bad news: EVA is not detected anymore. What the heck...? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
If the game crashes at a scene change (flying -> space center, or any other scene change), then there is a chance that the game data is partially saved. Maybe is more robust to store its own data then those from plugins. The callback to save the data of FF may never be called and the log may not be flushed (so that its impossible to be sure about this). Then all data in FF is lost. Question is: will KSP load an incomplete persistent file? Will the persistent file be closed at any exception while saving (and a missing "}" added)? If this is the case, there is not much I can do about it. Again, if this happens to you: keep the log and write me a personal message. Take a note what happens just before the ribbons were lost (game load, game crash, scene change, ...) To prevent this use S.A.V.E or make backups on your own frequently. An updated version of S.A.V.E will be available today, maybe FF too (it seems to be working now). I will first test it a bit and then perhaps update NanoGauges to 1.0 and release all three plugins at once. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Those are exactly the important questions. I know it's hard to remember what exactly happened, because sometimes the player don't really know if the bug happens in the last few seconds or way earlier but unnoticed. But without the answers it's very hard for me to reproduce the bug. And solving it without is... well... possible (theoretical) but very time consuming and not a fun task at all. If there is an easy way to port if back to 0.90 when solved, I will try it (if requested). But now 1.00 is the goal and we have to look forward not back. UPDATE: Stock toolbar is working again. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I don't think so. FF stores it's internal data for each kerbal and identifies a kerbal by his (or since 1.0 her ) name. if the name of a kerbal was changed, then we are screwed. BTW, I have not checked this for 1.0, but please SQUAD: give us unique IDs for kerbals... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Ok, as far as I can see there are still two major issues reported: loss of ribbons (all or most of them) mission count or mission time is not tracked corretcly (caused by a missed mission end/recover) Unfortunately I still have no clue what is causing this. Those bugs seems to happen very infrequently and some never experienced them (or maybe overlooked it). Regarding mission count or time: If this happens to you please report if this happens directly after recovering the vessel or later after loading a game. Are all kerbals of the crew affected or just some of them? Are special parts used (stock parts, parts from a mod, escpecially non stock crew pods?)? Make a copy of the KSP.log immediately after the bug has happened. If you are facing this bug more often, please adjust the log level of FF to detail or at least info. Install the most current version of FF (maybe some log output implemented to analyze this in some later releases can give me more information to solve this). I have tried to reproduce this bug very often and it never happens to me so far. But in my real games I may have overlooked it myself... But top priority is currently getting FF to work in 1.0 again. -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Currently not. Most players play in a 1920x1280 resolution on 22'' displays. I have designed them mostly for my needs in this resolution: Many gauges that don't eat up the whole screen. I had a lot of trouble understanding the Unity graphics API at first, so I decided to work with constant widths and heights to keep it simple. But yes, it can be changed in the future. It should not be that hard. Maybe I will give it a try while I port the gauges to 1.0 or at least do some preparations to this.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Because I'm currently porting them to 1.0, I will take a look into that. Maybe some kind of slider that adjusts the responsiveness of the gauges. But its not on top of my list. The good news: Most of the gauges are working in 1.0. The bad news: Terminal Velocity is gone and will log some exceptions. The gauges for Deadly Reentry has to be changed to work with 1.0 (because reentry heat is now stock). - - - Updated - - - I will give it a try some day. But what exactly should the first gauge show? deltaV until orbit is lost?- 339 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Just an update: Stock Toolbar is not working anymore. This will take a while to resolve... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
This was an easy compatibility fix. Compiled, fixed some changes, working. I will test this today and will release an intermediate version for 1.00 tomorrow. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Hi again! Sorry I was a bit distracted from KSP the last weeks (or should I say months? ). I have checked 1.00. And FF won't work at the moment. I will try to fix this ASAP (but give me a few days). I will not start a new career myself in 1.00 until FF is working again. NanoGauges is working fine in 1.00. EDIT: I will try to read the entire thread since my last login tomorrow at work. - - - Updated - - - Hmmm... I will check this. As far as I remember I have played with a scenario node and it wasn't working for me. But part of this problem could be a flaw in FF: It loads again every time KSP changes the scene. At the time I started the development of FF (which is quick&dirty in some parts), integrating plugins in KSP was rather buggy and not working as I expected it to work. S.A.V.E is working different and I have learned a lot how to get plugins working since the first days of FF. But I was a bit lazy to change FF yet. FF is working for most and I have never experienced a loss of ribbons myself. Any major change in the code may break things I don't expect. And unfortunately there is no other than me for testing purposes (none of my friends is playing KSP on a regular basis and can do tests on demand). To be honest: I don't understand how a crash could cause disappearing ribbons. -
[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
Nereid replied to Nereid's topic in KSP1 Mod Releases
Is the recurse folder option working in 0.9.17-387 for anyone who had issues with the previous release? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Change the ordering from "statistic" to "skills" and FF will show the experience, specialization, courage and stupidy. - - - Updated - - - No. I just thought KSP handles the repair internally (like repairing wheels). But you are right. Maybe Dangit can help. But I need some kind of an event that fires on a repair (testing each part every few milliseconds for a repair is not a good idea). And I don't think Dangit will make use of that event; but well, maybe I'm wrong. So I will give it a try. But the lost-ribbons issue has the top priority at the moment. I have at least two reliable reports of lost ribbons. It seems not to happen very often, but it has quite severe consequences and I have still no clue what is causing this.