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Everything posted by Nereid
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Confirmed. I will start to fix this now; an upload of a fix will follow ASAP. EDIT: Confirmation revoked. This is a little complicated. First, if you resume a game with a kerbal with 21 missions flown and he has not got the 20 missions ribbon (because of some historic bugs), then FF will not check this. The only point in time this is checked is a vessel recover. And now it starts to get complicated. The kerbal gets the mission ribbon but its not listet in the summary. A bug? Well, thats a quesition of the viewpoint. The kerbal gets the ribbon AFTER he has completed the mission, so its not part of the mission itself. And that's the reason FF doesn't report it. It reports only ribbons that awarded WITHIN the mission. This is some kind of a design flaw. And it would be fixable of course. But I will have to think about it. Currently all ribbons that are waraded because of an recovery are NOT reported. They are awarded, but are not shown in the report. EDIT: I have found a (a little dirty) solution for this. I will upload a new version, when the next version of NanoGauges is ready, too. -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well... the main work doing this is calculating the intersection of the flight path and the sphere defined by the atmosphere. If anyone can provide me with the code for that, its only simple math then.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Unfortunately the fix was not so fast. Well... the fix was, but the new TEMP gauge has given me quite a few headaches...- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Yes, its a bug. Developers and Copy&Paste, you know? You can disable it with the hotkey. Thanks for reporting. EDIT: I will upload a fix in about an hour.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Consider it done. In 0.2.1 you could define 9 different set of gauges. Pressing RIGHT-CTRL-1, RIGHT-CTRL-2,... will select the correspondig set of gauges. RIGHT-CTRL-0 will enable all gauges. Pressing RIGHT-CTRL will also show a close button for each gauge, so you don't have to disable the gauge in the config window. EDIT: Thrust and TWR are broken in 0.2.1.. well... a copy paste error in the code... 0.2.2 is on its way. EDIT2: Thrust and TWR fixed- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
TAC life support is not realy that kind of a stretch. It depends how TAC define its resources. I was already thinking about that. A second screen... Well... I would have to do a lot more, to make this happen.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Ok, The next thing to add is the functionality MK3424 requested. I will also add a gauge for specific impulse. If somebody has any other idea for a gauge, let me know. I will see, if I can do it.- 339 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I just had checked this: The custom ribbons are working for me. They show up in the mission summary and the decoration board log correctly (at least in my tests). I will review the soruce, if there any obvious potential bugs. But just remember: The summary shows only the achieved ribbons for the recovered (!) kerbals. If you award a ribbon to another one and he is not part of the returning crew, he will not be listed. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
FF didn't do anything to your save game. Nor do it change any parts or modules. The worst things that can happen, is a scrambled halloffame.ksp, what means lost ribbons. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I'm sorry to hear that. I'm actually checking this; but if I can't reproduce this, may I ask you to send me yur save game folder (zipped) and the KSP.log? You will get my email address as pm. EDIT: The decoration board works for me. If this is not a resource issue (and I don't think so), I need at least the log. The save game folder would be very useful, too. -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Ok, the AoA gauge is working again...- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Consider it done. EDIT: The AoA gauge is currently broken. I thought I get it to work, but it still won't.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well, I will see what I can do... EDIT: I was already thinking about some sets of gauges/positions that can be switched inflight.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
I have already done this and TWR is working now. I will release a new version within a few hours.- 339 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I will keep an eye on this. Also the Mach ribbons on vertical launches are suspicious for a possible bug. FF detects the preliminaries for a ribbon on two different ways: The most used is any kind of game event which checks all (!) possible ribbons. These events are rare and caused by things like, launching, landing, EVA,... The other method is implemented by special classes that are called regulary via the Update() method. All are calling the check() methods in the Achievement classes (any ribbon is linked to its own Achievement class) and it keeps track of the previous situation of a vessel, too. Those checks should be cheap for obvious reasons, so maybe under some circumstances they will not resolve the correct result. Not because they are broken (well they may be), but because KSP behaves quite strange sometimes (remember the 6g ribbons just by doing EVA?). -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I don't think so. I have included an extra ATM config in the plugin and I'm using ATM myself. I load quite a ton of mods in my game I don't think any mod that won't alter the kerbol system could cause any trouble with FF. Maybe the new version has problems with the config file (GameData/FinalFrontier.dat). It shouldn't have any and just stops loading it by using the default values when the file structure is not compatible. But who knows... so if KSP crashes with FF just delete the file GameData/FinalFrontier.dat. You won't lose much, just window positions and some configs. If nothing helps, try to change the log level do Detail or Trace and send me the logs. Regarding the missing ribbon graphics. This is caused by ATM, but as said before, it shouldn't. Is the file GameData/Nereid/FinalFrontier/TextureCompression.cfg existent? FF is not loading the ribbon graphics itself anymore. I have changed this in an earlier version, because KSP loads all ribbons textures on load. Loading them twice will only cost memory and that's a costly resource in KSP... -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
This mod is very tiny. It won't cost much ram or other resources. If it affects performance in any way, please let me know.- 339 replies
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
Nereid replied to Nereid's topic in KSP1 Mod Releases
Consider it done. TWR? EDIT: Ah! Thrust-Weight-Ratio! I have this already on my todo list. But I still have no clue how to sum the actual thrust of a vessel. I'm still investigating, how this could be done.- 339 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
This is not a bug. It should work this way. The docking ribbon supersedes the orbit ribbon, because an orbit is preliminary for a docking. I will check this. The handling for the code for custom ribbons was reworked in 0.4.x, so it may be broken. The good news: If it's true, it isn't permanent. -
Nano Gauges tiny ana1og gauges for kerbalnauts current version: 1.10.0-3463 There are already some plugins that add gauges out there. SteamGauges by Trueborn for example or an older version from Bucky: Bucky-s-Instruments. Well, Bucky's Instruments are no longer updated and the Steam Gauges are nice, but way to large for my personal taste. So I decided to add an alternative: NanoGauges. They look similar but a bit smaller than those by Bucky and his gauges have inspired me to create my own ones. Readable but less space consuming gauges was the design goal for this mod. If you think the gauges are to small, try SteamGauges instead. Download: Spacedock Spacedock direct link for KSP 1.1.3 Mirror: Curse Installation: Extract the archive into the KSP home folder. Do not change the path! There has to be a folder Nereid/NanoGauges in your GameData folder! Of course you can disable any gauge and change the positions, too. Thanks to lunuxgurugamer the Trimindicators are working again: Kottabos Space Program has done a review of Nano Gauges. His video is far better than mine and explains the usage of NanoGauges: Gauges: There are 56+ different gauges (plus 6 gauges if TAC life support is installed; another 2 if Kethane is installed, 2 gauges for Deadly Reentry) available at the moment: R ALT: Radar Altimeter V SPD: Vertical Speed Indicator H SPD: Horizontal Speed Indicator MASS: Mass of the current ship in tons G: Accelerometer (Gee-Force) ORBIT: Excentricity of an established orbit FUEL: Remaining liquid-fuel in percent FLOW: Liquid-fuel flow CHARGE: Remaining electric charge in percent AMP: Current drain on the electric charge MONO:Remaining monopropellant in percent Ox:Remaining oxidizer in percent ApA: Apoapsis PeA: Periapsis Xe: Remaining Xenon AIR IN: Air intake R AIR IN: Air intake in percent ATM: Atmospheric density SPD: Speed THRUST: Thrust TWR: Thrust-Weight-Ratio AOA: Angle of Attack (fixed in 0.4.8) INCL: Orbit inclination D TGT: Distance to target dISP/s: Change in ISP per second (only running engines) (new in 0.4.5) ISP/E: average ISP per running engine TEMP: Temperatur (needs a thermometer sensor of course; averages over all thermometer sensors onboard) O2: Oxygen (TAC life support or Kerbalism required) CO2: CO2 (TAC life support or Kerbalism required) H2O: Water (TAC life support required) W H2O: Wastewater (TAC life support required) FOOD: Food (TAC life support or Kerbalism required) WASTE: Waste (TAC life support required) EVA MP: Remaining EVA monopropellant (new in 0.3.1) O SPD: orbital speed (new in 0.4.2) MAX G: Maximal sustained gee force (with reset button, new in 0.4.2) SRB: Remaining solid fuel (new in 0.4.2) KETHAN: Remaining Kethane (Kethane Pack required, new in 0.4.2) K AIR IN: Kethane air intage (Kethane Pack required, new in 0.4.2) GRAV: Gravimeter (needs a gravimetric sensor of course; averages over all gravimetric sensors onboard) VAI: Vertical Attitude Indicator VVI: Vertical Velocity Indicator Vt: Terminal velocity deviation (not very useful in KSP 1.1.x/1.2, because of the way drag is handled) V TGT: Velocity to target Camera: current camera mode (new in 0.5.2) MACH: current mach number Q: dynamic pressure SHIELD: remaining ablative shield HEAT - heatshield temperature IMPACT: time until impact (or land) ALT: Altimeter ACCEL: Acceleration in m/s^2 H ACCEL: Horizontal acceleration in m/s^2 V ACCEL: Vertical acceleration in m/s^2 extTemp: External temperature in °C atmTemp: Atmospheric temperature in °C ORE: Used ore storeage capacity DRILL: Drill temperature ABLATOR. Remaining ablator resource on all (!) heat shields BIOME: Biome under vessel (text gauge) Coordinates (latitude): Latitude coordinates of the vessel (text gauge) Coordinates (longitude): Longitude coordinates of the vessel (text gauge) PR.REQ: Propellant Requirement gauge (in percent) Indicator gauge for Brakes, Airbrakes, Flaps, Afterbruner,... KARBNT: Karbonite in percent of the total capacity PRESSURE: Barometer (needs a barometric sensor of course; averages over all barometric sensors onboard) SEISMIC: Seismometer gauge (needs a seismic sensor of course; averages over all seismic sensors onboard) CRAP: Crap (Kerbalism required) IAS: Indicated Airspeed Vessel name Camera view direction VOR/ILS (heading of vessel, bearing of airfield/waypoint, ILS) ILS/DME (vertical attitude of vessel, distance to runway (DME), ILS) Throttle (throttle setting and relative thrust of all engines) MINI-DSKY (5 display modes) Digital Apoapsis Digital Periapsis All gauges positions are locked by default. This can be disabled in the config window and then all gauges are fully dragable and you can place them where you want. Hint: save the gauge positions in the config window or quit KSPO in the main menu, or the positions are not saved! By using the Automatic Layout in the config window, NanoGauges tries to rearrange the visible gauges in a grid. Just drag the gauge near a position were you want it to reside, and all gauges are added to the right. If you want more than one line of gauges, just move some below each other. The leftmost gauge will start a line. Hotkeys (changed in 1.2.5): RIGHT-CTRL: disable gauges / drag as group RIGHT-CTRL-KP/: hide/unhide gauges (Keypad) RIGHT-CTRL-KP*: Autolayout (Keypad) RIGHT-CTRL-BCKSPC: reset all gauge positions and their enabled/disabled states to their defaults KPENTER: hide/unhide gauges (Keypad) RIGHT-CTRL-KP1: select STANDARD gauge set (Keypad) RIGHT-CTRL-KP2: select LAUNCH gauge set (Keypad) RIGHT-CTRL-KP3: select LAND gauge set (Keypad) RIGHT-CTRL-KP4: select DOCKING gauge set (Keypad) RIGHT-CTRL-KP5: select ORBIT gauge set (Keypad) RIGHT-CTRL-KP6: select FLIGHT gauge set (Keypad) RIGHT-CTRL-KP7: select S1 gauge set (Keypad) RIGHT-CTRL-KP8: select S2 gauge set (Keypad) RIGHT-CTRL-KP9: select S3 gauge set (Keypad) RIGHT-CTRL-KP0: enable all gauges (Keypad) PGUP: select previous gauge set PGDOWN: select next gauge set WIN-MENU: select navigation point / ILS RIGHT-CTRL-TAB: opens a special gauge for alignment of gauges over several gauge set; this gauge has the same position in all gauge sets. If you want the same positions of gauges in all sets use this one as a reference All hotkeys can be changed in the config window. Profiles: In 1.2.x there is a new feature calles Profiles to automatically switch to a gauge set depending on the vessel situation or a special hotkey. To open the Profile configuration window click on the button "Profiles" in the configuration window. Enable the profiles (topmost checkbox) and change the gaugesets as you like. There are 12 Profiles Launch: Change the gaugeset whenever the vessel situation changes to launch Flight: Change the gaugeset whenever the vessel situation changes to flight Orbit: Change the gaugeset whenever the vessel situation changes to orbit Escape: Change the gaugeset whenever the vessel situation changes to escaping Flight to Suborbital: Change the gaugeset whenever the vessel situation changes from flight to suborbital Orbit to Suborbital: Change the gaugeset whenever the vessel situation changes from orbit to suborbital Other to Suborbital: Change the gaugeset whenever the vessel situation changes from any other situation than flight or orbit to suborbital Landed: Change the gaugeset whenever the vessel situation changes to landed Docked: Change the gaugeset whenever the vessel situation changes to docked Docking (UI): Change the gaugeset whenever the vessel is in orbit and the docking UI mode is selected (DEL key) EVA: Change the gaugeset whenever a kerbal starts an EVA Hotkey: Change the gaugeset whenever a key is pressed The profiles are disabled by default. You will have to enable them to use this feature. MINI-DSKY: The Mini-DSKY can display flight data in five different modes: Orbital Mode Velocity Mode ILS/Runway-Mode ILS/Glide-Mode TRIM-Mode The mode can be changed by clicking on one of the five buttons in the lower part of the DSKY gauge. Notes: NanoGauges stores its configuration in the file <KSP-home-folder>/GameData/NanoGauges.dat. There are no other writes on the filesystem. License: http://creativecommons.org/licenses/by-sa/3.0/ Changelog: Bugs: The terminal velocity gauge isn't working right. But there is not much I can do about this at the moment. Credits: NanoGauges are inspired by Bucky's Instruments. No part of the source code from Bucky's Instruments were used for NanoGauges but some of the included art. Bucky's Instruments were released under the license http://creativecommons.org/licenses/by-sa/3.0/. Thanks to Bucky for using this license. NanoGauges uses the toolbar created by blizzy78, see http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-4-3-Common-API-for-draggable-resizable-buttons-toolbar. The stock toolbar can be used as an alternative. The trim indicators are based on an idea by dazoe but were completely redone.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Thank you for reporting. I will check this in the next days. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Use something like this: ProtoCrewMember kerbal = ... HallOfFameEntry entry = HallOfFame.instance.GetEntry(kerbal); public List<Ribbon> ribbons = entry.GetRibbons(); foreach(Ribbon ribbon : ribbons) { Texture2D texture = ribbon.GetTexture() } "GetTexture()" is spelled "getTexture()" currrently (I'm a Java coder, so I often tend to start with lowercase letters for methods), but I will correct that later. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Yes. But this have to be some kind of persistant option and I dont want so save this in the FF config file. But I'm planing to add a new file that contains the supersede chain and can hold this setting, too. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Final Frontier 0.4.12 is online Just some minor improvements and fixes. Download FinalFrontier -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Puh... this is a bit to much for me at the moment. If someone wants to try this, I can provide some kind of API, that returns all ribbons for a specific kerbal. Well, it's already there, so just ask how to use it.