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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Final Frontier 0.3.14 is online Changes: mission time is now displayed in kerbin days if kerbin time is enabled kerbin time can be enabled ingame in the FF config no more dangerous EVA ribbons when switching back to a kerbin on safe EVA using thrusters corrected the ribbon graphics for a mission time ribbon (bars were missing) added a few new ribbons: a new ribbon for accumulated mission time 500 days (2000 kerbin days) a new ribbon for accumulated mission time 2000 days (8000 kerbin days) 5 new ribbons for returning from a mission of 20, 50, 125, 500 and 2000 days (80, 200, 500, 2000, 8000 kerbin days) Download FinalFrontier -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Final Frontier 0.3.12 is online Changes: Permadeath option corrected (please test this and report) Certified Badass ribbon id changed (should work now; dunno why id 3 wont work) Kerbal logbook no longer scrolls only a few lines Download FinalFrontier -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well... sometimes I should realy READ the names of some fields... The code was: public static void SetPermadeathEnabled(bool enabled) { HighLogic.CurrentGame.Parameters.Difficulty.MissingCrewsRespawn = enabled; So it's forcing permadeath to off if enabled and vice versa... fix is on the way... have to test the Gee-Force ribbon first -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Dont worry. Its still on the todo list. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Final Frontier 0.3.11 is online Changes: the hotkey F can now disabled in the config kerbals wont get an high Gee ribbon on EVA anymore (causes trouble) texture compression config added (please let me know if this wont work) Maybe there are some other updates later this day. EDIT: the download link is on the first page. Or just try to download this: FinalFrontier -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Well, at least you need to remember how to change the references to UnityEngine.dll and Assembly-CSharp.dll in Microsoft Visual Studio Express. Software designed by Microsoft you know? So yes, it's quite an adventure. I would prefer Eclipse to compile C# and if there is enough time some day I will check if there is a good Eclipse-Plugin that can handle this. BTW: I have made the hotkey optional in the config (I thought I did this already) and changed some member variables to volatile. Maybe the ALT-F bug is a multithreading problem, because for me it works flawless. Some day I will check if there is a better solution for detecting a keypress in KSP than my way to do this... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
I`m out for business until friday. I will provide a download link then. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Of course. Didn't know that. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
First thanks to SmarterThanMe for keeping track of the bug reports. That saves a lot of work for me. 1) ALT-F-Problem: Well, maybe my solution for detecting keys in KSP isn't the best one. ALT-F can be disabled in the prefs of FF as a workaround. Because this is a nasty bug, it gets top priority. 4) I know this; happened for me too. Could be very hard to fix. 6) Best solution seems to be an option, so that anybody can choose between earth and kerbal units. Before I can work on any bugs I will have to upgrade to the latest version of KSP. Let's hope SQUAD didn't change to much... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
So... I'm back... sorry for not answering for a while but time was limited the last weeks and there is a live beyond KSP. I decided not to read in this thread, because if I do and got bug reports I WILL investigate them and that would cause a lot of trouble. I will provide another download link this weekend. An updated version with some fixes will come a few days later. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Starstrider42 just told my about a bug of some kind in FF. Well it's not a bug in my opinion, but he is right in some way, so I just want to ask if I should change it: Some ribbons replace others in FF. There is the 120 second to orbit ribbon, which replaces the 150 seconds to orbit ribbon for example. Well, thats not a problem for this kind of ribbon, but there are other. The "planting flag" ribbon replacing the "EVA on ground" ribbon, because you need to be on EVA to plant a flag. Fine too.... but there is a problem. What if somebody goes on a very low orbit around Minmus, does an EVA and accomplish to land his kerbal directly and is planting a flag then? He will get the plant flag ribbon with all the decorations for EVA on ground and landing on ground - but he has not really landed (a spacecraft). Ok, another more simple example: If someone does an EVA directly before launch, he gets the "EVA on ground" ribbon. Thats the same ribbon as the "landing on kerbin" ribbon but with two orbs on the left, but technically he wasn't landed on kerbin. That's the way its supposed to be, because I don't wanted too many ribbons with very similar meanings (planting a flag is only a special EVA on ground most of the time). But sometimes you could get the subsequent ribbon without all conditions met for the preceding ribbon. Technically spoken the preceding ribbons are not awarded and if I would change this they wont magically appear. Question is now: Should I change this? This will create some more ribbons in the display for each kerbal. In real life some award will be given even without the preceeding first, so it's not a big issue in my opinion. Personaly I prefer the way it is. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Ah, now I understand. Well, the permadeath option in FF will enable (!) permadeath each game start (or launch, or switching to a vessel fro space center), if activated. It wont do anything if its disabled. But it loses the information if its enabled currently. Thinking again, this doesn't belong to the FF config file. I should read it from the game save file instead. Currently its not read. But activating it once and save (!) the game will enable permadeath (there is no way back in FF currently). It works but will be reworked in the next release. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
? Have I already done this in the code? Well, it was way to late for me yesterday. And I had totally forgotten to add something for the config file (I should do a more generic approach without extra code for each setting). To test the single bool attribute is not the problem but adding this will change the file structure. And I haven't tested if this will end well for users with the old FinalFrontier.dat. It should work, but there's a running gag here for using the words "it should work": most often those are other words for "it's probably totally broken, but I don't want to tell". But to answer your question: no, it should not conflict. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Uploaded 0.3.8 on Spaceport new features: four new ribbons for sustained g-force permadeath is back (but has to be enabled in the config window; not persistent yet; has to be enabled every start until persistence is done) the displayed ribbons in the hall of fame will expand on mouse hover up to a max of 60 ribbons; can be disabled in the config (not persistent yet) LEFTCTRL-LEFTALT-F will reset all window positions to its defaults increased readability for ribbon tooltips I don't have enough time to test the persistence for permadeath/autoexpand until friday or weekend. So didn't implemented this in 0.3.8. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Noted. ALT-CLT-F will reset window positions in the next release. Delete the FinalFrontier.dat in GameData if this happens until then. It stores the window positions. Text is always welcome. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Thank you. I will see if I can get something to learn out of this. Version 0.3.8 is in the queue. Permadeath comes back (optional, it's off by default) and there are four new ribbons for sustained g-force. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Unfortunately I failed to find a way to give out science points yet. Any idea? Is there any mod out there thats generates science points? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
For me it's ok. We can also think about several different sets of rank icons for everyones taste. But we should start with one. And dont expect any implementation soon. I would start with manual promotions at first anyway. EDIT: Major General should be listet above Lieutnant General in my opinion. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
?? Maybe I had just not noticed this, but they should be organized vertically and by importance. Importance is listed top down in the ribbon browser. In the decoration panel of a kerbal the are organized both verticaly and horizontally form left to right and top down. Are they listed horizontally?? You mean the ribbon graphics? This is a bit more difficult and I don't think it would work well. I think they should look as in real life, i.e. horizontally displayed. The ordering isn't quite right (the most important should be centered), but this is only a minor annoyance I think. I could add an option to increase the number of ribbons in the hall of fame (12, 16, or 20). But this would take more space per kerbal. An automatic display of all ribbons on mouse hover comes into my mind... Regarding the rank icons. I will try to add some kind of gui element to display a placeholder. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Just let me explain why I dont think this will work well: If you just add additional operations icons for a SOI you can't distinguish between first and subsequent operations; e.g: if a kerbal is the first landing on Mun but not first in a Mun orbit we can't add this to one ribbon; ok we can create a special first landing decoration, but the ribbon will be cluttered soon and how could one identify such small graphics on a cluttered ribbon? No a good idea I think. The multiple ribbon clutter is only moved to a ribbon decoration clutter; we will have cluttered ribbons this way It's a bit more complicated to combine ribbon graphics at runtime. Kerbal like ribbons; they want a lot. I will give it a try; but if I succeed will give anybody the option to switch this off. Personally I would prefer this the other way around, i.e. kerbals will be rewarded with ribbons for science points. But I don't know how this could be done at the moment. The ranking... I'm still thinking about it. Perhaps we can create an optional Plugin for this that keep track of ranks. Regarding the suits: Changing the suits in FF would be no problem. Again an optional plugin would be the best solution. Thought about displaying the ribbons ingame on a space suit? Well, I still have to migrate FF from my internal SVN to an external version control system... -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
This is fixed in 0.3.4. Try 0.3.5. It has better graphics, too. The main browser window will show up only the 12 most important ribbons (based on prestige). A list of all ribbons is shown in the detailed view of a kerbal. EDIT: in 0.3.7 some ribbons for surface operations replaces other: EVA on ground replaces landing and planting a flag replaces EVA on ground. This may help a bit. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
It's never to late. I'm currently integrating new ribbons: a ribbon for planting flags is now working. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Nereid replied to Nereid's topic in KSP1 Mod Releases
Just try it: 0.3.6 with saved window positions