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Nereid

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Everything posted by Nereid

  1. Final Frontier 0.3.0 is on Spaceport Changes: new ribbon graphics fixed a bug that causes custom ribbons to disappear sometimes permadeath should work now; please report if its not working The Colors for the 120sec Fast-Orbit-Ribbon are wrong. This is only a minor issue, because this ribbon is hard to get. If you want to fix it, just replace the FastOrbit5.png:
  2. KSPUtil.ApplicationRootPath returns something like this: "<KSP root>/KSP_Data/..". After some reports that ribbon graphics were missing, I suspected this first. A path like "a/b/x/../c" instead of just "a/b/c" is still correct but strange in some way, so I removed all ".." from the end of the path. Now I know what caused the missing ribbon graphics and the ".." had nothing to do with it. It was just a restriction of the WWW api that were loading the ribbon graphics before 0.2.7: If KSP is executed in a working directory on another drive than the KSP root path, then loading the ribbon graphics failed. But I have changed the way the graphics were loaded anyway, so this should not cause problems anymore. The change in the root path was just a try to solve the problems for some users. And that's why I call those releases "experimental". Sometimes you don't have any clue what is causing problems and just try questionable things to get any idea if this could solve an issue.
  3. It should be there: <KSP install folder>/saves/<YourSaveGame>/halloffame.ksp Just give me time. 0.2.8 was a typo at first, then it should be released ASAP, but someone reported a bug in saving custom ribbons, so I delayed it. The good news: I think I know what went wrong and how to fix it.
  4. I have decided not to do this for a few reasons: I sometimes save my savegames into a zip archive and I want to include the halloffame.ksp in a simple way (so you can't forget to include it in the zip). I wanted to make sure, that anybody who updates FF wont delete his progress just by mistake (and deleting the FF folder in GameData). The file should be easily editable; this is the main reason why I still use a separate file and don't add the data directly to the save game. This may change in a future release. Unfortunately I was running into some path problems this way.
  5. I'm glad that we found a solution for this. To bad, it not that easy to build some automatic help for other Mac users... If all other things are ok, I will upload 0.3.0 on spaceport this weekend. Maybe I will find a way to prevent the custom ribbon revert or I will limit custom ribbon awards to missions only. Unfortunately this is a limitation in KSP and there is not much I can do about it... At least the missing ribbon graphics are solved and it frees some memory, too.
  6. The problem is, that assigning custom ribbons in space center is not related to a timestamp in a mission. I will see if I can prevent a revert somehow (using backward timestamps for example).
  7. The celestial bodies are hardcoded at the moment. So no, there is no pack for additional planets/moons/asteroids out there.
  8. Just keep in mind: if you assign a ribbon in a mission and you revert the mission, then the ribbon (and all its custom text you entered) is lost. Assigning a custom ribbon at the space center (i.e. not in a mission), may work or not. I have tested it and it works for me, but I'm not quite sure if it will work in any situation. The problem is, that game time wont proceed in this state and the ribbon were assigned AFTER the last save. Loading the last save game will then revert the time and ribbons, too. Leaving the game should (!) save it (because of the updated game status) but I don't really know if KSP will save the game then (normally it wont, because nothing had changed).
  9. I have changed the way I get to the KSP root path. It works on Windows, but maybe not on Macs. Check your inbox in a few hours, perhaps we get it right then. And please take a look, if your halloffame.ksp isn't located in the save game folder. I'm currently at the office, so I can't do much now. There is another quirk in 0.2.8 with a ribbon with incorrect upper/lowercase. But this ribbon is hard to get, so it should be rare and only existent if you overwrite the FF installation (without deleting the FF folder first).
  10. I will check this. In this version the Update Method which detects the ALT-F has changed. Normally I won't test the key shortcut (because I personally don't use it often). They should stay. But the game has to be saved of course. The game is marked as 'updated' when a custom ribbon is assigned, but I don't realy know if this works as expected. If not and you are not in flight and don't save your game, the custom ribbons are reverted, because they were assigned after the game timestamp of the prior saved game when loaded.
  11. Final Frontier 0.2.7 experimental I have uploaded a experimental version of 0.2.7. DOWNLOAD 0.2.7 (experimental) New features: Some new custom ribbons from nothke and SmarterThanMe new texture usage (no direct load anymore, KSP handles this now) permadeath may not work yet;
  12. [EDIT] replied in wrong forum, so deleted my post. Dunno how this had happened...
  13. I will include all of them this weekend, perhaps one or two days erlier. I will also include the graphics created by Unistrut. There are still reports of missing ribbon graphics for unknown reasons. I will change the load path to solve this, but I still don't understand what went wrong for a few users. Summary: new custom ribbons. ribbon graphics created by Unistrut. minor changes in the load path for ribbon graphics. log output for docking operations, because there is a bug report. permadeath for kerbals (?)
  14. If there is an easy way to prevent a respawn in FF, I will do it an add an option for it later. So nobody has to change any file directly.
  15. Its not the mod, its stock. But I will see if I can do anything about this...
  16. In 0.2.3b an orbit with periapsis and apoapsis and a non EVA situation is required for a docking ribbon. The crew has to be in the active vessel to get their ribbon. In 0.2.5 the same condition applies but is has to be a stable orbit, i.e. periapsis above athmosphere and apoapsis in the sphere of influence of the main body. I will add log outputs for a better analysis. Currently I tend to avoid them in general for performance reasons, but those events are not triggered that often.
  17. Which version do you use? Please try 0.2.5 and tell me if it works.
  18. Just click on the name of the kerbal in the hall of fame. For some design reasons, not all elements that look like buttons are buttons. But I think its quite easy to figure out whats clickable and whats not.
  19. Thanks for reporting. But this indeed strange. FF checks only the ingame roster status and awarding a custom ribbon shouldn't change the status in any way. But I will check this behaviour.
  20. This is very strange, beause I didn't change anything in the image loading module. Please send me the KSP.log so I can see what went wrong. The good news: I will try to change the image loding methods anyway, because KSP already loads my ribbons. I didn't yet get it right to use them.
  21. I'm allways trying to keep the halloffame.ksp compatible, so no ribbon should be lost. And the halloffame.ksp is writen to your save game folder, so any upgrade of FF won't change the already earned ribbons.
  22. Uploaded 0.2.5. Not many changes. Just added 10 new custom ribbons and modified the colors a bit. I'm not really satisfied with the custom ribbons. If someone would like to create better ones, feel free to do so.
  23. Final Frontier 0.2.4 experimental I have uploaded a experimental version of 0.2.4. DOWNLOAD 0.2.4 (outdated) DOWNLOAD 0.2.5 (experimental) New features: custom ribbons (currently 20 in 0.2.5) new version of toolbar included (not shown in screenshot) Any feedback would be greatly appreciated. EDIT: The colors of the custom ribbons are subject to change. A screenshot:
  24. Ah,,, Thanks. But you have to switch to advanced mode, too.
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