-
Posts
3,438 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by steve_v
-
vBulletin vs. IPS, from your average user's perspective.
steve_v replied to Endersmens's topic in Kerbal Network
YES I'm sure this WYSIWYG thing is all "modern" or something, it's also really bloody annoying. Please provide a way to turn it off. -
Yup, same here.
-
Excellent, we're probably (mostly) in agreement then. It's the "just along for the ride" bit that turned my crank, I've heard that far too many times as a justification for all manner of misguided zealotry and conspiracy theories. Why is it so cold? Dunno, and AFAIK nobody else does either, but if we assume that maintaining something close to the current climate is a requirement for the continued existence of civilisation as we know it, and we can affect this to any degree by reducing our contribution to the apparent warming trend, should we not at least try? The same goes for 'preparing for the inevitable' - whether we're a major or a minor influence on climate change is largely irrelevant, what we want is to survive it. 'Crimes against nature' be damned, IMO morality is a bit pointless if nobody can actually live on the 'moral highground'. If large scale climate engineering was a thing, I'd probably be for that too, but until our understanding of the situation improves, all we have is preparing for what may come and trying not to make things worse. ...while we figure out what's actually going on. We are influencing the climate to some degree, and in a way that is not particularly good for us, so let's stop doing that, it might at least buy us some time. Here's where "along for the ride" is often used as a justification for doing nothing at all, usually accompanied by "it's all a conspiracy to ruin the economy" and a bunch of other anti-science/anti-establishment bunk, and that I do object to. I only shout "The debate is OVER!" when I get the impression someone is saying "we have nothing to do with it, therefore we should ignore the situation". Here's hoping that this lot makes some kind of sense, or at least explains my take on the current 'war' - but I leave you to be the judge of that, it's getting late here and I have a rocket to launch.
- 26 replies
-
- weather
- natural disasters
-
(and 1 more)
Tagged with:
-
(Emphasis mine) Attempts to resist delicious troll-bait: fail. While it is ludicrous to claim that human activity is the only reason for climate change, claiming that our releasing mind-bogglingly vast quantities of previously stored greenhouse gas into the atmosphere is going to have no effect whatsoever is well beyond ridiculous and heading straight into blatant denial territory. Current scientific understanding (or at least 90%+ of the world's experts on the matter) says that we are having a measurable effect. Exactly how much of an effect is still an open question, but it's certainly not "none at all". I was under the impression that contentions 'never going to end in anything but an argument' topics like this were against forum rules anyway, ehh?
- 26 replies
-
- weather
- natural disasters
-
(and 1 more)
Tagged with:
-
vBulletin vs. IPS, from your average user's perspective.
steve_v replied to Endersmens's topic in Kerbal Network
Yeah, BBCode kinda works now, so I'll just revise that a touch It's cool that BBCode works, it's very uncool that we can't see it in BBCode once it's been parsed - this makes editing a complete pain. Relentlessly campaigning for a non-WYSIWYG editor since new forum launch, and unlikely to stop any time soon. I agree with everything else you mentioned too... KSP forums should not try to ape faceborg, it comes off as cheap and generic. -
Kerbal Stuff, an open-source Space Port replacement
steve_v replied to SirCmpwn's topic in KSP1 Mods Discussions
Why yes, yes it is. KerbalStuff is superior to Curse in every way, but it's becoming increasingly clear to me that technical merit has next-to-nothing to do with Squad-land decisions. Ditching Curse for KS should have been a no-brainer, for a wide variety of reasons, yet it seems there's a dumb bureaucrat somewhere that doesn't agree - I'd love to see a rational argument for this seemingly irrational decision. I'm no web dev, but if there's anything I can do to help keep KS running well, pipe up. -
How 'environmentally conscious' are you?
steve_v replied to mangekyou-sama's topic in KSP1 Discussion
I generally try to dispose of debris, but it's mostly for game performance and kessler-avoidance reasons... I don't thing e.g. arranging things such that my transfer stages impact the destination body is "environmentally friendly" but it does cut down on clutter. Anything non useful left in orbit is, to me, a reminder that I screwed up the mission planning somewhere. It also makes for less confusion in the tracking station, as I am rather lazy about naming missions and sometimes I need to go back for that "debris" object that really isn't debris. The whole magical "terminate flight" option has never really worked for me - on click cleanup feels too much like cheating. -
What do you think of the new Q&A format here?
steve_v replied to cantab's topic in KSP1 Gameplay Questions and Tutorials
I know about this, however I did not pull up the profile, rather grabbed the username from the left panel of the post I was referring to - i.e. plain text from my clipboard. I was not wanting or anticipating a link of any kind, much less one that takes over the whole line. This second guessing what I'm trying to do is really aggravating, if I want it to be a link I'll put it in sodding url tags. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
steve_v replied to ferram4's topic in KSP1 Mod Releases
The CoP (it's not CoL BTW, there's way more going on than just lift) marker isn't all that meaningful anyway - IMO it's still handy in the early stages of a layout, but it's so not-indicative-of-actual-performance that Ferram has threatened to remove it altogether at least once before. The real issue here is that the simulation is too complicated (read realistic ) to represent "lift" as a point (let alone a vector, as in stock) - so while it's probably possible to do what you describe, it would have very little bearing on flight characteristics. In short: learn how to use the analysis tools provided, they already do what you're asking for, they're way better than the simplified CoP ball, and your aircraft designs will thank you for it. E.g. Need to know what AoA is required for level flight at a particular altitude and speed? Want to know how that AoA influences drag, and whether you have enough thrust to maintain it without loosing velocity? The analysis tools will tell you - the CoP ball most certainly won't.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
What do you think of the new Q&A format here?
steve_v replied to cantab's topic in KSP1 Gameplay Questions and Tutorials
Eh, I'm not particularly enamoured of the whole "answer rating" idea, here or elsewhere. IMO a question is either [SOLVED] or it isn't, and it's pretty easy to put that in the subject of the OP like most other forums do. The only thing an answer voting system does is encourage competitive answering, a concept I personally find rather distasteful... and it's only going to work at all if we only get questions with well defined answers. Is really that something we want here? I wouldn't care, except that this Q&A style actually gets in the way of me seeing what's going on (much as Snark describes oh ffs what is going on here there's a bloody space there you steaming pile. No. Stop. This horrible editor is screwing with me again ^ everything typed after the username I pasted in above is getting turned into a link to Snarks profile, WTF? Nevermind. Resume. Nope, I've forgotten what I was going to say. I guess I like the Q&A format slightly more than the editor... but yeah, I'm not a big fan of that. -
Still, question not answered. Why, besides KSPs shoddy input handling, should we have to leave things plugged in? What if I simply don't want a joystick on my desk all the time? What about those who play on laptops, and may not want to lug an extra input device around all the time? Poor excuses all, the input problems should be fixed, and arguing that one should "just leave it plugged in all the time" defeats one of the primary reasons for the invention of USB in the first place... without addressing the real problem, which is quite obviously a software one. Aside: tape wirecutters. Works even better. But still not a good play for leaving things I don't need plugged in and taking up space.
-
I can think of a reason: Why not? And another: The bright blue lights on pretty well all peripherals these days annoy the piss outa' me. I have yet to encounter any other game that is so incredibly lame when it comes to joystick support... and this thing is arguably part flight-sim. Have you any reasons (besides KSPs shoddy input handling) for not unplugging input devices when not in use? HID hotplug has been around at least as long as USB ya know...
-
What I hate about KSP forums/IRC! (not a moan, don;t worry!)
steve_v replied to kiwi1960's topic in The Lounge
Heh, I'm not quite old enough to have used an MFM drive, But I sure do remember when IRC was the thing, and getting uninterrupted use of the phone line meant waiting 'till 2AM to go on line... Sometimes I even miss my old 16MHz box, though the HGA display and 40MB HDD were a bit limiting. And yeah, I swear the internet used to be a thing that didn't actively try to make me angry... even when you had to wait tens of minutes for images to come down the wire. Hell, the "internet" as it is now doesn't even work on a DOS machine. My gold standard for websites is still: Does it work correctly in a text only, no frames, no JS browser? -
Forever, no. Until things work properly? Quite possibly. Then again, if I did that I'd miss the opportunity to add my small weight to the "get things fixed" push, and may well come back to something worse. If the announcement was "New forums are (provisionally) up, come try them out" (the old forum is preserved here until the bugs are worked out of the new one), well now, that would be different. What actually happened was "Hey, the awesome new forums are up, come use them"... HTTP/1.1 502. Shortly followed by all our subscriptions taking a hike.
-
Usually not a problem here either, for the same reasons, but it seems that my typing speed is directly proportional to my frustration level, while accuracy is the inverse.
-
Ok, I was typing the username too fast it seems... this thing is real picky about how you enter text. Let's tag myself then: @steve_v Cool. Not what I call obvious, but it works. It doesn't work if you paste the username or beat the loading spinner however.
-
Believe me, I know the feeling. The community is the only thing keeping me here, and I've temporarily rage quit this shiny new forum more than one already. Again, a simple "off" switch for the dumbed-down editor would go a long way.
-
Ok, I'll take your word for it... for now. On a slightly less whiny note, how are people adding those blue @<username> tags? It doesn't appear to detect me typing @<username>.
-
So you can't just paste it with ordinary old rmb->paste? (surprisingly, it even detects links correctly here - though I'd still prefer to enter the BBCode myself) Why then can I?
-
Using the "Link" button on the toolbar: http://example.com Using the standard browser rmb->paste (appears to work again, yay): http://example.com Using the stupid ctrl+rmb->paste: Another win for the idiotic WYSIWYG editor, as anticipated. Using Iceweasel/Firefox with my usual "make the 'net not obnoxious" kit of ad/script blockers, FWIW.
-
I see. Pretty much what I expected to hear. Any chance we can, ya know, fix the broken thing then? I'm trying to like this, I really am... but given all the borkage it's not working out very well so far.
-
And I'm just dropping by to mention again "me too". Please let us edit the code directly, it's making updating posts a royal PITA. As it's seriously annoying me, I shudder to think how much more annoying it must be for modders, with regularly updated OPs. This horrible WYSIWYG editor needs to die, or at least come with an "off" switch.
-
That's exactly what I was trying to do, but the settings don't appear to stick to the default streams... It's a one time thing - the filter updates, but if I go somewhere else and come back, or go back into "edit this stream" it's reset to the defaults. Looks like it does stick to newly created streams, thanks. - Since this appears to be a usable workaround [sarcasm]not that we should need workarounds for this thing, since it's so much better than the old one[/sarcasm], how do I remove the broken default streams?
-
What's going on re. subscriptions/activity feeds atm? I'm seeing mentioned/quoted/posted notifications from last year popping up as new/unread... while post forum-switch stuff has mysteriously disappeared. 'tis more than a little annoying that I can't rely on the likes of the "Threads I posted in" etc. activity feeds actually catching topics I posted in over the last few days, while getting notifications that someone mentioned me in a post 3 months ago is a rather pointless. My "Threads I posted in" feed currently contains 3 items - two of which are accurately tagged as "older" seeing as they are from Sept and Oct respectively. With one exception, all the posts I have made in the last few days are nowhere to be seen. Is there work in progress on this (i.e. something scanning over old posts) or are these bugs I'm seeing? Where did my subscribed threads from before the big let's-upset-the-apple-cart go? Am I expected to just remember all the threads I was watching? Other "Activity streams" don't appear to work correctly either - I can't save any preferences (I go back into "Edit this stream" and all fields are reset), and I can't get anything but a list of individual posts in "Threads I follow" - how do I see only thread titles that have new posts - i.e. so I can get status of more than one thread on a screen? As it is, the entire first page is posts from one thread - if I wanted that I'd just go to the thread in question. Setting "Content I haven't read" seems to work, sort of... it makes everything go away, even things I haven't read. Am I missing something obvious, or is the activity streams feature completely broken?
-
When C was invented, did anyone say "you can't use assembly any more, we're hiding it"? If you use a GUI IDE, does it mean you can no longer hand-edit the generated code? Some may like the WYSIAYG editor, but I am not one of them, like most "easy" (read over-simplified) tools, I find it annoying and counter-intuitive. Sure, provide a high-level editor - but there's no logical reason not to have a "show code" button on it, and no reason to prevent people from working with the underlying code directly. I don't care if it's BBCode, raw HTML, LaTeX, or BBC-basic, please give me the option to get this unhelpful front-end out of my face.