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Everything posted by steve_v
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Anything would be better than the current off-white on white eye-burning glare, but as there appears to be little interest in doing this server-side atm (or providing any user settings for that matter) you could start with something like this stylish theme and tweak the colours to suit. I'd definitely support some server-side personalisation though, it certainly seems to be lacking in this new IPS thing.
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
steve_v replied to sarbian's topic in KSP1 Mod Releases
I'd say RSS is the more important of the two, vmSize doesn't mean much in the context. But whatever floats your boat, on KSP/x64 the whole memory thing isn't so important anyway, more a 'nice to know'. OTOH, those numbers were funny enough to confidently say "not working as intended" -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
steve_v replied to ferram4's topic in KSP1 Mod Releases
Excellent, a little confusing but no big deal. Thanks for clearing it up, I'll stop worrying and go back to enjoying another top quality FAR release.- 14,073 replies
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No offence intended, I kinda assumed it was a stock design. It flies surprisingly well in FAR, considering it wasn't designed for it.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
steve_v replied to ferram4's topic in KSP1 Mod Releases
How 'bout this one, both control surfaces are set to 40 degrees deflection:- 14,073 replies
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Heh, looks like an alarmingly similar layout to my current test vehicle, having abandoned the traditional seaplane for a more flying-boat setup. Having flown yours (v nice BTW, though a tad unstable at low speed, at least in FAR), and insta rolled it while moving at ~20m/s, I'm even more convinced there's something non-linear about the buoyancy calculation - I recon there's a step change in drag with relation to submerged volume in there somewhere. This "water" still doesn't behave very much like water. Anyone know how the code actually works?
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Having mucked about with the seaplane thing a little the last hour or so, I can say that the whole buoyancy thing seems rather screwey to me... I'm getting phantom rotation forces in the water, and if anything other than outboard pontoons touches the surface it's like a brick wall - insane deceleration. It also seems to me that there's some witchcraft going on with water drag vs. portion of float part submerged... even a fraction more than 50% under the surface and boom - brick wall effect. I'm guessing it's this + a little bobbing that's causing my weird spinning while taxiing issues. Anyone got designs that are consistently landable?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
steve_v replied to ferram4's topic in KSP1 Mod Releases
I'm having issues with control deflection on the delta-deluxe winglets, seems like it's only a fraction of what I set in the tweakable. All other control surfaces I've tested appear to be OK, but I can't get more than a few degrees out of the delta deluxe... 40 degrees deflection that is not, and it's the same in the flight scene. Ditto when set for spoilers / flaps. Clean 1.0.5 + FAR 0.15.5.4 install. Full logs available on request of course. Recon you could take a quick look?- 14,073 replies
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
steve_v replied to sarbian's topic in KSP1 Mod Releases
Oh FFS. This editor is appalling. Sorry 'bout the doubles, guess this will have to do since apparently I can't delete a post. -
[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
steve_v replied to sarbian's topic in KSP1 Mod Releases
Now, I know I said "No more forums until mess fixed", but I figure bug reports are exempt Having finally upgraded to v1.2.8 of this excellent tooI I must admit I'm seeing some rather odd numbers: Actual memory details re. KSP.x86_64 process: VmSize: 6024600 kB VmRSS: 2979024 kB Debian GNU/Linux v8.2 KSP v1.0.5 Mostly stock-ish install, logs and mod-list available on request (though I figure other mods probably irrelevant here) -
Well, it's starting to work on me. Reading back through threads full of broken BBCode is hideous, and the editor makes me want to kill something. As such, bye. Wake me up when the forum isn't a complete shambles.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
steve_v replied to ferram4's topic in KSP1 Mod Releases
I'll trust you on that I'd read back up the thread to see what's changed, but holy mackerel it's unpleasant to look at now.- 14,073 replies
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WTF happened here? Both lead to:
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Made a "user style" to increase forum contrast and available space
steve_v replied to n.b.z.'s topic in Kerbal Network
My eyeballs thank you. Again the community steps up to fix the obvious. -
And alt+rmb is "simpler" is it? Just like ctrl+rmb is simple. Why do we have this <mod>+rmb stupidity to access standard functions like copy/paste? It's counter-intuitive and awkward. BBCode is easier, because I can type with both hands and don't need to grab the rodent every 0.5 seconds. Yep, this forum is now completely unusable without one hand on the mouse... why am I not surprised.
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I notice you conveniently snipped the bit where the "new editor gets in my way"... which is the main issue. I'm not "afraid of change" I simply dislike breaking things that work in favour of SNS that doesn't. This new "easy" editor is annoying - it takes me about 4 attempts just to get a single damn linefeed, multi-quoting is a right royal PITA, adding a url to an embedded image doesn't appear to work at all... the list goes on. Add a "get out of my face and let me see the code" button to the editor and I will be quite happy with it - because just I won't use the damn thing. Not for me it isn't. If "simpler to use" means "designed for 5-year-olds" I want nothing to do with it.
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This is the primary reason I dislike the editor so much, if it actually did what I wanted I could live with it - but it doesn't, and I can't fix it. Every post I have made so far has been a battle with the backwards behaviour of the editor, I'm sure it's fine if you have no idea how to use a computer, but it's exceedingly annoying if you do. Please give me back the code, it needn't be BBCode if you have a better alternative, but this WYSIWYG rubbish is really aggravating.
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I too want nothing to do with Faceborg or any other "Social Media" garbage. I object to sites that I visit linking to said SM garbage, so I use Noscript + Adblock. With my rather draconian filters in place this currently reduces 3rd party site links to zero, but I really shouldn't have to do this client-side. --- I believe the adblock feature mentioned is the "facebook privacy list" filter - it blocks all buttons/cross-site links to faceborg.
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A bit more less serious, what reason is there for BBCode a WYSIAYG editor, except from "I AM USED TO BBCODE AND CHANGE SCARES ME" "It's the new thing and we need more SNS?" BBCode works, has always worked, and near everyone that has used a forum in the last 10 years knows about it. This new editor just gets in my way.
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Cool, can we have a non-roadkill style and a non-WYSIAYG editor with that?
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Thanks for the link, that should help to preserve my eyes (27" monitor here too, wasted space and low contrast is awful) However... this is something that we should not have to do client side, why does this SNS have almost no user settings?
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Very much this, particularly when jumping on the "flat" bandwagon impacts usability as it does here. Having had to fight this idiotic editor to post this, I also agree. From the troubleshooting flowchart on my wall: "Does the damn thing work?" ---yes---> "Don't bugger about with it" Please kill the double linefeeds already, fine as an option, stupid as a default.
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Please fix the lack of contrast already. It hurts my eyes and I am not the only one. If you won't change it globally, give us themes. Sigs are the worst offender here, who decided grey on white was readable? I have already given up on the infantile "like" thing - why are you so desperate to emulate social media sites? Also, the double spacing by default is ridiculous ( I know how CR/LF works thank you), as is the huge amount of screen real-estate consumed by white space. The moaning will continue until forum usability improves, and my eyes stop itching.
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Well I'm not going to delete the game, but I sure won't spend much time here, at least until it stops making my eyes hurt.
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Yes, yes they do. And yes it is, mind-bogglingly stupid.