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inigma

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Everything posted by inigma

  1. Hello! I wanted to invite you Athlonic to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  2. Hello! I wanted to invite you Sam Hall to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  3. Hello! I wanted to invite you marce to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  4. Hello! I wanted to invite you avivey to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  5. Hello! I wanted to invite you BahamutoD to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  6. Hello! I wanted to invite you TaranisElsu to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  7. Hello! I wanted to invite you mic_e to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  8. Hello! I wanted to invite you NavyFish to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  9. Hello! I wanted to invite you TriggerAu to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  10. I wanted to invite you blizzy78 to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  11. Hello! I wanted to invite you toadicus to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  12. Hello! I wanted to invite you m4v to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  13. Hello! I wanted to invite you Albert VDS to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  14. Hello! I wanted to invite you Ezriilc to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  15. Hello! I wanted to invite you cybutek to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  16. Hello! I wanted to invite you MachXXV to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  17. Agreed again, hence why in my rebooted thread i'm making it clear i will be contacting every mod developer on the mod list. BTW, you should have received your invitation too in your dev thread for Karbonite. I really hope this project takes off on good terms with all mod developers listed. I've been meaning to put together a mod pack for use on KerbalCentral.com's multiplayer server.
  18. Hello! I wanted to invite you FW Industries to discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod List http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  19. KNOWN ISSUES: Check back frequently in this post for a published list of known issues while we test this mod list. 1. So far, multiple versions of mod manager dll is installed in GameData after installing all these listed mods. Dumping all but the latest versions seems to help, but now I'm running into crashes in 64 bit KSP prior to loading a save game. It might be the save game. 2. I hope to cull this mod pack list of mods that have restrictions on redistribution. As I am made aware of them, I will remove them from the intended .zip if I can not gain permission from the listed mod maker, but the mod link will remain assuming I can confirm compatibility of the rest of the .zip with the restricted mod. 3. When starting DMP for the first time, the persistent.sfs file is not properly populated so users who click on Resume Game, prior to having ever connected to a DMP server, will get prompted by KSP to delete the invalid save file. Fix is to simply include a valid persistent.sfs file in DMP on DMP install. Issue reported to DMP dev. Can be fixed by dev, or by KSP Essentials Mod Pack when its published. 4. 64 bit KSP is not fully supported by some mods in the mod list, such as Toolbar. In one of my stock save games, KSP will crash on game load when either DMP is loaded with TAC Fuel Balancer or Kerbal Alarm Clock. Removing DMP prevents the crash entirely. Keeping DMP but removing TAC Fuel Balancer and Kerbal Alarm Clock prevents the crash too. 32 bit version of KSP has no such issue.
  20. Rebooted. http://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29
  21. Inigma's KSP Essentials Mod List Introduction: KSP Fans! Never tried mods before? Want to know where to begin? Then start here. I offer this project for community input on the various mods listed. I present two mod lists: a KSP Bare Essentials mod list that doesn't include multiplayer and parts, and a KSP Essentials mod list that adds mods that introduce game features and concepts that are most likely to be in a gold release of KSP. The aim of this mod list is to get you started trying out different mods on your own and help you resolve any incompatibilities with the mods in this list. I invite the community to help me fully test out the mods in the list, and generate information on how to resolve incompatibilities. KSP Mod Developers! Want to grow your fan base? Want to help the community discover solutions to incompatibility problems you've been having with other mods? Then post here if your mod is listed in the KSP Essentials Mod List below, or if you'd like to be considered for inclusion. I will attempt to contact all mod developers on the KSP Essentials Mod List in their respective mod development threads in order to elicit their support and participation in this thread as necessary. My goal is to eventually include these listed mods and any incompatibility solutions we discover, into a downloadable KSP Essentials Mod Pack. We will not include any restricted license mods in the KSP Essentials Mod Pack that we do not have permission to redistribute. If you decline having your mod included in the KSP Essentials Mod Pack, then your mod will not be included in any released mod pack, but your mod may remain on the KSP Essentials Mod List until we find a more open alternative. That said, we hope you will support the purpose of this thread to provide the KSP fan base a much-needed service to evaluate the compatibilities of your mod with other mods in this mod list, and provide solutions for any incompatibilities that are discovered. We hope you would also be willing to let us share those solutions in a released mod pack, where you get the credit, and this thread handles the initial support. Why "Inigma's" KSP Essentials Mod List? Because one man's essential mod is another's bloat. I take full responsibility for the selection of mods included in this mod list. If others are willing to contribute to a discussion on what mods best fit the theme below, I will happily change this to a generic KSP Essentials Mod List. I am not a developer of any of the mods in this list, and by no means is my name for this pack intended to convey that I am. If you have a better name for this mod list, by all means, propose it! See also Inigma's KSP Bare Essentials Mod List for an even more paired down list that is fully compatible with "upgrading" to the KSP Essential Mod List below. Moderator Comment - Any mod pack link published here will only include add-ons with permission from their creator. Inigma will work to keep any published mod pack up-to-date as necessary. At the point when any mod pack becomes depreciated, the links to any mod packs affected will be removed. - sal_vager Theme: My KSP Essentials Mod List is a non-invasive collection of widely accepted KSP mods that I deem are a must-have. They offer: Tools and utilities that enhance vessel building and testing Tools and utilities that provide greater vessel control Tools and utilities that provide additional camera options for taking those screenshots or videos that you have been thinking of making DarkMultiplayer since I believe the multiplayer experience is and will be soon one of the most essential experiences of the game Karbonite to give you and your friends a resource meta game to play with. Kerbal Attachment System to make those EVAs with friends a little more productive These mods do not modify game physics or change existing visuals, or add parts for parts sake* - since this is an essentials mod pack, not a bloat mod pack. I honestly believe a future stock version of Kerbal Space Program will have all of these concepts incorporated at some point, so I ask why wait? None of these mods seriously conflict with any other in the pack, if at all (as far as I've tested). *I have not added SpaceplanePlus to the mod pack since it will be included in the upcoming release version .25 of Kerbal Space Program. Inigma's KSP Essentials Mod List: All mods are tested in KSP 32 bit. KSP 64 bit is currently not supported by Toolbar and other mods in this list. I will release a separate KSP 64 bit list at a later date. (✓) no known incompatibilities with any mods so far also checked. (P) mod developer gives written permission in this thread to include mod in the KSP Essentials Mod Pack expressly. (MIT/etc) current license permitting distribution such as in this mod pack. Editor Expansion (Essential) SelectRoot by FW Industries (✓)(MIT) - select a new root part for your vessel Editor Extensions by MachXXV (✓)(MIT) - an expansion of the VAB and SPH build options to include more snap angles, more symmetrical part placement, and more Kerbal Engineer Redux by cybutek (GNU GPL v3) - used for calculating Delta V, and providing flight data as needed HyperEdit by Ezriilc (✓)(GNU GPL v3) - included for only for testing ship designs, not cheating Hullcam VDS by Albert VDS (GNU GPL v3) - for rover cams, ship cams, ground cams, and more, for those who like to take neat pics or videos RCS Build Aid by m4v (✓)(GNU LGPL v3) - adds an rcs center of balance and other visuals in VAB and SPH for perfect RCS placement Command and Control (Essential) Toolbar by blizzy78 (✓)(License Permitted) - essential GUI container for other mod buttons Kerbal Alarm Clock by TriggerAu (✓)(MIT) - set timers that alert you to launch windows, SOI changes, and maneuver node pausing Docking Port Alignment Indicator by NavyFish (✓)(License Permitted) - easier docking with a GUI TAC Fuel Balancer by TaranisElsu (CC BY-NC-SA 3.0) - Move fuel or balance it from a separate GUI (I am thinking of replacing this if a good alternative can be found) Camera Tools (Stationary Camera) by BahamutoD (✓)(GNU GPL v3) - provides a camera that you can set to be stationary for recording those awesome flight scenes Tracking Center Extensions (aka Resource Details in Tracking Center) by avivey (✓)(Public Domain)(P) - Resource and visual information GUI for vessels in the Tracking Center screen for accurate vessel selection Missing Game Artifacts (Essential) Mk2 Cockpit Internals by Sam Hall (✓)(CC BY-NC-SA 3.0) - opens the windows on the stock mk2 cockpit. the only visual enhancement that isn't, since it actually should be in the stock game aways. Chatterer by Iannic-ann-od and Athlonic (✓)(GNU GPL v3) - near random background radio chatter between KSP Mission Control and your Kerbals, adds immersion RCS Sound Effects by pizzaoverhead (✓)(GNU GPL v2) - RCS thrusters have sound and light effects for better feedback on knowing they are operating Procedural Fairings by e-dog (CC BY 3.0) - Adds fairings to make rockets look like rockets. For Multiplayer Fun DarkMultiPlayer by godarklight (✓)(GNU GPL v3)(P) - The one and only true multiplayer mod for KSP, adds a main menu window to connect to a server found on the DMP server list. Creates a separate DarkMultiPlayer save game folder in your saves. No conflict with single player. Recommended that you use the development build of DMP to avoid conflict with Kerbal Attachment System below. Karbonite by RoverDude (✓)(CC BY-NC-SA Intl 4.0)(P)- (I'm leaning to Karbonite with its open and free development push, although Kethane was previously here) a resource meta game whereby you scan for and mine Karbonite and use it as fuel in Karbonite engines or convert it to fuel for use in regular engines. Useful for expanding Kerbol system empires, and makes for great multiplayer and role play goal setting. This mod is included in this list to introduce you to the wonderful world of the Open Resource System. Feel free to load other resource mods as desired. This mod does not conflict with Kethane. Kerbal Attachment System by KospY, Majiir, zzz, Winn75 - For EVA Kerbals to grab things, and for fuel lines (ie no more docking tankers to ground craft in order to transfer fuel. just hook them up with a fuel line via EVA instead). (will NOT be included in a mod pack due to licensing restrictions) Liability Disclosure I assume no responsibility or liability for anything that happens to your Kerbal Space Program, save game, files, computer, mouse, keyboard, joystick, peripheral, or your mom's chocolate cake with the use of the mods in this mod list. You use this mod list at your own risk. That said, the purpose of this thread is to help prevent most of the situations from happening. With the exception of your mom's chocolate cake. Troubleshooting: 1. If you see a problem, make a copy of your saves folder to a safe place. Then simply remove all folders in your GameData folder except for NASAmission and Squad folders. Reload KSP to see if the problem persists. 2. Re-add mod folders on each reload of KSP until you narrow down the offending mod. 3. Once you've discovered the offending mod, post to this forum here to see if anyone has heard of the issue. If not, or there is no response from me, download the latest version of the mod from the developer. Remove all mod folders from GameData except NASAmission and Squad folders and the offending mod. If issue persists, contact the mod developer. 4. If issue can only be recreated with other mods, please contact the developers of both mods to see if there is a fix planned. If not, contact me and I will consider removing the offending mods from the mod list once I confirm there is an irreconcilable conflict. Mod Pack Self Destruct Clause: If at any time an incompatibility is found with any of my mod packs hosted on Kerbal Stuff, Kerbal Stuff has my permission to remove my mod pack at will, if and only if the issue has been reported in this thread, and two weeks have passed, and I have not posted anywhere on the KSP forums, and if I have not stated in this thread that I have a planned absence from this thread that will go beyond 2 weeks. After that point, any user or mod dev may request Kerbal Stuff to pull down my mod pack if all those conditions are met, and Kerbal Stuff at their discretion may remove the mod pack to prevent propagation of a bad mod pack. Final Word: Check back with this OP often, as it will be mercilessly edited with new information as this project evolves. I've found that the vast majority of you are in favor of maintained mod lists, but I also know there has been a lot of emotion involved with the discussion of mod packs. I figured I'd start with a mod list, invite mod devs to participate in confirming or resolving compatibilities, and then seek building a mod pack with permission from any remaining restricted mod developers as necessary. It may turn out that the KSP Essential Mod List will differ from the KSP Essential Mod pack based on restrictions. I want to invite mod devs to help with this project regardless. Information on mod compatibility should be every developer's concern. If anyone should have a say in how mod packs should be created, maintained, and supported, it is our wonderful mod development community. I offer you to have that say now, especially if you are in fact one of the mod developers listed above. Let's see what we can do to work together to provide a service the KSP fan base needs now that the number of mods to choose from is growing every day, and not every mod developer is testing for incompatibilities with every other mod. Let's make this a community project where I as a mod list and possible mod pack manager set the theme, and you as the mod dev set the terms, and you as the KSP fan set the standard of what is really wanted. Deal?
  22. I absolutely agree! It has always been my intent to ask permission from restricted mod makers before including them in a released .zip. I believe I was misunderstood when I said mod makers are welcome to inform me not to include their mod in a zip - this is intended for those mod makers who licenses I somehow miss the restriction, or personally don't want them in a mod pack. For now I will be rebooting my thread as a mod list with instructions and will make it absolutely clear that if I make a zip, it will only be released with permitted mods. I think I was greatly misunderstood in my original thread. Time to fix that with a reboot. It's a very touchy subject I've learned, and with good reason.
  23. Just wondering why this thread was locked without explanation: http://forum.kerbalspaceprogram.com/threads/94268-WIP-Inigma-s-KSP-Essentials-Mod-Pack Where can one post a discussion about a preferred mod list, or a discussion about making it into a mod pack? The conversation was most civil, and I don't believe any rules were violated. If so, I will gladly edit my posts in the thread! Please reopen it!
  24. I understand. I want to test compatibilities first though, so when I do finally go and ask for their permission to include them in a mod pack, I will at least have something proving that it works. If they still refuse, I offer the information on compatibility for free anyways, but will gladly remove their mod from the .zip before public release. I will of course publish such refusal in my OP since I want fans of mod packs to put pressure on mod developers to allow popular mods in such packs in the future, or encourage mod developers to develop competing mods that are open to mod packs. It is my hope though that I can negotiate something that will be mutually beneficial to all parties so that if mod developers opt to allow redistribution through a mod pack, that such activity would be a win-win for all involved.
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