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inigma

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Everything posted by inigma

  1. Awesome! Anyone know of a good shared whiteboard we can use for assembling our ideas collaboratively? Preferably one that works over mobile, is free, and allows us to create and edit tree diagrams easily? I've been using bubble.us but its not mobile friendly per se - at least not on my mobile.
  2. I would really love a mining resupply automation script
  3. I heartily agree! also check out Engineering Tech Tree. @Probus has been very responsive on updating it with requests. I just posted there my recommendations for Aircraft part nodes. You are welcome to do the same, or even submit pull requests.
  4. How about a simple contract that requires you to physically fly your Kerbals to the KSC2 training center? Stick them there for a period of time, and the pick them up and return them safely to KSC for an experience reward? I can add this to GAP right now.
  5. Good feedback. I was just thinking myself though how I'd want to play Career, and I came to the conclusion that I developed a lot of contracts to explore proof-of-concept, which worked out really well. But the heart and soul of it, I really only wanted to play Milestones and Charters and Airlines. Everything else is extra. heh. But I know some players have told me they only want Milestones, or not Seacraft, or not CoastGuard, or not Skydiving. The thing is, some contracts are dependent on Milestones and others are not. So if there were to be a core, it would be one that only has contracts dependent on each other. So perhaps: Contract Pack: Giving Aircraft a Purpose (GAP) Core: Contract Pack: Giving Aircraft a Purpose (GAP) Milestones Contract Pack: GAP: Charters and Airlines (req Milestones) Contract Pack: GAP: Global Airlines Expansion (req Charters and Airlines) Contract Pack: GAP: Stunts (req Milestones) Contract Pack: GAP: Skydiving (req Milestones) Contract Pack: GAP: Space Shuttle Missions (req Milestones) Contract Pack: GAP: Offworld (req Milestones) And then the following would be independent packs: Contract Pack: GAP: Seacraft Contract Pack: GAP: Coast Guard Contract Pack: GAP: BDArmory Missions Contract Pack: Offroad Contract Pack: Mining Does that look better? The Seacraft pack I only developed in response to Maritime Missions being stopped. The Coast Guard pack is really its own project that would eventualy include land and sea type missions, and not necessarily aircraft. BDArmory Missions are just as diverse in possibilities as Coast Guard. Offroad and Mining packs speak for themselves. Thoughts?
  6. GAP dev update: I'm seriously thinking about decoupling GAP into modular contract packs. Check out the first draft here: https://bubbl.us/?h=934b/621132/37nSzyGBXJDJo&r=729069210 Essentially: Contract Pack: Giving Aircraft a Purpose (GAP) Milestones Contract Pack: GAP: Charters and Airlines (req Milestones) Contract Pack: GAP: Global Airlines Expansion (req Charters and Airlines) Contract Pack: GAP: Stunts (req Milestones) Contract Pack: GAP: Skydiving (req Milestones) Contract Pack: GAP: Seacraft Contract Pack: GAP: Coast Guard Contract Pack: GAP: BDArmory Missions Contract Pack: GAP: Space Shuttle Missions (req Milestones) Contract Pack: GAP: Offworld (req Milestones) Contract Pack: Sounding Rockets Contract Pack: Offroad Contract Pack: Mining This way you can pick and choose what contracts you want, and makes the whole current contract pack I've developed so far to be CCF compatible, and able to be focused and expanded as necessary. Thoughts?
  7. I'll be looking at this further this weekend to see if I can replicate. I just need the steps you took, and what you've outlined here should be enough.
  8. Yes! Anyone who makes modlets is invited, but it makes sense that it would be realted to the Quick mods. @Malah how about it?
  9. I also had this really weird gameplay imbalance on Normal career: starting with 25k funds, virgin game. I launch a single USi sounding rocket, nothing but fins, rocket motor, computer, and a parachute, with no contract... and I manage to net 10 science and make over 50k funds all in world firsts? And all I did was launch a solid rocket to 3200m? I wish that kind of success existed even in scale, in the real world...
  10. @Probus is working hard on ETT feedback. @Yemo just released a SETI update. I've hyper linked mods in the CCF OP. I'm working on seriously decoupling GAP contracts into separate contract packs since I've got so many ideas that they all don't fit into a one-size-fits-all GAP model, and at this point I can't really say its CCF compatible. I've got mining contracts, sounding rocket contract ideas, a bdarmory contract, and seacraft contracts, which really don't make sense to put them all into GAP. It's going to take a while to decouple. In the meantime, @Yemo continues to update the part balance recommendation sheet. @nightingale is working hard on getting Strategia ready and I really want to open this thread to Contract Pack modders to consider helping to co-develop a total replacement of stock contracts. We could call it CCF Stock Contracts - perhaps use SETI's contracts as a starting point? Calling @linuxgurugamer @severedsolo @tjsnh @CosmoBro @Volwen @AlphaAsh @klefenz @Whyren
  11. I also recommend Rockets and Beepy things be simply renamed to Starting Tech. I'll post recommendations for Sounding Rockets soon.
  12. @Probus I have the following aircraft part recommendations: Move the following from Manned Space Exploration to Rockets and Beepy Things (starting tech): Command Seat Move the following from Aviation to Subsonic Flight: Mk 1 liquid fuseloge Mk 1 Crew Cabin Mk1 Inline Cockpit Move the following from Aviation to Aerospace Tech: Small Circular Intake J-20 Juno Basic Jet Engine Move the following from Aviation to Jet Aircraft: Circular Intake J33 Weesley Turbofan Engine Move from Aerospace Tech to Subsonic Flight: KAX D-25 Radial Engine Move from High Altitude Flight to Aerospace Tech: KAX PT100 Turboprop Doing the above should balance out the aviation parts for both stock and KAX players.
  13. Would be really amazing to have a search feature on the tech tree which would give a hot list of items that match and upon click would immediately highlight and zoom to the node on the tech tree where it is found.
  14. Ok... what have I been working on? a TOP SECRET project that I can now reveal. I need testers for my first ever BDArmory career contract! Accept this baby, and be presented with a very relevant mission for very relevant times... Will require: KAX, Take Command, BDArmory, Contract Configurator, and GAP all installed from CKAN. Send in your best AI planes to clean up the opposition or get in there and help them yourself, BDArmory makes it possible. What I need: I want to reduce the reliance on Take Command since I keep running into bugs with Contract Configurator and Take Command. Essentially I need crewed, but podded vehicles with the simplest (WWII era) parts available, with a weapons manager set to guard mode Team B: 50 cal AA Simple WWII style airplanes with single or dual 50 cal machine guns A WWII style bomber with 2-4 dumb bombs and two 50 cal gun turrets I can sell to the player for in-game for funds all craft must have a weapons manager, all aircraft must have an autopilot. part counts preferably under 30 parts for planes, 10-20 parts for AA. you must test your designs to make sure they work by hyperediting them off the runway and attacking with a separate craft. all parts must be compatible with a base mod install of KAX and BDArmory only. Post a picture to be considered!
  15. Ok... what have I been working on? a TOP SECRET project that I can now reveal. I need testers for my first ever BDArmory career contract! Accept this baby, and be presented with a very relevant mission for very relevant times... Will require: KAX, Take Command, BDArmory, Contract Configurator, and GAP all installed from CKAN. Send in your best AI planes to clean up the opposition or get in there and help them yourself, BDArmory makes it possible.
  16. Hey man, here is one way of creating a BDArmory AI scenario... Ok... what have I been working on? a TOP SECRET project that I can now reveal. I need testers for the first ever known BDArmory career contract! Accept this baby, and be presented with a very relevant mission for very relevant times... Requires: KAX, Take Command, BDArmory, Contract Configurator all installed from CKAN, and the dev version of Contract Pack: Giving Aircraft a Purpose found here: https://github.com/inigmatus/GAP (GAP gets installed into your GameData/ContractPacks folder.) Let the AI clean up the opposition or get in there and help them yourself, BDArmory makes it possible.
  17. Ok... what have I been working on? a TOP SECRET project that I can now reveal. I need testers for my first ever BDArmory career contract! Accept this baby, and be presented with a very relevant mission for very relevant times... Will require: KAX, Take Command, BDArmory, Contract Configurator, and GAP all installed from CKAN. Send in your best AI planes to clean up the opposition or get in there and help them yourself, BDArmory makes it possible.
  18. Another awesome release! Thank you! I am looking forward to using the new NewKerbals() and SubAssemblies features. Some questions: 1. Can you give me a use case for defineList? 2. What do you think of this pioneering contract I've been working on: (btw, I've play tested it and it works very well, and am looking for testers before releasing it) calling @BahamutoD and @selfish_meme
  19. 1 exp per each should be handed out. is it duplicatable? also how do you have inigma kerman? he should be removed from the game, unless he's a residual artifact from a weird cancellation glitch.
  20. Check out the experience columns here: https://docs.google.com/spreadsheets/d/1vmZkfWamAaeuTsKL1_yes4l-eoMTrmJZ9zvgp3NkjaM/ yes it is intended.
  21. When Val's Hot on your Six... ...There's not a Whole Lot You Can Do. Thanks BD for this awesome mod. 2v2 AI battle with 50 cals and KAX prop planes... is a blast to watch everytime. Video soon.
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