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Everything posted by inigma
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[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
inigma replied to SpaceTiger's topic in KSP1 Mod Releases
@SpaceTiger thanks for KerbalScienceExchange ! It easily fulfills 1-4 of the following: Could you look into making a KerbalDailyFunds modlet that fulfills number 5 in that thread? Essentially just a simple mod that rewards players 100 funds per positive reputation point per day. 100% rep would bring in 10,000 funds per day for example. Negative rep would reward nothing. -
requires BD Armory and KAX, yes. so i will need to update it in the next version. good catch.
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- gap
- contract pack
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I've not developed the STS missions yet. I only included the current one as a proof of concept mission for now. I'm thinking of retiring it in next release. Also, nightingale confirms the spawn code for buildings is buggy, so I can't fix the Flight 38 island resort contract, nor can I rely on values for your airport placements. Argh. He says its an issue with KSP itself. I will be ripping out Flight 38 in next release as a result (bummers) until building spawn code works properly. Currently spending hours to get one building right, and even then it's not guaranteed. Just a waste of precious time at this point - although I think this only affects crafts that have had their root changed. Crafts with no re-roots tend to spawn ok (such as Jebediah's Tool Shed). You are welcome to try discovering values that work for spawning your buildings at any location of your choice. If so, I will gladly draft a contract in for Lupi's Landing.
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Key Down Mod Needed: Ctrl+Shift+W to Lock W to Down - Mod Needed
inigma replied to inigma's topic in KSP1 Mods Discussions
also adding -
Key Down Mod Needed: Ctrl+Shift+W to Lock W to Down - Mod Needed
inigma replied to inigma's topic in KSP1 Mods Discussions
Awesome! Add it to your suite of modlets! I've featured your mod on SpaceDock. And I confirm it works in KSP 1.1.3! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
inigma replied to Paul Kingtiger's topic in KSP1 Mod Releases
While on routine EVA examination of the service module I uh... just accidentally discovered the release feature of the Universal Storage core and managed to decouple my oxygen tanks, science equiment, fuel cells... pretty much causing a mission abort since my Engineer is not skilled enough to chase them down and bring them back. heh. -
Help me understand radiation vs how much shielding I need. Im using the Mk 1-2 pod, 3 Kerbs. Going to the Mun. radiation meter in munar orbit shows 0.020 rads/h. For an 18 day mission, what shielding will I need? Can you help me figure it out?
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Key Down Mod Needed: Ctrl+Shift+W to Lock W to Down - Mod Needed
inigma replied to inigma's topic in KSP1 Mods Discussions
Not really. Doesn't work in EVA mode. -
Key Down Mod Needed: Ctrl+Shift+W to Lock W to Down - Mod Needed
inigma replied to inigma's topic in KSP1 Mods Discussions
this. Nah, just looking for something available on CKAN. A quick fix. I bet such a mod would be wildly popular until KSP coded it in. -
Key Down Mod Needed: Ctrl+Shift+W to Lock W to Down - Mod Needed
inigma replied to inigma's topic in KSP1 Mods Discussions
For years I've been using the paperweight. Thought I'd check in today to see if anyone still has come up with a modded solution. Would be great for a modlet. Calling @magico13 or @Claw or @DMagic or @linuxgurugamer. You guys are awesome modlet makers. Interested in picking this one up? First come first serve. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
inigma replied to Paul Kingtiger's topic in KSP1 Mod Releases
Was aiming for a Kerbalized version of this: Looking forward to taking this baby out for a spin thanks to Universal Storage: Joncott class orbiter service module capable of surviving 18 days in Kerbalism space. Now with the service bay doors open. You can see fuel cells (2 on board), oxygen tanks, hydrogen tanks, RCS tanks, a KIS container with repair parts, and a few DMagic science Universal Storage modules. Will look even better in KSP 1.2 once we get that fancy communication dish. Thanks @Paul Kingtiger for an excellent mod. -
CKAN replaces the 1.1.3 version with 1.8.1. Can you add to your GitHub release page the PR 1.8 version so I can fix my 1.1.3 install? That would rock. You don't have to support it, just make the version available.
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- persistent
- persistentrotation
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its running smooth for me atm.
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Not loading icons nor is persistent rotation working at all here either. Tell us what you need to troubleshoot!
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