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inigma

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Everything posted by inigma

  1. @SpaceTiger thanks for KerbalScienceExchange ! It easily fulfills 1-4 of the following: Could you look into making a KerbalDailyFunds modlet that fulfills number 5 in that thread? Essentially just a simple mod that rewards players 100 funds per positive reputation point per day. 100% rep would bring in 10,000 funds per day for example. Negative rep would reward nothing.
  2. The following mod list makes heavy use of KCT for balance: Just wanted to say thank you for working hard on KCT!
  3. A practical conception of most of these ideas is currently in the form of: I will update it to KSP 1.2 just as soon as Strategia and Contract Configurator are updated for 1.2.
  4. requires BD Armory and KAX, yes. so i will need to update it in the next version. good catch.
  5. I've not developed the STS missions yet. I only included the current one as a proof of concept mission for now. I'm thinking of retiring it in next release. Also, nightingale confirms the spawn code for buildings is buggy, so I can't fix the Flight 38 island resort contract, nor can I rely on values for your airport placements. Argh. He says its an issue with KSP itself. I will be ripping out Flight 38 in next release as a result (bummers) until building spawn code works properly. Currently spending hours to get one building right, and even then it's not guaranteed. Just a waste of precious time at this point - although I think this only affects crafts that have had their root changed. Crafts with no re-roots tend to spawn ok (such as Jebediah's Tool Shed). You are welcome to try discovering values that work for spawning your buildings at any location of your choice. If so, I will gladly draft a contract in for Lupi's Landing.
  6. I needed the flag rotate mod so I could place memorial flags a certain way (with the wind). Here is Joncott's memorial. http://imgur.com/a/unvXy
  7. You a popular guy https://www.reddit.com/r/KerbalSpaceProgram/comments/552f3p/finally_a_key_down_mod_for_w_key_called_wwwwwwwww/ Possible to update it to also include A, S, and D options?
  8. Awesome! Add it to your suite of modlets! I've featured your mod on SpaceDock. And I confirm it works in KSP 1.1.3!
  9. While on routine EVA examination of the service module I uh... just accidentally discovered the release feature of the Universal Storage core and managed to decouple my oxygen tanks, science equiment, fuel cells... pretty much causing a mission abort since my Engineer is not skilled enough to chase them down and bring them back. heh.
  10. Help me understand radiation vs how much shielding I need. Im using the Mk 1-2 pod, 3 Kerbs. Going to the Mun. radiation meter in munar orbit shows 0.020 rads/h. For an 18 day mission, what shielding will I need? Can you help me figure it out?
  11. this. Nah, just looking for something available on CKAN. A quick fix. I bet such a mod would be wildly popular until KSP coded it in.
  12. For years I've been using the paperweight. Thought I'd check in today to see if anyone still has come up with a modded solution. Would be great for a modlet. Calling @magico13 or @Claw or @DMagic or @linuxgurugamer. You guys are awesome modlet makers. Interested in picking this one up? First come first serve.
  13. Surely there must be a mod or modder who can make a mod that locks W to always down on command. Anyone? Idea: mod makes it so that hitting ctrl+shift+w locks it to down, and tapping w again releases the lock.
  14. Was aiming for a Kerbalized version of this: Looking forward to taking this baby out for a spin thanks to Universal Storage: Joncott class orbiter service module capable of surviving 18 days in Kerbalism space. Now with the service bay doors open. You can see fuel cells (2 on board), oxygen tanks, hydrogen tanks, RCS tanks, a KIS container with repair parts, and a few DMagic science Universal Storage modules. Will look even better in KSP 1.2 once we get that fancy communication dish. Thanks @Paul Kingtiger for an excellent mod.
  15. CKAN replaces the 1.1.3 version with 1.8.1. Can you add to your GitHub release page the PR 1.8 version so I can fix my 1.1.3 install? That would rock. You don't have to support it, just make the version available.
  16. Not loading icons nor is persistent rotation working at all here either. Tell us what you need to troubleshoot!
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