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Geschosskopf

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Everything posted by Geschosskopf

  1. That means the devs would have to support 2 different versions of the game. That is so not happening. MP means the end of ladder drives and K-drives. It probably also means the end of creative part-clipping and EVERY SINGLE THING we've always done to push the game into unplanned directions. No more "Weird Science" that every once in a while has a questionably useful purpose., All that will have to go away to keep the MP players on a level field. KSP1, however you perceive its many faults, at least had the virtue of being able to become all things to all people. Thanks to MP, that will no longer be the case. KSP2 will be, MUST be, 1 thing, like it or not, with all the really fun and funny stuff that are such a part of KSP culture eradicated root and branch as soon as discovered. But this is a done deal--I can't stop it. I accept it because I know there's nothing constant except change. Still, I must hoist a flagon to all the great experimenters who pushed KSP to and beyond its limits, and all the Kerbals who sacrificed themselves in the pursuit of arcane knowledge. We'll never see their like again.
  2. Well, having done a number of "IVA-only" challenges, I don't see the appeal. Even with RPM/MdV giving you interactive MFDs, the instrument panel is pretty much all you can see. That's why there are "IVA-only" challenges . If more than the Mk1 and Mk2 inline cockpits provided a decent view, maybe I could see VR being a thing. But even you had a reasonable view outside, you only actually control a ship for any length of time if you're stuck on the surface or in the atmosphere, or trying to do things manually that in real life are automated (launching, docking, landing). Out in space, getting from Point A to Point B, actually controlling the ship is only like 0.1% (or less, depending on length of trip) of the MET and that's all just point-and-shoot. You spend way more real time building ships than actually flying them as the bulk of MET is just coasting for days/months/years/decades until the next burn. You warp to that point, aim in the right direction, let the engines run for seconds to minutes while twiddling your thumbs, stop the engines, and re-orient the ship as sunlight dictates. .Repeat. So just saying, KSP doesn't seem to have much for VR to grad onto.
  3. Just a question..... What purpose would VR serve in KSP? It's not a 1st Person game and you generally need to be able to see your real hands on the keyboard to hit the right hotkey or action group.
  4. First, I have NEVER wanted MP in KSP. I don't see it being a good thing for the game and am totally not thrilled that it will be in KSP2. It's been a constant theme in these forums since forever that some players have loudly criticized how other players play the game. Same goes with loud demands for what some consider "realism" features, especially when voiced by folks who think everybody should play the way THEY want to play. But with KSP being an SP-only game, it's always been possible to shut these folks up by pointing out that what happens in the privacy of an SP game has exactly zero impact on anybody else. If you want Feature X, get the mod for it and let everybody else enjoy the game as they see fit. Now, this will no longer be possible. Worse, there will now be an endless series of whines and rants and demands to "balance" this or that part or gameplay aspect because of perceived issues in MP games. I see some have already started. And any repeatable glitch that many might enjoy for humor or rollplay in SP games will have to be removed to avoid it being an exploit in MP games. So those who don't care about MP and don't want things changed because they like them the way they are will be forced into the cookie-cutter version that the game ultimately settles into. I also foresee this forum, which has always been the most pleasant and polite community I've ever been part of, becoming rather less so. Competition in the game will bleed over into the forum, especially as the player base divides into SP and MP factions who will not be able to agree on much.
  5. Hmmm...... Having recently returned to KSP in 1.7 after taking a break after 1.3, I have noticed that the stock game + DLC now contains many of the things I used to use mods for. As a result, the number of mods I currently use is WAY less than it used to be. Thinking about your desire to build stations and not mentioning KER and KAC which you already use, I can offer the following. Quality of Life: RCS Build Aid: Lets you build balanced RCS (useful for that station you want to build) as well a spaceplanes whose CoM doesn't move enough to matter between launch and re-entry. Surface-Mounted Lights: Small, unobtrusive, extremely useful for finding the small part you need to right-click on while orbiting in the dark. MechJeb: Once you get scads of ships doing different things, it's nice to be able to automate some of the highly repetitive things you've already done 10000 times. Also, it's got an excellent transfer window planner. Station Parts: MOLE: Nice labs and new experiments to do in them. Also a nice selection of 1.875m parts (probe core, SAS, new engines, pods, tanks) which are great. Also, has a fuel-switcher plug-in that's quite useful to have for its own sake. DSEV: Like MOLE only moreso---bigger parts, centrifuges, huge girder elements, etc. Intended for starships but also works excellently for stations. Visuals EVE: This is where the clouds come from. Can also be forced to make haze and stuff. Not THAT huge of a performance hit. Scatterer: This is what REALLY makes things look good, with cool waves in the ocean and all. However, it's a BIG performance-eater. My system can't stand it so I just use EVE myself. Stock Visual Enhancements. An alternative to EVE if you're using the stock system. I rather like it better than EVE. However, I don't often use stock system these days so I don't often use SVE.
  6. Well, I saw the banner change on the forum last night, mulled it over, then read this whole thread this morning. My reaction, as it is to almost all things in life, is a little mixed but mostly positive. First off, I'm not at all surprised at the announcement of KSP2. I've been expecting it for a couple years already I mean, KSP is immensely popular but long ago got about as far as it could without a major overhaul. But a major overhaul is about as much work as making a new game while still retaining most of the original limitations and problems, so a new game is really the only option. So yay! Glad to see that finally happening! I'm also not surprised at the new features. I mean, what other direction is there to go other than colonies and other star systems? Both of which I enjoy doing a lot so I'm looking forward to that. Yay again. And I was going to be buying a new computer shortly anyway..... The one reservation I have is the switch from Squad to Star Theory. It definitely won't be the same as before but I think the KSP community has enough inertia to get Star Theory on board with us once they venture in here, and not us having to adapt too much. My main concern is the future of Squad and all the folks we've known in that outfit for so long. I hope the future is bright for them. As to everything else, there's no point in speculating. Those who know can't/won't say anything yet beyond the initial announcements but I'm sure they'll keep the hype train rolling with semi-frequent teases.
  7. I hope your adventures made (or can be enhanced and retold as) a ripping yarn to spin for your grandkids, now that you're out of that story arc. Primary colors rule! That's why Piet Mondrian Starfleet and the Circus use them. I hope you got picked up by Starfleet. Otherwise, things might end with brain blenders.... I trust your notebook obeys the 3 Laws
  8. I like this. Simple and avoiding all that mucking about with geostationary nonsense
  9. Hehehe, I actually have that song playing in my mind whenever I launch a flotilla. Such departures are about my favorite thing in KSP. Well, sadly, BARIS malfunctioned itself so isn't around to cause problems. Thus, there's not a lot that can go wrong here, other than the universe imploding again. It'll take about 3/4 of a year to get to it's 1st burn point, then about 3/4 again to get to the second. It's the paradox of going to something not very far away. In a little while, I'll be sending another flotilla to Scaythe (next planet out from Rhode) and possibly to Fury (innermost planet). I expect both of these to arrive before Hydrus Expedition 1. No doubt. The only stations I put any thought into are the ones I intend to use myself. The others are just what the customers ask for. As they only specific a "Collection of Parts"TM, details like comfort and convenience are not considered. Brilliant idea! I'll have to keep that in mind should the need arise
  10. Yeah, in the Moon-centered frame, it looks like a banana peel draped over the north pole :). This is another thing I don't quite understand. Because the whole NRHO family of orbits is based on the L1 and L2 points on a line between Earth and Moon, the one that goes over the Moon's pole is always essentially face-on to Earth. While this keeps the Gateway always visible from Earth for communications, it also means the Gateway orbit is 2x 90^ out of plane to the approach path of a ship leaving Earth. 1x for being near-polar instead of equatorial and 1x for being face-on instead of edge-on to the approaching ship. IOW, about the worst possible target for efficient transfers on a direct approach. So why is this advantageous in real life? Is there a funky 3-body way of getting there that's less wasteful? Of course, in 2-body KSP, polar orbits around Mun retain a constant orientation so vary between being edge-on and face-on to Kerbin as Mun goes around. Thus, if you want to rendezvous easily with something in polar Mun orbit, you just wait until Mun carries the orbit around to be edge-on to Kerbin. Then you just adjust your approach a bit up or down to arrive tangent to the top or bottom of the target orbit, depending on which way you need to go around Mun. Very nice station-building. I think this video also shows the double plane-change I was talking about above.
  11. Still, not a fun place to go. I'm pretty sure that spike is the centrifugal force from making a U-turn of nearly zero radius around the singularity while travelling at ludicrous speed. Hahaha, that looks awesome Well, that's somewhat disappointing but also probably for the best. I salute the brave Kerbals who took part in this experiment.
  12. It isn't? That must have changed in my recent absence so I've been careful to keep speeds under the listed number. Glad to know I can go a bit faster. Well, an Elcano is largely a test of the player's patience and how long he can hold the drive key. And avoiding disaster through complacency. That's impressive enough even if the terrain might not be that challenging. I've only done it once, on Kerbin, by sea (except for where you have to cross a narrow neck of land)). That was enough for me. Duna's north polar region is definitely a challenge for rovers. It's like a pizza radiating 5-10^ of latitude out from the polar mountain with the "slices" separated by impassable ridges and deep chasms with sheer cliffs. You can reach the huge polar mountain by driving along a "slice" although this gets difficult the closer you get to the pole. But then the way is blocked so you'd have to backtrack to the edge of the "pizza" and go around it to continue. Another issue with going to the north pole itself is that the ridges on each side of the "slice" you're on block sunlight from reaching your solar panels, so it's a good idea to have some other source of juice. The weird part, however, is that the ridges only filter out the type of light used by solar panels. Visible light still penetrates the ridges so that boulders on the ridge to your left, which are below the skyline and shielded from the sun, still cast shadows on the surface of the slice and on the ridge to your right. It's bizarre. Congrats to Kagas! Glad her ride home hadn't left yet.
  13. Only you... Back in the High And Far Off Days Of Gods And Heroes, I had some Kerbals fall into the then-common gaps and cracks in the ground of various planets, the 1st by accident, the last dozen or so on purpose. My experience was very similar to yours to start with but all "volunteers" actually hit the core and died. Attempts to miss the core using a jetpack were unsuccessful due to the Kerbals being ragdolled. So I'm thinking you managed to miss the core due to not falling straight down somehow.
  14. The level of detail here is just incredible! Such a massive project. Bravo! I think you'd really enjoy Planet Coaster.....
  15. A very impressive vehicle that also looks quite cool! Congrats on the successful mission!
  16. Krakpots! Love it This promises to be good.
  17. Congrats to Kagas on the speed record! But how'd the wheels hold together at 188m/s? Pretty cool you got to watch the probe launch.
  18. EPISODE 7: A Whole Lot of Nothing Tune in next time for more of the slow spiral into damnation.
  19. Work 'em hard enough and they'll be grateful just to catch a bit of shut-eye, not caring whether the lights are on or off. 6-hour watches with frequent all-hands evolutions disrupting the routine will see to that I bet they drank themselves blind and then slept for 3 days straight when they got back down Awesome construction project! But you need to have a storyline involving the "Aardvark" tugs saving the day.
  20. Well, in 2-body KSP, you can SIMULATE it as circular. But in real 3-body life, it's kidney-shaped when viewed from Earth along the line of sight to the Moon in the Earth-Moon rotating frame. As I THINK I understand things, it's far enough away from the Moon that Earth's gravity can counteract the uneven lunar gravity that makes things in low lunar orbit crash fairly soon. I disagree. The video states at 0:42 that NRHO orbits are polar (at least when Moon is inside their loop). Not 90^ inclination but pretty close, and as you can see their inclinations change back and forth either side of center over time. Both DRO and NRHO are 3-body orbits, or families of orbits sharing the same general properties. The whole NRHO family of orbits resembles a slinky with 1 end on L2 and the other on L1, with the Moon being inside the coil (and close to 1 side of it). The Gateway thing is on the coil of the slinky that's over the Moon's pole. The only reason I can see for putting Orion into DRO is just to keep it from crashing over a long-term test mission. If Gateway is really supposed to be in NRHO, then it definitely makes more sense for Orion to go there instead DRO, if the Gateway is supposed to allow the lander to drop on any biome.
  21. Quite an impressive low-tech mission. And in RSS! Bravo! I dunno. I think the Soviets had this same idea. And my own Travelling Circus has used a "crasher state" extensively because EXPLOSIONS! Besides, any debris remaining in the landing zone gives the Kerbals something else to do. They can go examine the debris to see what survived the crash and what did not. This helps in designing more explosive crasher stages for future missions
  22. Hmmm.... If the single-SRB thing is too heavy, you might need to create a new SRB fuel resource with a lower density than standard. That's what I thought should happen But that graphic shows the Orion on a big orbit around the Moon, too. See the gray path on the side toward Earth? I also found this story about EM-1 talking about 4 burns. It's about 1/2way down the page, 2nd paragraph under the schematic drawing of the ESM. https://www.nasaspaceflight.com/2018/08/digging-details-orions-em-1-test-flight/#more-57538 I find all this talk of DRO and NRHO somewhat confusing as I've only been aware of such things for a few months. Thus, I probably have some fundamental misunderstandings . But from what I can tell, DRO is equatorial while NRHO (at least if orbiting the Moon instead of L1 or L2) is polar. Here's a video showing what they look like. https://youtu.be/X5O77OV9_ek So, there's nearly 90^ of inclination between them. How do you get from one to the other without a relatively large burn? And why would you even want to go from 1 to the other? If the destination is a station in NHRO (so you can biome-hop just like in KSP ) wouldn't you be better served to go straight to NHRO from Earth (again, like biome-hopping in KSP) ?
  23. You have the most polite probes/drones. The others I've seen are so foul-mouthed that everything they say is BEEPed out That's a nice Dreamchaser thingy. Last time I played KSP, back in 1.3, I called such things "Dreamcrushers" because the aero model back then made them impossible without tail fins that were stupidly large and stupidly numerous. Same with fairings. Any fairing required a rocket with lots of tailfeathers. But I'm discovering in 1.7 that this is no longer the case
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