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Everything posted by Geschosskopf
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That seems to have worked quite well. I have a few questions, though. Watching the launch, I got the impression you clipped a bunch of SRBs into the same spots to make it look like you only had 2 SRBs. Why not just create a new SRB part by copying the normal one, then upping the fuel and trust to match that of the multiple ones? That would reduce part count and also make staging explosions less likely. From looking at the schematic drawing of the mission, it looks like the plan is to launch ESE from the Cape, then doing a plane change into an equatorial orbit. But it looked liked you didn't do that. So does the drawing look that way just for clarity of the notes? The sketch also shows 4 burns in lunar orbit. 1) capture into elliptical, 2) circularize at Ap, 3) drop Pe back to low orbit, 4) leave for home. But in the video, it looked like you stayed in an elliptical orbit. Or did I miss something?
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Just as long as they serve Pan-Galactic Gargle Blasters there, you'll be OK I see through your scheme here. You're hoping your design will absorb some of that Asimov mojo by osmosis
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Good luck with it. It's certainly a challenging project While I don't at all buy the economic claims of reusable rocket proponents, I am immensely impressed by the technical brilliance of making it happen, and it's cool to watch. Thus, I look forward to being wowed by your achievements.
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Very impressive shuttle! But I'm especially impressed by that origami space telescope! That's cool
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Builtfor Campaign - Hardcore Mode Mk II
Geschosskopf replied to Crispynaut's topic in KSP1 Mission Reports
You've certainly set yourself a real grind with such low rewards. I don't have the patience to play that way I don't recommend using KAC to tell you when transfer windows happen. I've found it to be totally unreliable that way, often off by months and also not taking inclination into account. Thus, you'll likely spend WAY more dV going off KAC than using basically anything else. What you need is something with a porkchop plot so you can pick the times with the least dV. There's the famous AlexMoon site outside the game and various mods that show the same plots in-game. I hope you read the fine print of that parachute test contract. Often these things have inconvenient combinations of the speed and altitude required, like going really slow at high altitude, so frequently don't work well with regular launches. -
Welcome to the forum! I also use Win7 but I play in 64-bit and have for several years with no problems. So Win7 won't stop you using 64-bit. KSP no longer supports 32-bit anyway. I know 1.7+ doesn't even have the 32-bit .exe file. So go ahead and upgrade KSP and play it in 64-bit.
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Hmm, sounds unpleasant.... I've often been annoyed that necromancy doesn't work anymore (it worked in the Old Testament, even on the corpse of a major prophet). It would make history and archaeology a lot easier. I mean, like all historians and experimental archaeologists professional and avocational, I have a BUNCH of technical questions about the details of life, subsistence, warfare, crafting, politics, religion, you name it, from various points in history. And the bones, bodies, and/or mummies of actual participants in those events, sometimes even key players, are right there in museums, church altars, and graveyards. But when I ask them about their times, I get no answer. Where's the Witch of Endor when you need her? Where's the fun in that?
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Hmm...... MAS has a bunch of files and folders with "ERROR" in the name but they don't seem to be causing problems. Got an error loading every height map in Beyond Home system...... A couple from SCANsat....... Ah, here's one with your name on it... [LOG 19:11:58.047] WBIKISSeatInventoryConfig encountered an error while setting up a seat inventory: method argument length mismatch That's the only WBI error noted. But this looks more like a config glitch somehow causing the Trinity to emit pink haze all the time instead of just when running. The engine seems to work just fine and gets the normal get of flame when running.
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@Angel-125, I just noticed the Trinity engine makes a constant pink plume even when it's not running. Is it supposed to do that?
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The Saga of Emiko Station - Complete
Geschosskopf replied to Just Jim's topic in KSP1 Mission Reports
Princess of Duna, then? -
I approve of over-built landers. Never know when they'll come in useful
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Congrats! But DAMN, you're the laconic type. You've been here 1 month and 4 days longer than me (6 years gone and counting), and you're only JUST NOW hitting 1000 posts? You make me feel overly talkative, especially as I've taken several long "hiati". I think most would agree I should say far less Cool pics. And yes, you obviously do obsess over Duna and shuttles These bean-shaped shells for all the drops look quite cool. Is that part of the challenge? It's strange out Duna's atmosphere became much "soupier" since the "soup-o-sphere" was banished from Kerbin in the 1.0 (+/- a few) update. Back in the day, Duna's atmosphere was so thin flying there was worthy of a challenge thread. Landing there back then involved chutes fully deployed and engines running full blast for like 1/3 of the planet's circumference. But nowadays, parachute-only landings are quite possible and flying there is easier than on Kerbin (assuming you can power the plane without O2). Unless things have changed back recently. Ain't been there in a while. This is why the Circus invests heavily in chemical indoctrination and shock collars Good luck with the Elcano!
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Thanks :). To go further, Mission Control is both the Board of Directors of the Honorable Trading Company, and also effectively a Parliament with jurisdiction beginning on the surface of the homeworld and extending to the edges of the universe. In this body, the castes function analogously to political parties. Boffins and Scientists are the 2 main parties but there are also representatives from other castes: Economists, Propagandists, etc. Being a Member is the career goal of the most ambitious Kerbals--they have to work their way up through the bureaucratic ranks all their lives first. It's all about personal gain, standing in Court, and having a longer entry in Who's Who than their rivals. Needless to say, Kerbals with the gravitas to be Members don't dirty their hands actually running missions, building rockets, or dissecting Kerbals. They're too busy buying their way into prestigious clubs and hunts, and ruining each other's careers, to be bothered. Thus, these tasks are assigned to middle management castemembers who, in turn, are perpetually drunk and delegate them to underpaid, underfed, over-worked, sleep-deprived graduate students who are more interested in completing their theses than the missions they have to deal with. When a species can have its brains pureed (to strain any parasites, blood clots, alien implants, mental illness, or socially unacceptable ideas out of the resulting slop) and go back to work later that same day with no ill effects, it tends to be oblivious to most other species that prey on (or might cooperate with) psyches. This doesn't mean Kerbal psyches can't self-destruct when given enough incentive, of course Oh yes, having been playing KSP for 6 years, my habit of hitting F5 before and after every step of the progress has become instinctual. And while not quite as deep-seated, I've also got a strong habit of creating named saves every time the Space Center view comes around. It was by these means that I resurrected this game. The problem seems to be with using the base on Lua. That destroys either the game (if you try to go to the Space Center afterwards) or the universe (if you try to go to the Tracking Center afterwards). It seems to be a Kerbal Konstructs issue and I think it's in that mod itself as I see nothing in the BH KK files that would be responsible. But even without that problem the base is flawed because it can't recover ships or store Kerbals. So....... Despite having just dropped $7.2M on that base, I can't use it. For now, at least. So, much to her disappointment, Megbrett and company will be coming home as soon as the MOLE experiments currently running in EBOLA finish up. Or their Snacks! run out, whichever comes first. They've been there about 90 days so far, which I figure is them exploring the base and learning it's inoperative for complicated technical reasons they don't understand.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Geschosskopf replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx, after poking around with this a bit, I've decided this is all due to Kerbal Konstructs (because of all the warnings thrown in the debug console blaming KK). I've looked around in the config files and nothing jumped out at me (I know NOTHING of KK configs, having never used it before). There are 3 issues. #1: Using Lua Launch Facility Breaks the Game This is by far the most serious problem. This happens after you build a ship in the Rhode VAB then select the Lua base to launch from (which is the only way to use the Lua base). There are 2 ways this breaks the game. The 1st way is if you try to get back to the Space Center (external view of KSC) after flying a ship from the Lua base. This can be from hitting ESC/Space Center or if you recover the ship (which has to be on Rhode---that's another issue discussed later). The second way is if you hit ESC/Tracking Station while a ship launched from Lua is in flight. When going back to the external Space Center view, instead of going to KSC, the camera spawns orbiting the launchpad (not VAB, SPH, or tracking center) on Lua. This DESPITE being sure the "retain viewpoint on last launch site" setting was NOT enabled. This breaks the game because NONE of the buildings of the Lua base are interactive- and ships landed on the base don't even show up in the view. So you have nothing to click on except the "Leave" button in the upper right, which brings up the same Pause menu usually seen at KSC, where you can resume, save, load, or quit to main menu. If you resume, you're still stuck. If you save, you solidify your stuckness. If you load, you lose all progress. And if you quit to main, the persistent file gets stuck at the Lua launchpad, too, so that's where you'll still be if you exit and reload the file. When you have a Lua-launched ship in flight and hit ESC/Tracking Center, even worse things happen. That destroys the entire universe (see my pic 2 posts above). As with the bugged Space Center view, quitting here saves this to your persistent file, making it only 64K in size. In both cases, the only way to recover is to load a quicksave from before you flew a ship from the Lua base. #2: Lua Base Cannot Recover Ships and related #3. Lua Base Cannot Hold Kerbals Despite having the KK settings arranged to allow remote recovery, it just doesn't happen at all. In addition, you can click both the Lua VAB and SPH, spend $100K each, and supposedly give them the ability to store nearby ships. Yet both buildings continue to say there are no craft within range, even when you have a rover touching one of their walls. All facilities of the Lua base state they don't need to be staffed to operate. That's fine---ancient automated manufacturing is fine with me. HOWEVER, they still need facilities to at least "store" Kerbals. Their inability to do so is probably why recovery doesn't work. These things are problems because they bork the ability to use the Lua base for crewed launches. All the Kerbals live on Rhode so even if an underground army of robots on Lua mines the raw materials and builds the rockets, you still need to get the crew from Rhode to Lua. But because the Lua base can't recover ships or accommodate any Kerbals, you can't actually do this. Any Kerbals actually flown to Lua have no choice but to come back to Rhode if you ever want to use them again. Now, because you actually load the Kerbals in the KSC VAB and then select the Lua launchpad, the Kerbals teleport to Lua so you can still actually fly crewed missions from there. But you can't even fake sending the Kerbals to Lua by flying empty crew shuttles there first because the Lua base can't recover (or refuel) ships on Lua. So instead of having reusable shuttles, you have to terminate them each flight once they land on Lua. But all this is rather moot right now due to using the Lua base at all porking the game.- 1,665 replies
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Which still has a PUREE button on it. The Krakens' little joke The various non-Kerbal entities in that story were able to cross between universes. Remember, Emiko when to the Sims universe and all Well, for starters, they're separate castes of Kerbal. In my universe, Kerbals are like Moties---the species is divided into a number of castes that breed more or less true. And like ants and termites, the higher castes regard the lower castes as expendable :). The Scientist caste evolved the most curiosity and imagination of all the Kerbals, always wanting to take things apart to see how they work and not really caring if they can put them back together. They seek knowledge for its own sake and are responsible for like 99% of all Kerbal innovations since fire-making, although usually other castes figure out how to put these discoveries to practical use. In the space program, Scientists pick where to go next and what to look for, and making sure the Kerbals gather the Science! correctly. But they also tend to experiment with Kerbal tolerance to Space Madness, (which they insist on writing in large, green comic sans) which can jeopardize missions. More usefully, they continually refine the methods of chemically indoctrinating astronauts. The Boffin caste are the practical tinkerers. While they sometimes enjoy letting their hair down and making huge, impractical things just to watch them explode, they're usually all business. They plan the missions, design the ships, and make sure they get where they're supposed to. No nonsense tolerated although they do throw in as many gratuitous explosions as they can. Boffins also usually get to pick which tech node to do next, to better do the next job. From the astronaut's POV, Boffins are hard taskmasters but at least consistent and always wanting the mission to succeed. Scientists, however, often jack with the cabin thermostat just to see if they can drive the crew insane. Boffins and Scientists are at equal level in the Kerbal pecking order and hate each other intensely, which is why MIssion Control is bicameral. Disagreements are often settled with food fights spiraling into all-out brawls in the control room.
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OK, I'll get her started then arrange for her tragic disappearance But after that, it's up to you to finish the backstory in your universe. AND/OR get on with that Princess of Duna yarn. My favorite cyberpunk author is Neal Stephenson, especially Snow Crash. I figure daily life in my Kerbal society is a cross between that, Charles Dickens, and Mel Brooks IIRC, Sanny got dragged along when the Krakens were at Sarnus. They spotted a free-range soul and thought it might be a good snack during their next trip I'm not entirely sure what a "full crossover" is but I'm sure I'd suck at it. I have a hard enough to coming up with my own drivel so would certainly fail miserably when attempting to write for the characters of others. But yeah, about Thompberry. As his brain is already in a can, the Scientists would just push the PUREE button the base
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Geschosskopf replied to Gameslinx's topic in KSP1 Mod Releases
OK, going back to a previous save and opening the base again did NOT cause the above problem to happen again. So I'm back in business (I think). Still, I don't think this should have ever happened- 1,665 replies
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Welcome aboard and thanks for sharing this amazing journey! I really look forward to see the rest of this part of the galaxy. Your English is quite good, far better than my attempts to write in any other language Sure, it's not perfect, but it's close enough to be perfectly understandable, which is good enough. My main suggesting for improvement is to put the music links at the top of your posts. That way, readers can get the soundtrack started immediately, so it will be playing as they read the text. It's good to see somebody else adding theme music to their stories---it makes me feel less crazy And I think synthwave is a perfect choice for a story about a self-aware robot. Well, it seems to be working well enough, despite the constraints imposed by goofy Kerbals Such pathos! I love it! Hehehe, "finding less-goofy intelligent life". A grand ambition. I wish her success in finding it Also, very impressive burns! Wow. It's pretty cool that the 2 stars have intersecting orbits around a barycenter. That must have interesting effects on their planets. Anyway, this is an epic journey and I'm really looking forward to seeing more!
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I could never use YOUR Piper, the fully developed character and utter BadS. I was just proposing an origin story for her if you didn't have one already. My idea was she's originally from this Beyond Hope universe, where she grew up tough on the mean streets and was further hardened by the rigors of Circus service. Then some mysterious event (Krakens, Thompberry, UFOs, Magic Boulders, whatever) snatches her across time and space into one of your universes, where you continue the story. This event changes her biology as necessary, which we know is possible for such journeys Basically, I'm asking you to tell a Piper origins story. Such a BadS must have had an interesting life prior to the events of Emiko Station. I want to read that. And it's pretty much expected that you do this, based on the precedent set by the movie industry . First you have an adventure with a group of characters, but that adventure ends eventually. To keep milking money from the by-now huge fanbase while you think up a whole new story arc, you go back and tell the origin stories of the various characters from the 1st group of movies. So, to get this started, I'm providing the basic seed. Piper began as a street urchin and outlaw biker, then become a Circus bosunsmate. But before she got very far along with her new career, she got swept off into your universe(s), where her development really begins.
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The Saga of Emiko Station - Complete
Geschosskopf replied to Just Jim's topic in KSP1 Mission Reports
I should have realized this from the start. Stealing tacos and using those horrifying anime eyes to bewitch victims -
Ah, the days of tinfoil ships and iron kerbs, bucko mates and driving skippers, salt horse and hard tack, pressgangs and shanghaiing. Astronauts these days have life so easy. It's refreshing to take a nostalgic look back Even though I have to break out my magnifying glass to read them, I always enjoy your photo credits That's for the tutorial! Yeah, 10 minutes is about 1/3 of an orbit in LKO so you waste a LOT of dV in cosine loss and risk hitting the air as you have to start the burn pointed down. 5 minutes is really the most you should burn at any time in this situation. Nicely done, although I remain to be convinced that reusable rockets make any sense economically That doesn't take away from the technical prowess needed to do it, though, which is cool both in real life in KSP. If he's mad, might as well leave him there forever. What further harm can be done? Well, if you had, you'd have been right in "Aerobrake Canyon", which looks scarier than it really is. For some reason, that canyon always seems to be along the path of ships going a bit lower. You can see it in your pic. I've frequently thought my ships were below the mountaintops on either side but the last time I took a plane to Duna, I measured terrain altitudes and realized this was an optical illusion--my ships were always way above the terrain. Congrats on getting to this point. Good luck with the rest!
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A totally random but happy circumstance. The name of Piper Kerman is indelibly linked with Emiko Station so lends some cred to my pathetic drivel But what's her backstory? I honestly can't remember all the tangled kinship links and origin stories of all the many characters in the Emiko saga and I don't recall Piper's origins being discussed. I just remember her as a total BadS willing to use any means necessary. Wasn't it Piper who flung a chunk of Emiko Station at Thompberry in what we might have thought at the time was the final boss battle of the story? I seem to think so but can't be sure. Anyway, assuming that you didn't flesh out Piper's backstory, perhaps she might have started here, WAY in the future of the Emiko saga. If this is the case, then she'd likely have grown up as a street urchin gravitating into 1%er biker gangs before being pressganged into the Circus and sent off to Lua. This has made her rather tough and adaptable. And then she's somehow swept away into your universe, perhaps via that "Princess of Duna" story you've been quite remiss on updating Piper's work on Lua is done. She can disappear from this universe without a tear shed although the Circus recognizes she's got the makings of a Chief Bosunsmate. She's probably already has a tattoo of the crossed anchors on her right knuckles and has a belaying pin in her hip pocket. But if this is not the same Piper, then I'd be happy to keep her Episode 6: Billy Idol's version of "Neuromancer", official video. I might have managed to resurrect the game. It's taken quite a bit of conjuring ghosts and listening to whispers but I THINK I've got things back. Having hung up my hacking guns around 1990, I rely on necromancy, not neuromancy, these days. We'll see.
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EPISODE 6: Neuromancer Tune in next time, if it ever happens, for more of the spiral that seems, finally, to have reached damnation.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Geschosskopf replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx,, good luck fixing your computer problems. In the meantime, here's something to think about. I opened the base on Lua and it broke my game. Specifically, when I go to the Tracking Station, I can't get out again. Whenever I click on the "Leave" button in the upper right corner of the screen, I get this: Neither button on the displayed ship does anything and I can't leave this screen except force-quitting the game via the 3-finger salute. Here are all the logs I could find. https://www.dropbox.com/s/wo7uduepk5oxu4s/BH Problem Logs.zip?dl=0- 1,665 replies